My craftsman is almost capped out. I've gm'd smithing, mining, carpentry, tinkering, at 92 tailoring. I'm going to get his magery up to 75 and focus 25 and lumberjacking 5. so I have room for one more gm. I am debating whether to use that spot to get 75 music or to gm alchemy. I need to know if gm instruments are worth th skill points. this char can make almost everthing right now. alchemy doesn't affect any other skill ( that i know of) but musicianship allows me to make insruments.