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[Arms Lore] Another Arms Lore Question

Discussion in 'UO Craftsman' started by PooGoblin, Jun 10, 2009.

  1. PooGoblin

    PooGoblin Guest

    Just started playing again after a 3 years absence...trying to figure out everything arms lore effects. So far I understand BS/Carp/Fletching...

    Does Arms Lore affect Tinkering Jewelry? What about Inscribers spellbooks/scrappers? Trying to figure out the two templates I need to max my crafting experience.

    Thanks!
     
  2. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Joined:
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    Lore adds +1 Resist or +1 DI for each 20 skill points up to 100. It affects the following:

    GM Lore: Smith - adds +5 random resists to armor & shields/+5 DI to weapons

    GM Lore: Tailor - adds +5 random resists

    Gm Lore: Bowyer - adds +5 DI to bows

    GM Lore: Tinker - adds +5 damage to cleavers, skinning knives, hatchets

    GM Lore: Carp - adds +5 resist to wood armor & shields; +5 DI to clubs and staves

    NO effects for Insciption or alchemy or Tinker jewels

    You want to work arms lore concurrently with whatever craft skill above you are working, because raising arms lore by itself is long and boring....