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asking Dev´s to read !

Discussion in 'UHall' started by Der Rock, Dec 15, 2008.

  1. Der Rock

    Der Rock Guest

    i realy hope you dev´s have consider exactly what you cause with breakable armor and weapons!

    1.MOST people like to upgrading their armor and weapons permanent,till they think it is done like they want it

    2.MOST people DONT like to lose things

    3.Most people DONT like to spent the most part of their playtime with REPLACING lost parts of their armor.

    4.Most people can life with, and like repairing, but NOT losing


    so, with imbuing and replica´s, and the NOT PoFable items
    (that simple means it will brake over time)some templates will be lost in UO
    it is simple fact, that mages,tamers and such templates, their armor will last many many times longer then armors from fighter templates.
    i bet, not long after SA release, people will realice that some templates will not longer be
    affordable. many will never touch some of their characters,and many will change completly to the cheap templates.

    is that what you want ?? Mages Online??
     
  2. Gheed

    Gheed Certifiable
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    I have the same concerns. I really don't want PoF to be taken out of the game. PoF proffing imbuing and replicas really made me nervous. But I've had time to think it through and it really makes sense.

    So here comes my 180:

    Replicas (I think):

    This is Regine's baby.... or at least she is the dev commenting on it most so I get the feeling it's her idea and she is running with it. I remeber reading her introduction a while back and thinking "Oh good a dev for the PvPers. That should make them happy". At no point in her post did I get the feeling that she was in place for anything other than PvP and the community around it. Good for them. Us PvMers have plenty of love without her.

    These replicas at 150 durability and non-repairable will be ground to dust quickly in a PvM environment. But in a PvP environment they could last a good long while. I am guessing here but you typically don't spend hours standing in one place grinding down hit points (and your weapons/armor) of your opponent in a PvP fight. So these replicas are just fine for what they are intended: They are obtained (mostly) from fighting PvM mobs in a PvP land. They are designed for a PvP fight by a dev who likes PvP more than PvM. So be it. There are plenty of renewable items for me or anyone else to solo most PvM beasties as it is. Regine did well in concepting replicas and who's to say that can't change in the future after the new wears off.


    Imbuing(I think):

    Another (so far) well thought out addition. Dis-allowing PoF makes sense. What service would it do the devs if every item introduced to the game after imbuing was undesireable because imbuing gave you a full suit of exactly the mods you want? Also this will be a complex system. When it is introduced there could be glitches and lose ends that would allow folks to easily obtain uber high end items very quickly. If these items are PoFable then the entire game balance and economy could be severly degraded (much like duping has done). And just because imbuing dis-allows PoF now, it isn't set in stone that it can't be added in later. In the future, I would like to see some sort of extremly hard to come by method of making some high end items PoFable. Maybe that would be a good xmas gift one year.... A PoF enabling bless deed. But I realize that the system needs a long time in production to make sure it's solid.


    I think:
    I haven't seen a dev team this good in a long time. They all do well in the areas they specialize. They know mistakes will be made. Still they seem to put a good deal of thought behind these additions. I really appreciate that they are boosting current content. Champ spawn changes, incorporating exising minor arties into crafting. There is plenty of room in this game for thinking like that.
     
  3. I have no problem with armor not able to be perpetually ingame - nor weapons, shields, etc. Armor could easily be destroyed by mace weapons way back when ... no PoF was available. And guess what? Folks went and got replacement armor, weapons, shields.

    By leaving PoF in the game without any ability for CRAFTERS to service degraded items is incorrect. CRAFTERS should be able to restore items via direct repair abilities (not deeds) in these instances.

    For users who do not wish to lose a non-PoF item, there is a simple solution. Don't use it.
     
  4. Nexus

    Nexus Site Support
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    Some of us though understand that Non-breakable non-losable armor and weapons is a chief factor in the broken non player driven economy we have.
     
  5. So then what would be the point of PvM hunting? Or crafting with runics? Or even working Bods to get the runics?

    So we can see who can get the most gold and not have anything to spend it on?

