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Anyone else ever make 1000s of pieces of armor to get one with an exact resist?

Discussion in 'UHall' started by ACB1961, Nov 4, 2009.

  1. ACB1961

    ACB1961 Lore Keeper
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    So here I am making 1000s of pairs of gloves til I get the one I need. I like that guy last week that said I can do it, therefore I will do it.

    I'd have been done long ago if the arms lore was giving me what its supposed to, but...
     
  2. /agree

    GM Arms lore is bs and does not work...
     
  3. Vexxed

    Vexxed Certifiable
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    Lol... Until you've burned at least 100k leather you don't understand how much fun this can be!! = (

    Anyway if you didn't already ... here's 3 things you should know...



    1) @100 Arms lore you get 20 RANDOMLY distributed resists to the 15 base resist of leather. The maximum you can get in any ONE resist though seems to be an extra 12 to the base items resists...

    2) Bonuses from Exceptional DO NOT STACK if you imbue resist into the same area... For example

    Leather Gorget = 2-4-3-3-3 Resists
    If I crafted it with Exceptional & GM lore say it comes out with = 7-9-8-8-3

    If I then Imbued 15 Fire resist on this item the resulting Fire resist WOULD NOT be 9 +15 =24... it would instead be the BASE ITEM RESIST + 15 (Imbue) = 19..... So short version is if you plan on Imbuing a specific resist you ultimately want as few of your exceptional resist to land there as possible..

    3) Stay away from the extremes... IF you can...

    +10 to one resist = 1/1000
    +11 = 1/5000
    +12 = Who knows..... 100k leather burned and made one piece w/ 15 Cold resist.... lol

    Anyways.. oh what fun!
     
  4. jfkeach

    jfkeach Guest

    Forgive me if I am mistaken, but doesn't arms lore only give you a DI Bonus on crafted weapons? It's called ARMS LORE, and is the study of weaponry. I don't believe it helps with armor crafting. But instead of sounding stupid, I looked it up, and you are right. It is supposed to help with crafting armor.

    Benefits
    When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 20 points of Arms Lore.

    When a piece of armor (not including shields) is exceptionally crafted, it will receive a resist bonus based on the crafter's Arms Lore skill. For every 20 points of Arms Lore, one resist normally available on that piece of armor will be raised by 1, for a total possible bonus of 5 distributed randomly.

    Example: at GM Arms Lore, the total resist bonus is +5%. One resist could receive the full +5% bonus. Alternatively, one resist could receive +2%, and three other resists could receive +1%, for the total of +5%.

    So if you are having issues, it just the RNG aint being kind to you. Then again I personally this it's broken.
     
  5. Harb

    Harb Guest

    I haven't been at it since the halloween event began, but was pushing hard just prior to that. I've tried, but haven't been able to make the perfect "stack," despite yes, thousands of efforts. I've probably lowered goals/ expectations, we'll see if motivation can go back up following the event.

    As to arms lore, was it nerfed? Just a couple weeks ago it was providing the historical armor resist benefit. And to the guy who says it should be only for weapons - blah! Bear in mind please, many of us template to the tasks our characters are to perform, and vest the time and effort into making it so. Nothing should ever be nerfed IMHO, unless absolutely critical to play or balance. Arms lore armor bonuses doesn't fit into either category.
     
  6. Harlequin

    Harlequin Babbling Loonie
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    To OP, yup, I do it.


    I do something like that, but the other way around. Say I want to imbue 3 non-resist properties on the armour, that means I have 2 properties I can devote to resists.

    So I make leather pieces until I get one that has no bonus added to fire or physical (I select these 2 coz there are more mobs/specials/spells that can reduce them). For leather these would be 2-4-x-x-x.

    I will then use leftover points to imbue these 2 resists so that I don't waste any of the exceptional/lore bonus.

    :D
     
  7. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    If I then Imbued 15 Fire resist on this item the resulting Fire resist WOULD NOT be 9 +15 =24... it would instead be the BASE ITEM RESIST + 15 (Imbue) = 19

    Incorrect. If you imbued 15 Fire resist, the net result will be.... 15 Fire resist. Imbuing REPLACES the mod entirely, it doesn't add to or stack with.

    So short version is if you plan on Imbuing a specific resist you ultimately want as few of your exceptional resist to land there as possible..

    Almost, if you're imbuing a specific resist, you want NONE of the Exceptional bonus to land on that resist and really, the key will be to get 2 or 3 resists to go as high as they can with the rest at base levels (I try for 3 high, 2 base), then you bring up the base ones accordingly and still have room for 2 or 3 non-resist mods to fill out thie piece.
     
  8. ACB1961

    ACB1961 Lore Keeper
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    I appreciate you taking the time to spell that out.
     
  9. ACB1961

    ACB1961 Lore Keeper
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    Thats what I'm doing when I finally get this piece made, I'll get an extra imbue on the piece in conjunction with the rest of this armor.
     
