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Anatomy Eval+DCI

Discussion in 'UHall' started by Rumpelstiltskin, May 4, 2010.

  1. Does Defense chance stack with anatomy and Eval,

    I been told it has NOT! I been told that defense chance is 100% based off your combat skill and when you have eval and anat there is not combat skill just a formula
     
  2. Stomp

    Stomp Guest

    My experience, dci does work with anat/eval. Friends sammy would agree as he couldnt work out why he couldnt hit me !!
     
  3. Konge

    Konge Lore Master
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    The property DCI adds a bonus to your base defense chance.

    The base defense chance is calculated by a formula where it's your combat skill vs their combat skill.

    Eval and anat gives you skill for the defensive equation so yes, it does stack and whoever said other wise deserves to be slapped.
     
  4. G.v.P

    G.v.P Stratics Legend
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    Let's put it like this, because I've gone over the numbers recently for a friend. If you aren't human, and have 0 eval and 0 anatomy, you are a mage and you don't use a weapon skill or a mage weapon, you have a 100% chance of being hit by anything with 38+ wrestling/wep skill even if you have 45 DCI, in theory, and even if your opponent has 0 HCI.

    If you're a mage with eval, your DCI suddenly matters in the above scenario. Stygian Dragon missed me last night in melee due to my 80 evade + DCI, for example. However, while the formula, in theory, gives me 45% protection against the Stygian during melee, a staff would give me 60%. Of course, with my slayer book in hand, the end result is a 100% "technique" of precasting and running. :)
     
  5. but defense chance is based off your combat skill, with anat eval there is not combat skill,

    just like HCI doesn't effect your hci if you have anat eval

    can we get this moved to ask the devs?
     
  6. Because you don't believe what the others are telling you? If every thread got posted to ask the Developers any time someone didn't believe what they were told, they wouldn't have any time to develop games, now would they?

    This is something that you could EASILY test yourself on the test center, and answer your own question.
     
  7. WarUltima

    WarUltima Babbling Loonie
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    What people are saying is true.

    It's the OP's falure to understand how the game works. The fact is that DCI and HCI doesnt modify anything base on your weapon skill.

    DCI modifies your CHANGE TO DODGE against someone whos taking a swing at you.

    HCI modifies your CHANCE TO HIT when you are attempting to hit someone with a swing.

    Quoted from Stractics
    "The Hit Chance modifier is further increased by the attacker's Hit Chance Increase item modifier and decreased by the defender's Defense Chance Increase item modifier, both of which are capped at 45%. "

    I highlighted the main points for the OP since he thinks hes somebody and wouldnt believe other better informed players (just some nobody who dont understand how UO works).

    Your weapon skill AND the opponents weapon skill determines your CHANCE TO HIT/CHANCE TO DODGE and HCI/DCI mods modify the your raw chance to hit and chance to dodge.

    HCI WORKS on Eval Anat (the proper name is DEFENSIVE WRESTLING btw) if DW gave you an OFFENSIVE CHANCE TO HIT. But it doesnt thus called DEFENSIVE WRESTLING. Your base 2% chance to hit someone modified by 45 hci (2*1.45=2.9) gives you 2.9% chance to hit.

    DW gives you the DEFENSIVE/DODGE part of wrestling skill which again directly compares your attackers weapon skill and give you a CHANCE to dodge an attack. Thus if you have 50% chance to dodge an attack with 45DCI it gives you (50*1.45)= 72.5% chance to dodge.

    But oh well I know a few nobody like that, they wont take actual ingame TESTED results or anything people say for an answer.

    There you go your UO Combat Calculation 101.

    Edit: You have minimum of 2% chance to hit at all time.
     
  8. Nice summary War.
     
  9. Konge

    Konge Lore Master
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    Why do you ask questions if you don't believe the answers people give you? I mean seriously, do you think we're all ********? I've read the formulas, I know what I'm talking about, you on the other hand, have no idea, yet you're qualified to say other people are wrong when they actually have the information.

    Anatomy and Eval equate to the defensive wrestling skill. IE the skill is only factored for defense and not hitting. So, it gives you the base defense chance that DCI modifies.