    Making it so key items for a player's character go poof is very, very, very bad for the long term considering how insanely hard it is to put together a suit that not only has the 70's resists, but also has all of the properties in the desired intensity that players want. It takes years to put together a suit to the point where someone can actually say it's "done". Any single piece breaking breaks the entire suit.

    I've said it many times before that unless and until we can craft items that have IDENTICAL resists and properties as any individual piece, item breakage CAN NOT happen. People would quit if they had to constantly rebuild their suits over and over again. UO can't take a mass migration.
     
  6. EDA_GL

    EDA_GL Journeyman
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    The new items are a joke really, just a supplemental addition to an already existing suit. How many people have a "perfect suit" for their characters needs now.....a sash that adds 2 MR would just be a free 2 MR bonus. Just the catch is that they do break after XXXX amount of hits. No harm done. I was really hoping that all these replicas would be cursed though! I would trade them not being repairable with them being cursed+repairable any day!

    A dev for the pvpers.....what things would be changed :sad4: The current team of devs is laughable at best. Lets add SOT scrolls in tram! Lets have archers have balanced bows, able to keep offensive while chugging through dumps! Lets have dragons that take up 5 control slots, so there isn't any way they can run at mount speed, and have it do massive damage! (require any animal form to take A control slot!!!!!!!!!!) Lets have a tinker with 30 skill make an item so a player can get out of para! Lets have magic resist mean nothing! Lets cap the AI damage at 35, even though archers can still hit for more than that on the run!

    If EA/Mythic would actually employ a person that really does PVP, ever, they would clearly see that they are not going in the right direction at all.
     
  7. laurlo

    laurlo Guest

    I can't say I'll like losing armor.. but I can appreciate the need..
     
  8. phantus

    phantus Stratics Legend
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    I would agree with this if not for the fact that other items that are repairable and are POF able? are still in the game and are not going anywhere. Will we see people stop using artis? Not too likely.

    As many have said some already have their suits and have no need to begin a new rat race to start grinding for gear. I'll just go without.

    That being said I plan to have a lot of fun trying to get these ill-developed items.
     
  9. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I agree that PoF should not be taken out of the game.

    I don't think that's what they're doing though.

    I think they are creating 2 categories of items. PoF-able, and non-PoF-able.

    You can have your items PoF-able, and have the security of knowing your items will never break. This is my preferred approach, for the moment.

    Or you can have your items non-PoF-able, and enjoy the flexibility of Imbuing, and be able to use replicas.

    Or, you can opt for a hybrid approach.

    If this is what they are doing? I think it's a great solution.

    -Galen's player
     
  10. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    People are not going to stop playing dexxers because these replicas are breakable.

    Grasping. At. Straws.
     
  11. Tom_Builder

    Tom_Builder Slightly Crazed
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    I say let all items be repairable. Just give them a chance to break duing repairs.
     
  12. Wenchkin

    Wenchkin Babbling Loonie
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    Let me see, long term demand, realism, the incentive to hunt something for more than the first week it spawns. Fairer prices as the items won't last forever. Some more use for crafters, use for junk magic loot from mobs.

    So what's stopping them? They don't have to use breakable items, and if they do, and plan to upgrade later, who's to say the item will decay before they upgrade? The replicas will be the same so you'd just need to buy to replace. Not a hardship. If we create the sorts of items we want with imbuing, there has to be a balance like decay so we aren't all kitted out like gods within a week, and forever. Would you want to train a crafter only to have them twiddling their thumbs as soon as everyone had upgraded their kit?

    So use the items we have which don't break, PoF the snot out of them and keep them repaired and insured. Problem solved.

    See above. And actually some players come here screaming blue murder when the stream of new items dries up, specifically because they don't have a reason to hunt for anything. You can also buy replacement items if you don't want to hunt from them. I'd suggest making friends with someone who likes PvM, and you'll soon keep yourself supplied.

    See above.

