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Am I understanding the new lumber spawing logic correctly??

Discussion in 'UO Craftsman' started by imported_ColonelKurtz, Jan 23, 2008.

  1. Hello Fellow Jacks and Jills,

    I am an avid UO person but I literally had not gone lumberjacking since the days where you could craft items out of the lumber at your feet.....long, long ago.

    I understand that there are a few types of lumber-bearing trees:
    #1 - Tress that you can't chop and yield no logs
    #2 - Trees that yield only regular logs/lumber
    #3 - Trees that will spawn the new colored/enhanced lumber.
    #4 - I also believe from my limited (though a solid 20+hours) exposure that some trees are more prone to yield the higher end limber than others.

    Am I correct? Or totally off base?

    Thanks! and may your lumber be plentiful!
     
  2. Guest

    Guest Guest

    Any log producing tree has a chance to spawn as any wood type there was a scale as to chance of what wood (maybe its in FAQ) but any tree had a 1% chance to respawn as frostwood.
    Any tree once chopped has a chance to change to a different wood type when it reproduces (restocks)
     
  3. jelake

    jelake Guest

    <blockquote><hr>

    Hello Fellow Jacks and Jills,

    I am an avid UO person but I literally had not gone lumberjacking since the days where you could craft items out of the lumber at your feet.....long, long ago.

    I understand that there are a few types of lumber-bearing trees:
    #1 - Tress that you can't chop and yield no logs

    [/ QUOTE ]
    I don't believe this is true. Resources are handled in 8x8 squares, so if you hit a tree that doesn't have anything in it, then you might have already harvested a nearby tree in that square.
    <blockquote><hr>

    #2 - Trees that yield only regular logs/lumber
    #3 - Trees that will spawn the new colored/enhanced lumber.

    [/ QUOTE ]
    Any tree can spawn any wood now. To force a respawn for a chance at a new type, you just have to hit it once and wait a certain amount of time to respawn. If you empty a tree and hit a stopwatch, you can find out the respawn time.

    <blockquote><hr>

    #4 - I also believe from my limited (though a solid 20+hours) exposure that some trees are more prone to yield the higher end limber than others.

    [/ QUOTE ]
    I don't know if this is the case, though the more trees you have in a resource square, the more chops you will get before it runs out. My favorite trees are the really tall tropical ones. You get 2 on a resource square, you can get 36 chops out of it. Optimally, tropical trees in Felucca.




    [/ QUOTE ]
     
  4. 5% Luck

    5% Luck Guest

    I will tell you that ive chopped the same forest many times since this change. I marked runes to all the "rare" wood trees a few times. reorganized my rune books a few times. Now I have a book that "typicly" produces heart/yew/blood only. Now thats not to say some days i dont come home with only plain wood. I do. But, I am sure that these trees are frequent rare wood spawners and produce much more rare wood than any other tree.
    The size of the forest seems the have a great impact on these chances.
    I have choped 600k+ plain and 200k yew 100k heart 50k blood and ZERO frost. Not a single lick of it. And more ask than oak.
    While those numbers are not very significant I now have a book that produces on average those numbers with certainty.
    With my rune book i rarely get oak or ash but some times its pure plain for a day or more.
    Gl hope this helps ya some!