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Arms Lore

Discussion in 'UHall' started by Fridgster, Sep 27, 2013.

  1. Fridgster

    Fridgster Slightly Crazed
    Stratics Veteran

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    I was just wondering what everyone's thoughts would be on tying arms lore into imbuing. Perhaps with GM (or dare I say 120) arms lore you are able to increase the imbuing cap on a piece by 50 points. Or perhaps the ability to increase a 4 slot imbuable to to a 5 slot imbuable piece. Just seems that arms lore is one of those skills that its usefulness has faded over the years and perhaps tying it into the new skills could revive it.
     
  2. Lord Frodo

    Lord Frodo Grand Poobah
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    Armslore was given a revamp, where have you been.
    http://uo2.stratics.com/skill-guides/skills-and-professions/armslore
    Armslore grants a bonus to exceptionally crafted weapons and armor (but not shields) at a rate of 1% per 20 points of armslore. (1% per 12.5 points on Siege Perilous and Mugen) Maximum 5% (8% Siege/Mugen)
    On weapons this bonus is applied to the damage increase property, meaning at GM armslore an exceptionally crafted weapon will have a damage increase of 40% (43%)
    On armor the bonus is applied to resists and is spread randomly: eg at GM armslore the bonus to resists is 5% (8%), these could be applied all to one resist or split between several.