    Sorry, but that's just nonsense. Your existing stack of PoF'able items will not vanish the minute imbuing and replicas arrive! So you can still kit your player out just fine. Eventually, you may even adapt to the less durable armours. Crafters like myself had to adapt to your everlasting armour, so I'm sure you guys can make the same leap eventually.

    Wenchy
     
  13. canary

    canary Guest

    As a side note when did it change to that you ALWAYS lost a point of durability upon repairing? That used to not be the case...
     
  14. peanutbutter

    peanutbutter Guest

    wait...
    i haven't had much time to read the uber-long imbuing clarification thread...

    so, if i got a balanced xbow with 40 ssi and 40 di and i manage to imbue 40 hld onto it, it becomes unrepairable and un-PoFable?

    as in, it will break after a couple weeks of steady PvP?

    so, by putting HLD onto it, i take a very sell-able bow and make it relatively worthless?

    and, yes, it would be relatively worthless. when i paid 25 mil for my 35 ssi/40 di/balanced/40 hld xbow (which was a good deal, i thought) it was because i was sure that i wouldn't have to buy another PvP xbow bow... maybe ever.


    okay. here's a thought: would you pay more for your favorite car without any extras, but you can drive it forever OR for your favorite car fully loaded, but it blows up after you put 10,000 miles on it?


    sounds like a completely useless skill to me, if that's the way it is.

    hmm. i hope i'm not understanding this correctly.
     
  15. Gheed

    Gheed Certifiable
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    You can repair imbued items. You can not PoF them.
     
  16. peanutbutter

    peanutbutter Guest

    oh. what's the big deal then? just pof them up before you imb...
     
  17. Maplestone

    Maplestone Crazed Zealot
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    I think its important to remember that imbuing is not going to obsolete all other crafting/enhancing/artifacts (at least from what I've seen so far) ... I see it as just giving a different path to filling in gaps in your suit or in making "team uniforms".

    It also opens up lots of interesting design spaces, like having a dungeon were only items with a certain special imbuable mod can survive (not sure if they intend to do that in SA, but it would be there in the future at least).
     
  18. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Not everyone was lucky enough to find their perfect weapon.

    I'm not planning on using Imbued items, or Replicas, either. But I can certainly see the value of Replicas, and of Imbued items.

    Remember that this is a new paradigm for some. An item that perfectly meets our needs, but there will be a perpetual need to replace it again and again. It's not the same as pre-AoS, but it's close in the regard that whatever you got, however good it was, you would have to sooner or later replace it.

    Is this a skill I'm interested in using? Likely not. But I suspect others, including PvP archers, are going to have a ball with it.

    -Galen's player
     
  19. Gheed

    Gheed Certifiable
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    You will loose max durability on repair. It is almost guarunteed. You can even fail to repair and loose a point of durability. So eventually the item will become too low in total durability to maintain. PoF before imbuing will only delay the inevitable.
     
  20. peanutbutter

    peanutbutter Guest

    so...

    at 250 durability. assuming you lose 1 point of max per repair. and assuming (which is probably not accurate) that you repair once every 2 weeks:

    it would be 500 weeks before your item breaks.

    so, that's what? 9 or 10 years on an item?

    let's assume it only has 50 durability and you repair just as often.

    that's still about 2 years on an item.


    okay, so it's not great. but it's not that bad either.


    did i do my math right?
     
  21. Smokin

    Smokin Guest

    I personally like the idea of things breaking, thats how it use to be. Now the problems are because things are so random it could be a real pain trying to find a replacement part for a suit and what not.

    Anyways if things become breakable again, I think they need to look at the rate at which they become damaged. Weapons damage really fast and need constant repair same as melee armour. I would hope they slow it down, heck maybe add into embueing that the armour/weapon also becomes extra strong to damage. If a weapon lasted a few months that would be good I think.
     
