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Another MMORPG Bites the Dust Before Its Finished

Discussion in 'Off Topic' started by Woodsman, May 15, 2012.

  1. Woodsman

    Woodsman Guest

    I liked Kingdoms of Amalur - liked the community, liked the sand box feel of it. It sold 410,000 copies pretty quickly, but $25 million is not enough to help them out.

    Was hoping to see what they would do with the MMORPG they were working on. Probably won't get that chance. Sucks if you're a Rhode Island taxpayer.

    Rhode Island gov working hard at 'keeping 38 Studios solvent' | Joystiq

    If 38 Studios collapses, Rhode Island taxpayers owe $112.6 million | Joystiq
     
    Zosimus likes this.
  2. Zosimus

    Zosimus Grand Inquisitor
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    Bloody stupid for taxpayers to pay for a company failure.

    Maybe to cure future issues of these types of failures would be to make the money actually be paid back into these bonds by the politicians out of their salaries. :)
     
  3. Woodsman

    Woodsman Guest

  4. Woodsman

    Woodsman Guest

    I would view it in 720p in full-screen - it's very nice looking.
     
  5. Zosimus

    Zosimus Grand Inquisitor
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    There are a couple of articles floating out on the internets that they are not paying their employees.
     
  6. Cirno

    Cirno Purple Pony Princess
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    Same thing happened with Firesky, with Stargate Worlds.
    In the end, they dropped all their resources into a third-person shooter, then vanished.

    On Kingdoms of Amalur: Reckoning, I have a question.
    When I first played it, I was deeply unimpressed with it.
    When I played it again recently, I managed to push through my initial impressions, and found my way to "not bad".
    However, it's received glowing reviews from, like, everywhere, and it doesn't seem like I can mention it to anyone without hearing something like "It's awesome" or "I've heard it's awesome".
    So, the question is; what is it that I'm clearly missing that makes it awesome?
     
  7. Zosimus

    Zosimus Grand Inquisitor
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  8. Woodsman

    Woodsman Guest

    Cirno, I don't know how to answer that question. It's one of those personal preferences things..

    Zosimus, I know somebody that got a pink slip. They had a job lined up already and had figured it would probably happen. Actually they thought they'd be laid off sooner, not long after it shipped. It happens with large projects. Not a lot of companies willing to keep the full production team on after something is finished unless they launch straight into a sequel.

    Going back to Amalur/38 Studios. Looks like they are about finished.

    RI Gov. Chafee working to prevent 38 Studios shutdown, unaware of any new cash for company | Joystiq

    A shame. I'm not a big Todd McFarlane fan thanks to the stuff he did for UO, but I really wanted Schilling to succeed.
     
  9. Zosimus

    Zosimus Grand Inquisitor
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    Well Turbine has thier gig today and seems alot from 38 studios was there.

    Their is a small contradiction when it comes to SWTOR imo. Back in Dec they stated they would keep the full team on board. On another post I posted about EA and their digital distrubution profits. Then they layoff some of their team on SWTOR.

    Have we seen the "SAME" pattern as before? UO and War comes to mind. So whats the next big project they are going to sink money into and follow the same path? I'd rather see EA actually work and continue growth in the games they have instead of raking in as much cash before they just let it flatline.
     
  10. Zosimus

    Zosimus Grand Inquisitor
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    Looks like the show is done !

    Rumor: 38 Studios lays off entire staff, sells Big Huge Games [Updated] | Massively



     
  11. hungry4knowhow

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    Personally, I find the whole 38 Studios story extremely interesting from start-soon to be finish. It should have been a reality TV series.
     
  12. hungry4knowhow

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    Best quote from the Massively article, Learning from the 38 Studios Disaster Right Here:
    Too many chefs in the kitchen is a recipe for disaster. I want to see a show of hands for those of you who winced when you heard about all the impressive talent being hired by 38 Studios to create Reckoning and Project Copernicus. R.A Salvatore, Todd McFarlane, Travis McGeathy and many other top talent were brought on to make one of the most highly anticipated games of the last five years. But that's not a sustainable plan. Sure, it builds positive hype, but you can't maintain that type of payroll with a management team that has no experience launching games.