First, I am not a person who writes code, or even fully understands what set of skills would be required to create and maintain a game such as this. Having said so, I was thinking of the code from an open source/creative commons perspective. I would imagine that between Europe, North America, and Asia, there are more than enough smarts right here within the player base to tackle any number of issues regarding EC, CC, bugs, and other various and sundry mechanics within UO. As work on any given project progressed, the development team could provide general parameters and guidance depending on what their needs might be at the time. Projects would not go into production until the developers felt they were ready or appropriate. Developers, in theory could spend more time looking at the bigger picture instead of being bogged down by minutia. Perhaps players could apply for some sort of limited license giving them permission to manipulate parts of the code. I don't know. There would be no labor issues involved. It would be designed and constructed as a community project. Again, I don't know exactly how to express this in the proper terms, but I would think that it has potential, in spite of any copyright hurdles. Any thoughts? Perhaps someone with a little knowledge about how this could work?