  22. Gheed

    Gheed Certifiable
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    The math could be right. It all depends on how much you play per week and what template you use. In another post, I had a breakdown in hours of gameplay. This is a worst case scenario involving my necro melee template in heavy fighting with many mobs attacking me:

    "Now I can tear through 255 durability in about three hours of heavy fighting on my melee... just over one point of durability lost per minute. If I start at 255 durability and every time I get to 25 durability I repair. I loose one point of durability every repair (assuming all repairs are successful.. which they aren't), that piece of equipment is good for about 300 hours before durability hits 50 points. For me thats about 3 months of gameplay."

    This changes dramatically on about any other template than what I use. Ranged attack templates not at max ss will get much more life out of their gear. For max ss 1 vs 4+ templates like mine, high end non powderable imbued items aren't a very good idea. But maybe Necro PvM wasn't meant to run into a crowd in wraith form + curse weapon spamming whirlwind indefinitely at max SS laying waste to all that stand in my path.... but it sure is fun.
     
  23. Der Rock

    Der Rock Guest


    No,math is not right.
    do a doom session, or kill a general, you have to repair almost every day.

    and IF your math would be right, then why implementing not- PoFable items at all??
    if an Not PoFable item/255Dura would last 9-10 years then i would call this a whole UO-Life
    :) so, the discuss would be obsolete

    and any other item with 50 dura only, i would call that a "rusty dagger"
    (50 dura is for the trashbarrel only )
    so if the dev´s mean that when they proudly present the return of the "golden age" then i see the next wave of quitting player comming :(

    They should do a INGAME voting,i bet the majority dont like to lose their items
    same as in most other MAJOR MMO´s

    make items repairable,maybe with high demand of resourcess, but braking -NO !
     
  24. MalagAste

    MalagAste Belaern d'Zhaunil
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    Ok first off...... I really don't know what you people are doing with your armor.... But I've worn the same Hunters Headdress on my character since he was GM archery.... and I've never ONCE used POF on it...... heck it came with 255 ..... I think it still has a durability of 220 or so.... What the heck do you do to your armor????


    I know me I fix mine anytime it's down under say..... 150...... I don't let my things get down to 0 where they start to take serious hits to the durability....

    And secondly...... right now you can get another hunters headdress for under 1 million gold..... sad when I think about that cause I know they were at least 44 million when I got mine..... But at anyrate...... It's not like it's a one of a kind unique irreplaceable item..... And if your going to destroy it so quickly that your totally that concerned I've got to know what in the heck are you doing in your armor???? Either you stink terribly at it.... you Have Zero Defense chance..... Or your wadding up to your pits in Lizardmen all day long.....
     
  25. EDA_GL

    EDA_GL Journeyman
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    If a player wishes to use an Imbued item, they are doing it at their own 'risk'
    Standard items are still going to be around. People wont care at all about losing their items!!! How many people have 'generic armor/weapon' an already kickarse suit/weapon before this crap was introduced? The only thing its going to do is allow some people that are over zealous make some really off/rare modded weapons. Stealing a quote from another thread, 'OMGOOZIES THE SKY IS FALLING!!!!!'
    These Imbued items are made from normal gm crafted weapons/armor correct? Just toss PoF on that first form, then start "adding layers" to that particular item.
    Why trust this guys math? He can't even form real sentance (for emphasis).
     
  26. Setnaffa

    Setnaffa Certifiable
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    Do you realize that Embuing will allow you to recreate the exact item over and over again?

    Who cares if it will wear out if I can make the exact same item again.
     
  27. Maplestone

    Maplestone Crazed Zealot
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    MalagAste, If you play a melee character, your armour will get trashed pretty quickly.

    ( then again, I often to do wading through pits of lizardmen :) )
     
  28. Nexus

    Nexus Site Support
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    Run Grizzle a few times night your 9-10 years turns to 2-3 months.
     
