So, just some food for thought. I have always believed that UO has maybe 2-3 years left before they pull the plug. As it appears, membership has been drastically declining. You hear about people on prodo shards constantly complaining about declining population, as well as it seems we have the same issues here. Here is an excerpt from an interview with Josh Drescher is senior designer at EA Mythic that someone had linked to in a previous thread I read: "We still handle Ultima Online which is a ten year-old MMO property that's about 100,000 subscribers and is still wildly profitable." The full article is here. Granted it is about 1 year old now. Now if I remember correctly, back in what most on Siege would consider UO's golden years, say just pre-uo:r, UO had about 100,000 subscribers. Wasn't everything great back then? Weren't banks filled with bank sitters and there was always people to fight and events going on? So what is the truth? Just some of my thoughts though as to what may be causing us to believe in the perceived differences in the number of people - - More land = thins out the population. The number of shards has increased dramatically, from ~9 to 27, as well as all the additional land mass (Trammel, Ilshenar, Malas, Tokonu). - We might have the same number of accounts, but fewer people. People keep accounts nowadays to hold houses. You used to be able to have more than 1 house per account back in the day. So part of the problem MAY be that people today average more accounts, therefore there are fewer actual players but the same number of accounts. - This game used to be about interpersonal activity. Hunting as a group, fighting as a group, hanging out in taverns. Now there are a lot more things the solo person can do. Taking care of plants comes to mind. Thoughts?