1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Asclepius

Discussion in 'UHall' started by BeaIank, Dec 16, 2012.

  1. BeaIank

    BeaIank Babbling Loonie
    Stratics Veteran Campaign Supporter

    Joined:
    Nov 4, 2011
    Messages:
    2,278
    Likes Received:
    1,581
    Why can't it be imbued, reforged or enhanced? :(

    I love the concept and happen to have a RP mage healer that would benefit greatly from this, but I can't use it, because it is impossible to add spell channeling to it, nor DCI, mage weapon or enhance it with special wood.
    Even my parry macer would benefit from one if it was possible to imbue/reforge/enhance it.
    If it was possible to add DCI to it, one could use a macro to switch mace and shield with it before healing if the situation was really hairy and get some extra bang from their bandages.
    As it is now, once I drop my shield to equip the staff, I lose 15 DCI and thus I am an easier target for the monsters exactly when defense matters the most.

    As it stands now, the Asclepius is pretty much deco instead of an interesting item that could find a niche use.
     
  2. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Mar 6, 2004
    Messages:
    345
    Likes Received:
    66
    Its just one more item that no one has any use for or any desire to own except for a small number of people who just collect everything.
     
  3. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

    Joined:
    Sep 18, 2003
    Messages:
    7,846
    Likes Received:
    2,398
    RP wise.
    you can have a party healer, with 120 healing and 120 anat you will land your bandaids every 2 seconds on other people healing 74 each time, if you have that Asclepius on you are now healing them for 80.5 HP every 2 seconds.

    not too shabby.

    now lets take this to the next level.
    your a party 2nd line.
    your a 120 healing and anat and you add on 120 music and peace and provo.
    now you can run the peace mastery and besides healing your party mates every 2 seconds for 80.5 HP per, you are giving them the buff of +30 DCI and -30 Damage, PLUS up to +22 in HPR, SR and MR. so add the -damage PLUS +30DI PLUS the +22 Hit Point Regen PLUS the 80.5 healing your doing to them every 2 seconds...... well that there Dorthy is just down right SICK!

    and i just checked.
    you can buy these for like 10k on some shards.
    and normal price is like 100k.

    hmmm

    actually lets change that a bit.
    Peace and Music and Disco.
    so you Disco the MOB so -28 off all its resisits and -28% to all its skills.
    and i guess you wouldnt have +22 HPR cause your not gonna have all 4 barding skills cause ya need med.
    so your gonna have (math dont fail me now) +20 HPR

    so get your front line tank to go into dog form, that will give him another +40 HPR so now he is at +60 HPR and then he can maybe have a little more on his suit or weapon, so lets call it +70 HPR.

    ok, enough math, bed for me.
     
    #3 Poo, Dec 16, 2012
    Last edited: Dec 16, 2012
    Rumpy likes this.
  4. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    St.Arties

    It is what the march of items we have come to with uber crafter abilities. They cannot put an arty drop in the game without spitting in the crafters face. They just need a new loot reward drop system slipped into the side. Weapons that have ten related skill and 500 points imbuing and 5 mod slots open. Even clean 500/5 random weapons like a chance drop of a kryss with UBWS that doesn't have any imbue weight. Players are burning up piles of runics to get that right reforge heavy property. Just have new reward drop system where a random armor piece has 10DI or 10SDI and 500/5 clean imbuing. I would pay highly for that RNG tricorn with 15 Archery skill and 500/5 imbue clean. Be nice if my fisher didn't have to look like Grizzly Adams on the high seas. The reason arty have a desire is a unique or overcap mod that cannot be crafted. Just saying put an RNG starter-arty a mule will fill, and the UO store enhancer would finnish.

    Example 170luck in the armor RNG mod for StArty. Given the long list of items/armor in the game. How would this be unbalanced? How many gargoyles are going to make humans cry when this loot randomness spit out a leather garg tunic with 170luck 500/5 clean? To keep this loot RNG system (StArty) from getting stale have 5 mods to a group that 1 is rotated out. 6 months year down the road rotate 1 the 5 out for something new. For 6 months could have 1 of the 5 random weapon mods be a random slayer that doesn't get wiped imbuing another slayer. So for 6 months it'll be the age of the duel slayers. Sneek it in and out or shout it over the pixel hills "For six months only StArty drops will have this mod and will never be repeted" Year of the mule when shields have a random chance at any skill mod. Chat: "Price check wooden shield with 15 Carp skill" What kind of price range difference would a buckler with 15 Taming vs Taste ID be?

    Balance control would be if the StArty mod has Imbue weight or not. 2FC in the shields random mod would be a weight count must. Balance control on StArty also could be randomizing the 500/5 clean part. The 500 could be a random 450-600 and the /5 could be /4-/6. Even if you had a StArty drop of a bone armor with 30LRC and 600/6. A Imbuer is left with less then 500 points to spread over 5 slots. Minus mage armor also. Maybe add in the StArty RNG the ability to reforge them. 1 in 100 chance. Reforging could add in those revamp loot neg mods. Neg mods would reduse there life or ability to insure. So besides enhance why not reforge? The RNG kicking out a wood armor piece with 10DI that would stack with the random heartwood 10DI. The RNG would be so wide crafting arty quality would be rare. My luck the first piece I'd get with 600/6 and 10DI mod would be a skull helm.