  29. peanutbutter

    peanutbutter Guest

    i think there's an issue with people only playing their 1 favorite template. my play time is divided between:

    archer
    fletcher
    miner
    thief
    fisher
    tamer
    pure mage
    necro mage
    SW mage
    fencer

    i think some of yuns might need to look into other toons or decide when and where you are going to use these items.

    no, i would not recommend using a melee weapon that can't be repaired to kill the dark father slimes.

    there are PvE weapons out there, produced by the game, that are just about as good as you're gonna get for PvE.

    i agree with others that imbuing weapons and armor is going to be more for the PvP market and that burning through 250 durability in PvP in 3 hours is highly unlikely... unless you REALLY don't know what you're doing.


    that said, i also agree with others that there might need to be an addition of some quest or item that will allow an item to be repaired.

    maybe even something that would "marry" an item to the individual who imbued it so that THEY can repair it (but nobody else). or something that will marry it to an individual so that they cannot sell it or trade it, but they CAN repair it.

    i dunno - something. but not something cheap or easy. i mean, you're talking about having the ability to put 50% lightning on a 40 ssi, 40 di, 48 hld, balanced comp bow. do we really want several dozen of those items permanently in the hands of gimp archers?


    the only trouble i see is jewelry. imbuing works on jewelry, right? if so, they are either going to have to make jewels repairable (cleanable?) or just justify why jewelry has escaped the same fate that armor and weapons are doomed to.
     
  30. peanutbutter

    peanutbutter Guest

    again. all the issues are strictly from the PvE side and specifically from people who are simply chaining the same 1 or 2 things all day and all night.

    play something else. switch weapons. something.

    i agree that you're getting the short end of the stick here. then you choose whether you want to buy that really nice imbued weapon. regardless of if you do or don't, there will still be a market for these weapons and armor in PvP.


    *this does bring up the age old issue of how leather armor or bows can be as durable as metal armor or axes* <-- i've always thought there should be an increased durability limit for metal items and that metal items should be harder to repair. it's just logical.
     
  31. Kith Kanan

    Kith Kanan Guest



    ROFL nice way to compare things... back then 99% of all gear was of the rack GM made gear.... not quit the same imho ..........

    imho we could get rid of pof if smiths could do the same thing
     
  32. Basara

    Basara UO Forum Moderator
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    What a total lack of knowledge of the PvE environment, PB.

    The Grizzle has an attack form, that it it hits you, will reduce your items down to single digits within a few hits. It used to be able to destroy the items outright, early on, but when people started losing items from being reduced to 0/0 while in a SINGLE grizzle fight (I believe they caught it on TC, or the first few weeks of ML), they made it to where the equipment damage from the attack stops in the single digits, with use/combat being able to reduce it further, and into the 0/xxx range.

    ONE Grizzle can do the damage of days of fighting other stuff, and unless you are fighting the grizzle with a crafter that uses only non-smith-type items, and can repair WHILE you are in the peerless, odds are all your items will take enough damage to lose a point of durability on repair when you get back to a smithy to repair.

    With a group, and the right strategy, one can sometimes have MAYBE half the party make it out without such equipment damage, but someone will always take such an equipment hit.

    There are also some items (mostly hats, and tinker & carpenter weapons) that even a max-skill crafter will fail repeatedly on repairing, if they fall below a certain distance from max durability. Only getting powdering the item, or failing a bunch of times to close the gap between 0 and the maximum durability, seems to eventually allow the crafter to repair the item.

    BTW, fighting TWO generals and a couple captains in the current invasion reduced one of my crafted radiant scimitars from 255 to 30 durability in ONE HOUR. Then, there's the bug where a hit area or whirlwind will knock off 1 point of durability EACH for EVERYTHING hit, if one of the items was a slime or other creature that gives the "acid scars your weapon" message. I can take a blaze of death or soul seeker to 0 durability in 15 minutes at a barracoon.
     
  33. Fink

    Fink Guest

    Replicas will be in endless supply.. not unlimited, but endless. Imbued items will be able to be replicated anyway, as you can choose exactly what you wish your items to be. Availability of replacement items will assured as long as people still do spawns and you know at least one good artificer. Failing that, nobody's saying you can't use runic items or regular artifacts.

    As for different templates wearing out items at different rates, this has always been the case. I'm not sure what you want here, some balance in how different items wear out? You can't very well say that armour that gets badly battered should wear out at the same rate as a suit that hardly gets touched.

