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Discussion in 'UO Spellcaster' started by Grim [SL], Oct 14, 2009.
All i find interesting about anatomy/eval defence chance is...its a load of bull!!!
I went on to test and had someone make an archer
I made a char with
He equipped 45HCI and i equiped 45DCI
Result out of 50 arrows...50hits!
Tried it with wrestle instead of anatomy and result was
Read into that what you will...i decided not to even contemplate anatomy.
I use Anatomy / Eval in several of my templates.
UOGuide is incorrect with the formula about having 100 in each totals to 120.
The correct formula is (Anat + eval + 20) / 2 .
I use this on multiple characters and multiple shards. It does work, sometimes I feel like it works better than wrestling.
I would disregard A Rev's test for two reasons. Reason 1 is I highly doubt he actually performed said test, reason 2 is that 50 shots is not enough data to analyze with such a streaky RNG.
With all of the sick jewels you can make now, those 20 skill points you save can be tremendously helpful when building a template.
I just made a parry/tamer mage with 120 resist because of the 20 points I saved from anatomy and the 45 points from a ring.
Though I do like having wrestling as well. Sometimes if you are playing as a group and a dexer keeps disarming your teammates, it's nice to disarm them to allow everyone to get spells up.
I also LOVE stun punch. Nothing quite like prepping a bola, getting a stun punch off and one teleport for the dismount.
If you have the room, and the 20 skill points are going to waste, I would do wrestling. If you are trying to make a cramped build, I would recommend Anatomy.
The test was definatly done and i would suggest anyone who thinks of wasting points on anatomy goes and tests it first!
Although...i do agree 50 arrows is maybe too small of a test range. When you get hit 100% of the time compared to 64% my mind was made up.
Everything I have ever read indicates a cap of 120.
i tested it and it works fine to me. anatomy is viable.