1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Arms Lore

Discussion in 'UO Stygian Abyss' started by Ivory Norwind, Sep 13, 2009.

  1. Ivory Norwind

    Ivory Norwind Babbling Loonie
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    2,373
    Likes Received:
    10
    Sorry but i've tryed to search into the forums and i've not found anithing ( also if i'm sure to have read somethink in some post)
    I'd like to know how much is important arms lore for a mule template that has imbuing, mysticism and blacksmithy.
    I'd like to add carpentry instead of Arms Lore but i'd like to know if it's a good choice or not.
    This is a template that i'd like. Gargoyle

    120 imbuing
    120 smithy
    120 tailoring
    100 tinkering
    100 carpentry
    100 mysticism ( with jewels)
    100 magery ( with Tome and jewels)
    If arms lore is too important i'd drop carpentry or tinkering for arms lore.
     
  2. LordTesla

    LordTesla Visitor

    Joined:
    Feb 23, 2005
    Messages:
    1,223
    Likes Received:
    1
    Put Myst on another char... As a like... a little brother to Magery.
     
  3. Ivory Norwind

    Ivory Norwind Babbling Loonie
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    2,373
    Likes Received:
    10
    Thanks LordTesla but the answer was about arms Lore.
    I've read that gargoyle have a bonus with mysticism and imbuing that mysticism is untouchable :)
    Also arms Lore has a bonus. I'd like to read the table with the bonuses, please :)
    Thinking that i'm a gargoyle, obiuovsly
     
  4. Silverbird

    Silverbird Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Nov 3, 2001
    Messages:
    1,405
    Likes Received:
    52
    Arms lore gives you a bonus to exceptional crafted items:
    - 1% additional di on except weapons per 20 skillpoints arms lore
    - 1% additional randomly distributed resist on except armours per 20 skillpoints arms lore

    Mysticism is not of a great help on a pure crafter ... no med/focus, no eval.
     
  5. Ivory Norwind

    Ivory Norwind Babbling Loonie
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    2,373
    Likes Received:
    10
    I've understand. That is the real think that i wanted to know :) Thanks!!!
    But for a gargoyle imbuing has a bonus with mysticism or mysticism has a bonus with imbuing? For a gargoyle?
    Be patient :)
     
  6. AzSel

    AzSel Lore Keeper
    Stratics Veteran

    Joined:
    Feb 21, 2008
    Messages:
    870
    Likes Received:
    4
    Mysticism and Imbuing together may be very well and all that, but without meditation or focus or evalint, you cant do much with it:p
     
  7. zared of napa

    zared of napa Journeyman
    Stratics Veteran

    Joined:
    Mar 26, 2007
    Messages:
    112
    Likes Received:
    0
    Mysticism some spell require Imbueing as a modifier,Along with eval Int
    So Realisticly You need Eval Int,Imbueing for full spell damage.

    Mysticism does not help with imbueing .unless a evil pker runs up behind, then u can nether bolt them to death ;)
     
  8. Ivory Norwind

    Ivory Norwind Babbling Loonie
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    2,373
    Likes Received:
    10
    Zared, thanks but i understand not so well what you say. You have to speak more easy to me :(
    But i've understood that in a mule like mine it's better arms lore then mysticism :)
    Another thing. I have a mage bard, elf. The last skill ( i have all 120 magery evaint, med, peace and music) is spellweaving or disco ( both at 120).The two skills are in soulstones and i change them depending what dungeon i want to go :)
    Now i have added Mysticism. It's a good termplate a bard mage with mysticism?

    Zared, please. speak to me like if you speak to a little child. My english is not so good :(

    PS: I play only solo PVM
     
  9. Hildebrand

    Hildebrand Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Oct 12, 2005
    Messages:
    1,697
    Likes Received:
    1
    GM Arms Lore is very good to have for a TOP tailor and TOP blacksmith. (Exceptional weapon gets 40 damage increase instead of 35 DI with GM arms lore... very nice!)
    You can soulstone carpentry on and off as you need it. All Full Soulstones can now be used over and over with no 24 hour wait. No problem switching skills on the mule anymore. :thumbup:

    For your Mage/Bard you could have Mysticism, yes. Not all mystic spells need imbuing.

    Imbuing does not need mysticism at all.... no bonus.
    If you are a gargoyle, Imbuing gets a bonus, yes. If you use the Queen's soulforge, you get another bonus too.