  10. aarons6

    aarons6 Certifiable
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    yeah its alot easier with gargoyle armor for some reason..

    they need to redo armor.. bump up bases like gargoyles armor.. even them out like gargoyles armor.. then increase the durability to 150 min for a 120 tailor
     
  11. Harb

    Harb Guest

    Unless something changed recently, this was not my experience with the pieces we imbued, and we've done several complete suits and many pieces to fill voids in other charcater's gear. On the 2/4/3/3/3 leather armor, without any crafter mods, it was working so that the imbued 15 points added to the base. For example, fire resist at a base of 4 would go to 19, 4+15. What we did lose was all crafting bonuses, for GM and arms lore. If the same piece began as 7/11/7/7/3, and you imbued 15 fire resist, you'll still be at 19 fire resist opposed to 26 (learned this one the hard way), losing the added crafting mods. On this piece specifically, you could imbue 15 energy resist and lose nothing. I'm a couple weeks out of date, something may have changed while we worked the halloween event, but prior to that, this was how things "were" working.
     
  12. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Ah ok, testing it, I see what you're saying and the way you stated it here is correct. I just read it differently to say that if you imbue X resist meaning that that's the stated Value you imbue, not the additional 1-15% Value.

    Because the imbuing menu says "Imbue item to have X" instead of "Imbue X extra onto the base value of item", it can be a little confusing.

    I'm with ya now and agree.
     
  13. Maplestone

    Maplestone Crazed Zealot
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    Although it's the obvious logical consequence of what people are saying here, it bears repeating: if you intend to imbue resists onto a piece of armor, what you actually want is *none* (or as close to none as you can) of the bonus points in the resist(s) from exceptional/armslore on the resist score you intend to imbue up.

    There's just slightly better than a 1-in-100 chance of getting one selected resist bonus-free. The chance of getting 2 perfectly bonus-free is scarier ... about 1-in-27000.
     
  14. aarons6

    aarons6 Certifiable
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    yep and if its over 12 or 13 its considered an imbued mod..
    ive had some armor peices that were at 5/5 that i couldnt figure out and that has to be it.
     
  15. ACB1961

    ACB1961 Lore Keeper
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    I finally made the thing. Here's how it worked out

    17 8 6 11 7 so I only had to imbue the physical
    2 mr 2 hpr 18% lrc 5 hpi

    It's 500 out of 500. It took over 60 imbues for the last bit on the lrc, but who cares its just res and jewels. I was 8.8% on a garg at Queen's forge.

    The suit came out to 114% LRC 2 FC 6 FCR 14 MR 6 HPR 15 HPI 5 Dex
    17 MI 37% LMC 10% SDI 4% RPD 35% DCI NS 425 Luck 70 70 70 70 80

    I never count the lrc for the lieutenant's sash normally because I take it off most of the time. I'm so paranoid about taking any damage on any of the ones I have. Its ridiculous I know.
     
  16. Harb

    Harb Guest

    Mere words can't express how much I personally appreciate you, thanks for the "math" on this one, I'd never get there from here :) From the practical perspective, your numbers make sense. Yes, we're into the thousands of crafted "base" gear, and have produced a lot of the "1 in 100s," none of the "1 in 27ks." It's led to a shift in intent, I began the "drill" in hopes of several of the latter, was even hoping for a few with three at no added mods (but now cringe at the thought). Sincere thanks again!
     
  17. aarons6

    aarons6 Certifiable
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    care to share what each piece is?
    i am looking to make a suit for my tamer.. im having a problem figuring out what to start with and how the resists stack.. ive played around with it and i messed up some stuff.. lol.. wasted a few cans of pof.. sigh :(

    did you use any arties?

    what about jewelery? shield?

    heres what im looking for.
    100 lrc. 40 lmc, 14+ mr a couple stam regen and maybe some hp inc and all 70s

    i currently have rbc and kasa.. and i have an agapite shield with some resists and 11 dci.
    i also use that condemned robe. with a vet cloak.
    my jewelery is 1/3 with 20 lrc and 15 taming each.
     
  18. Risso

    Risso Babbling Loonie
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    If you're making a full suit its always better to start off doing the resists on seperate armour which hasn't been fortified to test out how the resists stack up before you waste money on ingredients for the other mods and POF for the real suit.
     
  19. aarons6

    aarons6 Certifiable
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    once you imbue you cant pof..

    what i did do was use a spined kit to try to get the lower mana cost on the item first.. that messed me up cause then my resists were random..

    i guess what i gotta do is make several pieces of armor then figure out what needs to be added to it, then put the other mods on it? do you enhance it after for even more resists?

    imbuing armor is alot more complex then weapons lol..
     
  20. Alezi

    Alezi Lore Keeper
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    You can make pretty awesome pieces if you have lots of patience and a good supply of leather. For an example I managed to make plain leather gloves with 16 phys, rest of the resists ranged from 3 to 5 if I remember correctly.

    Too bad the high resist was phys instead of fire or poison..
     
  21. Coppelia

    Coppelia Guest

    I do that for cloth hats. It doesn't cost much for a bandana for example, so you can burn cloth until you get what you want.
     
  22. onthefifty

    onthefifty Guest

    is there a way to make really good cloth hats?
     
  23. Coppelia

    Coppelia Guest

    For GM gear yes.