    If you don't believe me, or anyone else here, take the five minutes to look it up yourself.
     
  10. Defensive Ability
    When combined with Anatomy, these two skills can be used to replace Wrestling or other melee skills for defense. At 100 in both you will have the equivalent of 120 in dodging skill. Formula: (Evaluating Intelligence + Anatomy + 20 ) / 2


    FORMULA: Hit Chance% = ( ( [Attacker's Combat Ability + 20] * [100% + Attacker's Hit Chance Increase] ) divided by
    ( [Defender's Combat Ability + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100

    the formula says Defenders combat ability *dci , well unfornitly it dosent say dodge ability,

    I dont think anat+eval +dci is working at the moment, because many people who run these temps are getting hit 70% of the time even with 45 or 70 dci,

    I am not the only one having the problem with anat eval and dci
     
  11. Vexxed

    Vexxed Certifiable
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    CRYRITE Said:
    Short Version.... as of 3 weeks ago DCI & Anat/ Eval is working just like DCI + Wrestling in terms of avoiding getting hit. I run a Anat/Eval Scribe mage as my main and did a 500 swing test...

    100 Anat / 120 Eval (120 Defensive wrestling basically)mage w/ 45% DCI
    Vs
    120 Fencing 45% HCI

    Fencer hit me 53% of the Time... If DCI wasn't working the expected hit rate should have be 72%..... That test was enough to convince me...
     
  12. Thank you,
     
  13. Konge

    Konge Lore Master
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    He only said what everyone else said. And I don't know why you responded to me with the formula? I already saw it. What were you trying to prove? Because I never called it dodging, I called it base defense chance.
     
  14. WarUltima

    WarUltima Babbling Loonie
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    The noob talks so loud yet couldnt even do middle school (or was it lower) algebra right.

    At 100 anatomy and 100 evalint you get 110 defensive wrestling not 120.
    This is the formula you posted:
    (Evaluating Intelligence + Anatomy + 20 ) / 2
    so...
    (100+100+20)/2 = 220/2 = 110 and 110 /= 120 (/= means not equal to in case you dont know).

    Like Vexxed said (120, 100 in his test) which again plug em into the formula you posted in BIG FAT CAPITAL LETTERS pretending like you actually know something (yet you are still WRONG)

    Anyways you need the 220 total skill points from evalint + anatomy to have 120 "dodging" skill. Hope I could help with your math too. Well there goes your Algebra 1...

    Stay in school kiddo (or go back). :lol:
     
  15. All the large bold letters are VERY annoying and VERY rude and poor posting etiquette, not to mention very hard to read.

    :sword:

    SO STOP YELLING! Oh... see, you made me do it.
     
  16. Jeff.

    Jeff. Guest

    I ran 100 anatomy/120 eval with 70 dci combo on one of my mages. I noticed that I got hit ALOT more than I did on my mage with 120 wrestling and 70 dci. I switched out the anatomy for 120 wrestling and I noticed the different right away. I was getting hit alot less. I've also had some other people I know that have tried out anatomy/eval combo and noticed they were getting hit alot more than if they picked up a combat skill. So I believe without a doubt that anatomy is currently bugged.
     
  17. How many is a lot?

    The "problem" with this type of test is that it falls under a binomial distribution, not a normal distribution that most people expect. They are radically different, and with the buggy RNG you can get some very strange results that are perfectly "normal."
     
  18. Jeff.

    Jeff. Guest

    I understand what happens when the RNG comes into play, however I have tried this out multiple times. All I do is pvp and its easily noticeable for me when something is even a little different. This is just my opinion, but it is enough to turn me off of using anatomy for good.
     
  19. Lynk

    Lynk Grand Poobah
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    OP had a valid question, was just looking for confirmation, I don't know why everyone felt the need to jump on his back.
     
  20. WarUltima

    WarUltima Babbling Loonie
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    OP asked a question...

    Poster A: It works
    Poster B: It works
    Poster C: It works
    Poster D: It works
    OP: I sware it doesnt work because [failure to understand game mechanics and post many wrong and misleading information]
    Poster E: It works
    Poster F: It works
    OP: Can we get a DEV to answer this? people are all ******** they ALL say I was wrong.
    ......
    ......
    Flame On. (I almost wanted to call him popps the III or Lord Chaos the II)
     
  21. Shelleybean

    Shelleybean Certifiable
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    I asked a similar question in the ask the devs forum months ago. I don't think we'll get an answer for it.
     