    If you want your suit to last you longer then play a tamer, mage, bard, archer, etc. Melee fighters will, by their nature, take the brunt of an attack. Perhaps factor that into whether you equip non-PoF-able items or go with the more traditional runics and artifacts.
     
  34. peanutbutter

    peanutbutter Guest

    thank you for the ad hominem reply.

    i shall respond in kind (only better).

    let's play fill in the blanks... UO style.


    "The Grizzle has an attack form, that bla bla bla"
    > > if you want the devs to allow the game to be flooded with the most elite permanent items you could dream of, just so you can fight a grizzle... you might be a ___________.

    "I can take a blaze of death or soul seeker to 0 durability in 15 minutes at a barracoon"...
    > > if you are MELEE and you are working the first level of baracoon... you might be a ___________.

    (btw, i've had the same bow on my archer for over a year. started at 180 dur and never added fort. it is now at 149 dur. however, i have 2 serp fangs and 2 taskers and all of them have been re-pof'd more times than i can remember. play... SMART)

    if you hunt the SAME areas constantly with the SAME character day in and day out and never do anything different, you might be a ____________.

    if you can't read well enough to figure it out when setnafa says "Do you realize that Embuing will allow you to recreate the exact item over and over again?", you might be a ___________.

    wait, wait, wait... i got one...

    if your main weapons are "blaze of death" and "soul seeker"!... you might be a _____________.



    WAKE UP.

    you aren't the only people in the game.

    making these items permanent will DESTROY the market and RUIN PvP and do nothing more than make your monster farming easier. it would even destroy the imbuing skill all together! remember when balanced bows came out? remember what they were worth? ANY balanced bow...
    now? only VERY specific ones. it would take about 1 to 2 weeks to put a uber weapon in every player's hands... then what? what do they need you for then?

    IF... and i stress if... they ever do allow a way to make them so, it needs to be in the form of a PBD reward or some other verrrrrrry hard to come by method.
     
  35. peanutbutter

    peanutbutter Guest

    it's actually not a bad idea...
    wear on an item should be based on several things (the more, the more realistic)

    * what material it is
    * if it's been cared for (an item that is allowed to fall under half its base dur should degrade faster... like in RL)
    * how much action it's seen
    *etc, etc, etc

    i mean, that's way too complicated to deal with, but it would be more realistic.

    i guess dude's complaint is that mages get hit less so their imbued items will last longer. he's ignoring 2 important things: (1) as you said, you can recreate the item and (2) that this game has always been "mages online". the quicker you learn that, the better off you are. i stopped pancakes about it and made about 6 templates with magery.
     
  36. Maplestone

    Maplestone Crazed Zealot
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    having LMC-use inflict a check-for-damage like a weapon blow would change the dynamics of wear and tear in a hurry.

    I've often thought that high chivilry should reduce the rate of wear and tear on armor (paladins are always so squeeky clean).

    Or, having spell channelling/mage armor property could make equipment much weaker, accelerating wear and tear.

    (this whole thing isn't a huge problem to me, but there is a small imbalance so I thought I'd throw some ideas on the table)
     
  37. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    You guys are using the extreme example of a weapon usage in PvM. I think there are only two weapons in the replica list and one of them sucks quite a bit.

    Furthermore, anyone who complains about economy and such things should not complain about not being able to PoF ad infinitum. Even if all of the other things wrong in the game like scripting, duping, etc. are solved, the economy would still be in shambles because of this. Yes, it is annoying to replace things every few days but never having to do it also has many unwanted side effects.

    Anyways, it would be worthwhile for the developers to take a look at how durability works in general in the next publish and make it more fair. I think they already said they are going to do this. The way I see it, in some cases durability loss needs to be lowered and in some cases it needs to be raised. There is definitely a need to make the system more balanced but I welcome the fact that we are getting things that are not PoF'able.
     
  38. Der Rock

    Der Rock Guest

    i hear(read) so often the word "adapt", so what?
    i dont know where you all live, but accepting everything at any time is not a sign of a democratic basic understanding.

