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arms lore, detect hidden, forensic eval ect training chests help!

Discussion in 'UHall' started by Derium of ls, Jun 14, 2010.

  1. Derium of ls

    Derium of ls Slightly Crazed
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    this might not be the right place to post this... buuuut.

    I'm trying to build a house that has everything possible to train in it. I got the lockpicking chests made :thumbup1:

    but, I am at a loss for things like detect hidden, forensic eval, arms lore, taste id (and anything else you can think of for me!).

    I may just be an idiot and missed them while looking, but can anyone point me in the right direction? or let me know, thanks!
     
  2. Quenchant

    Quenchant Seasoned Veteran
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    Detect Hidden - Trapped chest
    Arms Lore - Any Weapon
    Taste ID - Any Potion Perhaps Keg too (I forget if you can taste ID a keg)
    Forensic Evaluation - A Chest that has had the lock picked (skill has to be at 40 to determine who picked the chest) or you could kill an NPC in the house and use it too (at least as long as there is a corpse)

    Q
     
  3. Derium of ls

    Derium of ls Slightly Crazed
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    so any level trapped chests? and the lockpicking boxes pretty much double for the forensic eval? hrrm, seems way too simple! haha
     
  4. Viper09

    Viper09 Grand Poobah
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    Except there is a problem with the forensic training. Once someone successfully uses forensics on either a picked lock or a body it can no longer be used to train on as it will just say someone has already determined that X has picked this lock or killed/looted that body or something like that.
     
  5. Derium of ls

    Derium of ls Slightly Crazed
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    so pretty much no good way to set that up to be trained in a house?
     
  6. Viper09

    Viper09 Grand Poobah
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    No way I can think of at least.