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armslore?

Discussion in 'UO Craftsman' started by Guest, Sep 1, 2007.

  1. Guest

    Guest Guest

    the other day someone told me that i would craft better armor with
    armslore just wondering if it was true
     
  2. Guest

    Guest Guest

    Yes gm armslore added to any crafter type that can make armor/weapons
    gets +5 random resists added to armor pieces and 5% increase in DI to any weapons made.
     
  3. yes you get a 1% random resist bonus for every 20 skill in arms lore. So at GM you would get 5% random resits. That can be spread between the 5 or all on 1. So instead of getting like 10/8/17/12/15 it might be 10/12/18/12/15 or anything like that. But the 5% bunus will always be there somewhere.
     
  4. tabi22

    tabi22 Guest

    Does this work for a magic jewelry crafted by a tinkerer as well?
     
  5. Guest

    Guest Guest

    Unfortunately not... tinkerers do not get runics either. [​IMG]
     
  6. $Kaylun$

    $Kaylun$ Guest

    <blockquote><hr>

    Unfortunately not... tinkerers do not get runics either. [​IMG]


    [/ QUOTE ]

    i cant wait for the day the make tinker runics... [​IMG]
     
  7. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
    Stratics Veteran Stratics Legend

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    <blockquote><hr>

    yes you get a 1% random resist bonus for every 20 skill in arms lore. So at GM you would get 5% random resits. That can be spread between the 5 or all on 1. So instead of getting like 10/8/17/12/15 it might be 10/12/18/12/15 or anything like that. But the 5% bunus will always be there somewhere.

    [/ QUOTE ]

    On Siege Perilous it's 1% for every 12.5 skill points so it's (8) bonus resists there.
     
  8. Chameleon

    Chameleon Guest

    Wow, didn't know there's a difference for Seige.
     
  9. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
    Stratics Veteran Stratics Legend

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    Yup, GM crafted barbed leather armor has 50 resists if you have GM Armslore.