  22. G.v.P

    G.v.P Stratics Legend
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    I don't think HCI was ever designed to work with Anat/Eval because Evade was not meant as a form of attacking, to differentiate it from Wrestling. Evade's intent, at the time, was to allow more flexibility as far as template defensive choices, however, the time of the Healing Stun Mage is long gone.

    Whether it is JOAT wrestling or what, you can still very well punch things with Evade, hehe. I wonder, though, if the change that made it so Wrestling does at least 1 damage minimum (back awhile ago there were issues with Wrestling specials not being triggered correctly) influenced Anat/Eval Evade at all.
     
  23. Dan123The123Man

    Dan123The123Man Lore Master
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    Ok now i'm kinda confused since this was like 7 months ago lol, does Anatomy + Eval work as of now for dodge or blocking? If it does is it better then running with 120 Wrestling + 120 eval and no anatomy? I'm trying to figure out which would be better for my mystic mage for blocking or dodging more, the 120 Wrestling or Anatomy + Eval.
     
  24. Lefty

    Lefty Lore Keeper
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    Wrestling by far

    Lets talk a bit of Logic. In today game play one might try to use it for a damage modifier for a sc mage wep and if he/she gets disarmed they will still have a form of defense.

    Going this route has some disadvantages. You wont do much damage, probably wont have room to cap hci/dci and di, plus your swing speed will be slow.

    That 100-120 points would be better suited elsewhere.
     
  25. LetheGL

    LetheGL Seasoned Veteran
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    I run gm anat and 120 eval on three different mages, I have had zero issuses with it or any reason to believe it doesn't work.
     
  26. G.v.P

    G.v.P Stratics Legend
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    Actually a pretty interesting debate, since anatomy helps your mystic if you intend to use that blade summon (which is stronger if you have anatomy skill). I've never really tested that spell w/ anat, but if you went anat route what you end up doing is you save 20 skill points (120 eval + 100 anat is ideal, as mentioned), while if you use a mage wep, you save 100 ... then have to make up 20 w/ items.
     
  27. WarUltima

    WarUltima Babbling Loonie
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    I made a mystic archer for the very reason to try out animated weapons... 120 Focus/Myst/Archery/ 100 Tactics/ 90 Anatomy I run 182 stam and 150dex and my animated weapon was a joke. (as in getting out damaged and out lived by 1 single EV at the cost of 4 control slots and triple the skill points dedicated)
     
  28. WildWobble

    WildWobble Sage
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    Same results for me. Built a mystic archer and quickly gave it up the animated weapon was junk! if any spell needs a tweek for mystic besides sp this would be the one either drop it to 1 controll slot or beef it up alot! as it is now Its worthless!


    Oh and back on topic umm yeah defencive wrestle works fine for my mage. thats with dci 45 seems to get hit less then without the dci.
     
  29. Basara

    Basara UO Forum Moderator
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    YOU ANSWERED YOURSELF.... Everything else was to camouflage your BS.

    It SAYS "...can be used to replace Wrestling or other melee skills for defense."

    The "defender's combat ability" is based on the melee or wrestling possessed by the defender - and that treats the Eval/Anat defense AS Wrestling for this purpose - and states so in the above quote, and hundreds of other places.


    No, because you're not having the trouble you claim - you just have a problem with deliberate misrepresentation of fact.
     
  30. chuckoatl

    chuckoatl Guest

    why does it matter kyrite..... you quit and left me :(
     
  31. Restroom Cowboy

    Restroom Cowboy Visitor

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    You know, in this case you seem to mistake him stating someone else's mechanics for his own thought. There are some serious issues afoot with weapons hitting more than they should...and the devs. did state the RNG was in fact botched.

    So in essense Kyrite is bringing up a very logical question, and is only looking to get some sensible answers. (most likely the issue he mentioned is a botched RNG...seen it MANY times myself)

    On the flip side of this coin...what did you add to this conversation?