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[Archery] Armor Ignore vs Double Shot vs Armor Pierce

Discussion in 'UO Warrior' started by Gridley, Dec 6, 2014.

  1. Gridley

    Gridley Visitor

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    Howdy all, just theorycrafting a bit on bow dmg with various properties. At the moment I'm considering 2 or 3 possibilities, doing the math, and going to try to test in game later. But all the same, I thought I'd ask in case anyone has already tested some of these. Which of these bows/special moves would deal the most damage per hit (on average, figuring into account the avg dmg done with the procs)?

    In regards to bow dmg in pvp (vs a player with all 70 resists), I'm weighing between the following bows:
    -Composite Bow (50% Velocity, 50% Hit Lightning) using Armor Ignore
    -Yumi (50% Velocity, 50% Hit Lightning) using Double Shot
    -Yumi (50% Velocity, 50% Hit Lightning) using Armor Pierce

    Rather than get into all the different variables and damage ranges, I guess it'd be better to leave the question as fairly vague as can be and see what people think. My thoughts so far:
    -Armor ignore benefits the attacking player only needing to stack skills/stats to reach the 35 damage threshhold, as well as vs players that stack over 70 Resist.
    -Double Shot seems like it can be a real contender with 2 procs at 50% chance to land each, but I still need to test damage range (does magery skill of attacker or resists on the defender modify damage?). Higher mana cost than AI.
    -Armor Pierce seems to be second rate Armor Ignore, dealing less overall damage to a 70 resist player, but attaches a *short duration* damage taken debuff onto the attacked player. I'm guessing on the sample Yumi listed above, Double Shot will almost always be more worthwhile than Armor Pierce? (I guess a group single targeting one player at a time would benefit from AP, but short of that scenario...?)
     
    #1 Gridley, Dec 6, 2014
    Last edited: Dec 6, 2014
  2. CorwinXX

    CorwinXX Babbling Loonie
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    When you miss you do 0 damage. How are you going to count damage from a DS? You can hit 0/1/2 times per a shot.
     
  3. Gridley

    Gridley Visitor

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    For simplicity's sake, let's say both attacks from DS hit (though still only counting 50% chance for HL and velocity each), meaning 2 attacks, and both HL and Velocity procing once. I can figure the basics of the math involved, but it still comes down to I dont know enough about the damage mechanics on how the HL and Velocity are calculated.
     
  4. kaio

    kaio Sage
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    Yumi's do have their use in PVP, they are rearly used thou, people prefer composite bows.
    Here is my "unproven" experience using Yumi bows in PVP.
    - Does require a less uber suit
    - Base damage is not bad on yumi, so with bushido lightning strike is not a bad option (if u have high bushido)
    - DS seems todo more damage than AI from composite bow (if both hits)
    - Armour pierce seems pretty useless.
    - Yumi requires bush/ninja to operate.
    - Specials seems to require more mana in some strange way.

    As with everything in PVP, targets never stand still, so you will want a bow with moving shot special.

    If anyone wanna hear about my pvm experience using Yumis, hehe let me know :)
     
    Willowwolf likes this.
  5. Gridley

    Gridley Visitor

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    Thanks for the feedback kaio! And I was overlooking the availability of Moving Shot on the composite bow. While I can always swap over as the need arises, having it immediately available is certainly a perk. Much food for thought