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Am I using armor modifiers wrong?

Discussion in 'UHall' started by OneLastBreath, Sep 12, 2008.

  1. I have a 70/70/70/70/75 suit for my archer. Most the armor is crafted by players but I have a few reward items. Here are the items I have:

    Aeigis of Grace Resist spell +10 DCI 20%
    Voice of Fallen King St Bonus 8 HR 5 SR 3
    Bracelet of Health HPI 5 HR 10
    Crimson Cincture DB 5 HPI 10 HR 2

    The crafted pieces only have St, H and D increases except the gloves have 25% Damage increase. They all bring me to 122/58/120 in my stats.

    So that is 17 HR total. Is there a cap on Hit Regen? Could I lose the bracelet of Health and go for something with other modifiers?

    My luck with just the items I'm wearing is 720.
     
  2. UO Relic

    UO Relic Seasoned Veteran
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  3. HP Regen has a cap of 24 both stam and mana regen are capped at 18

    However you can add in Horrific beast and add that to the cap. It is a passive ability that does not count towards your cap.
     
  4. ake

    ake Adventurer
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    hpr cap is 18 (items only) i can't rembember the publish sorry.
    anyway u can go over 18 using necro beast form, ninja dog form, bushido confidence.

    mana regen is not capped... it's just not linear.
     
  5. Ake,
    You are wrong on this. MR 18 SR 18 HPR 24. these are the caps that are in place for items only. caps came out about 2 years ago.
     
  6. Sublime69

    Sublime69 Guest

    Goblin you are wrong they changed the caps and made mana regen non linear about 5 months ago.
     
  7. Wait! im sticking my foot in my mouth right now.... From UO.com


    Regeneration Effects:

    Hit Point Regeneration - Increases the wearer's natural Hit Point regeneration rate. Capped at 18.

    Mana Regeneration - Increases the wearer's natural Mana regeneration rate. Subject to diminishing returns - the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR. No hard cap.

    Stamina Regeneration - Increases the wearer's natural Stamina regeneration rate. Capped at 24.
     
  8. ake

    ake Adventurer
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  9. Sarphus

    Sarphus Guest

    I'm almost certain the caps were removed a few patches ago and diminishing returns was implemented.

    I think the answer to the OP's question is that there are no caps on HPR, but you will get less effect for HPR as you get over a certain level. I think diminishing returns was also implemented for SDI btw...
     
  10. Sublime69

    Sublime69 Guest

    Publish 46 DID remove the hard cap on mana regen from items at the same time introducing the "diminishing returns".
     
  11. ake

    ake Adventurer
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    qft only on MR.
     
  12. Jeremy

    Jeremy Guest

    Diminishing returns is only for Mana Regen. The Playguide is current on the caps for Stam and HP regen.
     
  13. Sublime69

    Sublime69 Guest

    I have seen nothing regarding removing the SR and HPR caps, nor do I believe they suffer from diminishing returns (nothing in the patch notes since pub 46 about either of these).

    Srry Jeremy had that typed up but was re-reading the patch notes.