    IF the majority feal like deceive,then they must make themself heard!

    i KNOW i am right,and mostly things i prognosticate, arrived sooner or later.
    sad thing is, stratics is not the majority of player voices.

    sure, i can (i have almost all templates) play my mage or tamer, but i prefer melee
    should i change my preferences? i doubt

    what is the difference between replacing and keep up ? nothing, so WHY they dont implement skill/resources to keep up the items.the effect is almost the same.

    and some player posting MY crafter cant support,MY crafter cant craft and sell items anymore.
    so WHAT? we almost ALL have our OWN crafter,at most times we are selfsupporter.
    if any player think with imbuing he could reactivate his crafter like the "golden age"
    thats an erroneous belief.here and there it will be, but in the whole,everyone will stay in their home and imbue and craft his own items
    (mainproblem in UO is, we ALL have 5-7 character per account)

    the dev´s make changes here ans there, but without any explanation what they try to cause in the long term with that.
    i think if they would, we would hear a big outcry,and more player would understand the changes,and they would not like this.
    it is equal if it´s called replaceable GM made armor(like the "golden age")
    or replaceable maximized mod.armor
    thy try to make the armor/weapon (item ) part of the game subordinate
     
  39. Splup

    Splup Guest

    Yada yada "I DEMAND DEVS TO READ MY OWN OPINION!"......... Cmon! That thread wasnt even well argued. "MOST OF PEOPLE DONT WANT TO" Show me some statistics then? Don't waste devs time with unargued posts about your own opinions.

    I think it's good that you can't poff inmbued items, you can makes your items so uber so easily with imbuing that it would destroy whole economy if those were poffable.

    I mean, there is nothing wrong writing your own opinions here, but making title "asking Dev's to read !" is just lame. Your title should have been "Items should be poffable" or "Make replicas and Imbued items poffable".
     
  40. Splup

    Splup Guest

    Also how is this making some temps unplayable? Are those temps unplayable now? If not, then they are not unplayable after SA either? I have really sick suits atm. without imbuing or replicas...
     
  41. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Well, I understand that. However, we have to distinguish between two facts:

    1. In an item-based game where people can possess very very powerful, valuable and unique items, losing such an item is a pain in the arse and would annoy players. Thus, developers invent things like insurance and Powder of Fortifying to avoid griefing the item-addicts (which most of us are today).

    2. In a less item-based game (like UO in the Early Days) people use moderately powerful items, which can replaced with a limited amount of effort. Losing an item (looting, wear-and-tear, etc.) is part of the game and makes the game challenging. In such games, crafters are more important to the community, as items have to be replaced every now and then.

    We all know that UO has turned into a 100% item-based game. Skills are secondary, success in PvP and PvM mostly depends on your items. Of course, you cannot suddenly abolish insurance so items are lost. People would simply not use such items. (How many of you actually would use a cursed Ornament of the Magician or a cursed Crystalline Ring? I bet you'd all keep it in your bank box.) So, UO is what it is today, and if you want to introduce wear-and-tear or abolish insurance again, you first would have to make sure that the items commonly used are craftable by any decent crafter with not too insane an effort. (Let's face it, runic crafting tools are a joke, made for people who play almost 24/7.)
     
  42. Der Rock

    Der Rock Guest


    Dude, we need more DRAMA festival :)
    dont be so grim to me ;)
     
  43. daisuke

    daisuke Guest

    if ea/mythic didnt want us to have permanent suits then why give us insurance and pof to begin with? why put all the effort into making the new artifacts and imbueing and then make them completely useless and uninteresting? theres still alot of players on UO who still cant get an artifact in doom (i finally started getting them last year) and you expect them to try and farm them up at champ spawns and craft them now constantly. it just makes no sense. why not make 120 scrolls wear off after 90 days and your skill just drops back to 100. why not just stop pof from dropping off bods all together? breakable artifacts will not fix the economy in uo. it will probably make it far worse. of all things ive ever heard come out of the devs offices at mythic this is by far the most disheartening. oh well, i guess they just expect us to get over it.
     