    Starty can be sprinkled in as a drop in Doom for example. For a duration or forever. Now there is a reason for Doom hunting again. Side effect is more of Dooms arty in the market. No need for 5 new/returning players to grind Doom to meet their Orny needs. And we know for those 5 it would be a G R I N D. Just a matter of being able to flip a code switch. No reason upgrades to the game need be the flavor of the week. There are enough toys in the box that just need a dusting off to be fun again.

    I check even weak creature loot. Rings and bracelets with only 1FC or 3FCR sell well off my vendor. Crafters fill BODs for runics and gather materials for hours on end. Just burn a pile of runics and materials for a choice piece with the choice mod. StArty loot system is just another way to get gear building starter items for a mule to work with.

    There is the enhance tool at the store. Weapons and armor imbue clean loot ideal would improve sales. Even more EA employees then the devs need to know how the game is played. Not talking of how to play the game. The greed of the UO playing bean counters. when they can see game potential for profit, good things would come. There is no reason F2P earning mechanics cannot be slipped into the side of P2P game. Math: StArty + enhancing tool = $$$$$$$. Where do you think the player will go next after imbuing up 170luck leather armor piece?
     
    #4 Warpig Inc, Dec 16, 2012
    Last edited: Dec 16, 2012
    BeaIank likes this.
  5. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    that sounds nice, but doesn't HPR cap at 18? or does bard/dog go over item cap?
     
  6. BeaIank

    BeaIank Babbling Loonie
    Stratics Veteran Campaign Supporter

    Joined:
    Nov 4, 2011
    Messages:
    2,278
    Likes Received:
    1,581
    That would be actually awesome, Warpig.
    And yes, it would increase the sale of enhancing tools.
     
  7. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

    Joined:
    Sep 18, 2003
    Messages:
    7,846
    Likes Received:
    2,398
    yes it does.... but only for ITEMS.
    forms and bard masteries add on after that.
    so you can get 18 off of items, 22 off of bard masteries and another 40 off of dog form. (max for each)
    for a grand total of 80.

    and i dont know if you have ever tried that, but do that on a garg and have a healer with ya..... wow is all im gonna say!
     
    G.v.P likes this.
  8. LetheGL

    LetheGL Seasoned Veteran
    Stratics Veteran

    Joined:
    Oct 22, 2009
    Messages:
    465
    Likes Received:
    120
    Does that thing work with veterinary?
     
  9. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

    Joined:
    Sep 18, 2003
    Messages:
    7,846
    Likes Received:
    2,398
    well your pet cant go into dog form, but you can use the bard mastery on your pets.
    infact anyone and any summons or pet in your party get the +22 HPR/SR/MR
     
  10. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

    Joined:
    Sep 18, 2003
    Messages:
    7,846
    Likes Received:
    2,398
    ohhhhhhhhh you mean the staff.

    not that ive noticed.
    its hard to tell without seeing the numbers move to be exact, and 15% on a vet heal would be hard to see.

    ill go give it a try for ya and see if i can tell for sure, but dont hold your breathe.
    hell, if im not mistaken the enhanced bandaids dont even work for vet so id assume the staff wouldnt.
     
    #10 Poo, Dec 16, 2012
    Last edited: Dec 16, 2012
  11. KLOMP

    KLOMP Sage

    Joined:
    Oct 27, 2012
    Messages:
    519
    Likes Received:
    534
    YATA: Yet Another Trash Artifact

    Remember the first pitch for the Void Pool when all the artifacts were just Doom arties with one extra mod? Yeah apparently someone on the dev team actually thought those weren't garbage until they were corrected by the players. Nothing like seeing a new boss added and knowing it drops absolutely nothing you care about.
     
    #11 KLOMP, Dec 16, 2012
    Last edited: Dec 16, 2012
  12. CovenantX

    CovenantX Babbling Loonie
    Stratics Veteran

    Joined:
    Sep 9, 2009
    Messages:
    2,796
    Likes Received:
    1,434
    The Staff should have UBW on it (free) and be imbuable and the healing bonus should be applied to all forms of healing, and not just bandages. Then it would be pretty useful.
     
  13. LetheGL

    LetheGL Seasoned Veteran
    Stratics Veteran

    Joined:
    Oct 22, 2009
    Messages:
    465
    Likes Received:
    120
    Thanks!
     
  14. Picus of Napa

    Picus of Napa Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Jun 27, 2003
    Messages:
    1,494
    Likes Received:
    322
    You gotta admit that Poo has brought up an amazing secondary char. I'd run the provo spells myself and get the extra DI/HCI/Stat increase/healing. Pitty that most of the worthy boss guys have an area effect cause that temp and a dexxer would kick everythings arse.
     
  15. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

    Joined:
    Sep 18, 2003
    Messages:
    7,846
    Likes Received:
    2,398
    but ya have to do it wearing a brown robe and sandals.
    just saying....
     
    Tina Small likes this.