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Are the players the reason for lack of a modern UO?

Discussion in 'UO Developer Feed' started by UODevTracker, Nov 13, 2011.

  1. UODevTracker

    UODevTracker Guest

  2. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Nope. I know someone who gets the exact same feelings. You aren't alone!

    -Grimm
     
  3. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Well, there's that, and you haven't even began to cover server side stuff!

    As for you keeping your stuff. An interesting point. Where would we draw the line as to what is portable and what is not?

    -Grimm
     
  4. TheGrimmOmen

    TheGrimmOmen UO Legend
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    More than that, it's a development killer.

    -Grimm
     
  5. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Ok, so this has been a very interesting read. Lemme pose the same question again with a slightly altered scenario (just a reminder that this is strictly hypothetical):

    If you got the following:
    1. A new 3D client client with fixed perspective
    2. Similar art style to the Legacy client
    3. Updated visual FX
    4. Larger animation set for player characters and monsters
    5. Ability to mount creatures such as dragons
    6. Same core gameplay system

    But had to agree to the following:
    1. No EC or Legacy updates for a year and a half (including vet rewards, and Holiday stuff)
    2. No more Fel / Trammel split (PvP is a toggle)
    3. Landmasses are reduced to 1.
    4. Items and equipment are reduced to what UO originally launched with
    5. Elves and Gargoyles are removed
    6. After 6 months, the Legacy and EC clients would continue, but would no longer receive updates
    7. Equipment slots reduced to what UO originally launched with
    8. You would start completely fresh, although vets of X number of years and up would get some kind of bonus
    9. Completely new and reduced set of shards (with obviously no transfers between current shards and shards for this new client.

    That's all I can think of at the moment. So would you still be willing to start fresh under this (I cannot stress how hypothetical this is ) scenario? Would you continue playing for a year and a half with no patches or updates? "Tawk amongst yaselves"

    -Grimm
     
  6. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Well we did UOKR in in about that amount of time, and that was updating everything in UO up to that point AND make everything backwards compatible with the existing client. So I don't think we need SWTORs power to accomplish that -- but I'd definitely take some of it! ;-)

    Agreed.


    <Makes a note in case Coldren ever hits the lotto>

    Cheers,
    Grim
     
  7. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Ok, so it sounds like Pinco and Saph are in the "no" category?

    The point of my question is to add a layer of reality to the question of a "new" client. Most importantly, the twist that during this time of development, there's no way to also provide live support. So would that be an acceptable trade off? The question about wanting a new client is easy when you just assume that everything is going to be the same in regards to publishes and bug fixing. But the reality would be closer to the scenario I described. My guess was that most folks would not want to go without any updates for over a year on the off chance that would actually like the new 3D client.

    So don't look look at this as any kind of proposal to "build" on the license or making a game that's competitive in an already heavily saturated market. Those are different conversations from the question posed.

    *Edit*
    Oh. And speaking of answering questions, to answer the question if players are holding back UO from getting a "Modern" client. My answer is "No."

    -Grimm
     
  8. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Thank you very much for such kind words, Shinji. I hope that we can deliver an equally satisfying experience with these new high res art pieces.

    And your English is very good!!

    Regards,

    Grimm