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Art Bugs in Pictures

Discussion in 'Project: Gorgon Discussion Hall' started by Kaldane, Apr 18, 2013.

  1. Kaldane

    Kaldane Visitor

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    [​IMG]
    I just had to post this picture as it was just too hard to explain
     
    #1 Kaldane, Apr 18, 2013
    Last edited: Apr 18, 2013
  2. Luka Melehan

    Luka Melehan Certifiable
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    missing textures...it kinda looks like how my not-cow stretch-o-visions look

    my human character has an open seam at the neck. could be related
     
  3. Kaldane

    Kaldane Visitor

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    [​IMG]
    Translucent staff and shield
     
    #3 Kaldane, Apr 20, 2013
    Last edited: Apr 20, 2013
  4. Luka Melehan

    Luka Melehan Certifiable
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    you know I kept wanting to say the goblins were translucent but its too dark to tell for sure. Will take a closer look later
     
  5. Luka Melehan

    Luka Melehan Certifiable
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    yup. transluscent in parts

    [​IMG]
     
  6. Kaldane

    Kaldane Visitor

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    [​IMG]
    Having fun with flying
     
  7. Luka Melehan

    Luka Melehan Certifiable
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    anyone find out how they did this?

    [​IMG]
     
  8. Finkum

    Finkum Visitor

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    It's actually really easy; drop a painting on the ground, jump, and you will land on top of the painting. If you drop a second painting it will land on top of the first. Repeat until your tower of paintings reaches the desired height, or until you run out of paintings :)
     
  9. Citan

    Citan Project: Gorgon Developer
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    Hilarious!
     
  10. Cenan

    Cenan Visitor

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    [​IMG]

    Didn't really know how to explain it in the bug reporting tool. The goblins in the goblin grand room falls through the floors if they're not agroed. Seems there is a few seconds of a "grace period" before they kinda fall..

    If you fight the goblins where they stand, they might still fall through the floor. I've been able to consistently make them not fall by agroing them and getting them to come to me. However it sometimes looks like they're stepping up from slightly below the floor when they charge, and that forcing them to move makes them step onto the actual floor and stick around.
     
  11. Kaldane

    Kaldane Visitor

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