  44. Farsight

    Farsight Crazed Zealot
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    The typical response, which surprisingly enough I haven't heard yet in regards to the non PoF items, is ADAPT.

    Of course, in the case of the non-PoF items (replica, imbuing, etc), the exact opposite advice holds more true.

    DON'T ADAPT!

    My samurai currently runs around in a suit with 20% HCI, 55% DCI, 92% DI, 7 MR, all resists over 60, incredible dex and str gains and other little benifits. If I completely ignore all of the new gear for my dexxer, I'm still competitive. My suit will still last forever, I can still use powder to enhance weak gear and I feel no need to depend on an upcoming change to improve my suit, especially since the new gear would be instantly ruined if I should fight an interred grizzle or a slime (to be fair, I keep extra weapons for fighting slimes as well).

    If I do get one of the artifacts that I simple MUST use for my dexxer (gladiator's collar comes to mind), I'll still keep the old pieces (in this case, jackal's collar) in case I choose to go against the grizzle or for long fights in areas where I'll be hit a lot, saving the good stuff for areas where it will make a difference.

    My mages and archer, however, will likely use whatever they get, and if it doesn't last, then so be it! It isn't like I don't have a house full of very good gear to fall back on.
     
  45. Lore Master

    Lore Master Guest

    Mages can use durability fast too. while using my mage in less then a week with a full set of armor and each piece with 255 durability from the start i went from 255 durability on each peace to around 30 durability on each piece. not having powder of fortification at the time is the reason i held out so long. i did buy some in pof time to bring each piece back to 255 durability and same thing happened twice since the invasion thank God for powder of fortification. if your wondering what i was fighting well between fighting generals and stuff, fighting the crimson dragon and fighting corrupted souls i lost a lot of durability. breakable items is a very bad idea if you ask me.
     
  46. Wenchkin

    Wenchkin Babbling Loonie
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    Then if you don't want to adapt to using the new items, don't. Use the old ones. UO is an evolving game, we don't always like what's on offer. If you don't want to use the new items, then don't. Or use them on non-warriors.

    You said it yourself, you don't want to spend time replacing kit. Sure, players all generally have at least one crafter, but that doesn't mean they want to take a lot of time gathering resources and crafting items. If they did, resource scripters would be bust :) I don't care for a golden age of anything, I just want to have more items to sell to players over time, rather than for 1 week only. Which will happen. Players who don't want to bother will always buy from those of us who do. Or if you've just lost something and need a swift replacement, you may be happier to buy than spend the time making yourself.

    Wenchy
     
  47. To you and Connor - especially you. I have no problem if crafters (smiths and tailors) could do the same thing. And I did over-generalize, but at least you folks got the message! <chuckle>
     
  48. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    To remove PoF would, I argue, be a stupid, self-defeating move.

    To introduce new items that are not PoF-able but have other advantages, however, is not stupid, and is indeed a nice touch.

    We now have more choices, especially when Replicas are combined with Imbuing.

    I'm looking forward to Pub57, and to Imbuing. I don't however anticipate using stuff from either. Just having fun getting Replicas and ingredients for Imbuing, and Galen's looking forward to making money from selling them.

    -Galen's player
     
  49. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    What exactly is stupid or self-defeating about the idea that your equipment eventually wears out? I have done the quest of building the perfect suit bla bla etc etc and know just how difficult it can be.

    However, I would rather have a system where it is not so difficult to craft or farm decent items with the caveat that they need to be replaced eventually instead of burning 500 barbed kits (most likely obtained by an exploit by the source) to get that ever elusive last piece. Unbreakable equipment is stupid and self-defeating.
     
  50. kaio

    kaio Sage
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    I think the new stuff comming is pretty cool.
    New Replicas break, same with imbuet stuff, but does it really matter i mean no one
    forces you to neither imbue anything or use replicas.
    I only see this as an item-sink, next to the no-so-well-working gold-sink.
    Now we only need more bind-on-pickup items, and we are on our way to a more balanced game.