I mine alot in UO, as well as chop a great deal on many shards in its forests and have a very big question. Is it possible that the change in spawn is weeding out the higher metals and woods? I was on Napa mining for ore in my fav spots. Now mind you I get a nice choice of metal over the years till reciently. I was in not just one ore cave or mountain spot but many and found very little color. 99% was iron. Of the colored ore I did get it was not a full spawn of any good amount. Example: 10 iron 3 copper. Also many mountain dig spots I use to get the pat amounts of ore now give 3 maybe 5 hits and it is telling me no more ore. Now mind you I have sat there to see if it was some other miner diging up what use to be a 23 ore count spot. Nope. I mine for hours on many shards and have yet to find one spot that has changed after it has gone to iron back to any other color ore. I do use my prospector's and gar picks when I need higher ore color. But even then the amount of color I get is sparse. I am not saying I didnt get any colored ore but what I got was not even a 10th of what should be in my mining runs. Also I noticed if a ore spot turned to iron mid mining it never changes to any other ore color again. This I have watched for years happen on alot of my shards I play. Same with lumber. I chop trees on many shards on all facits as well as I do mining. If I chop an Oak tree and it respawns back to normal wood on my next pass, it rarely ever changes back to a different wood type. It's not as bad as the ore mind you but still odd. When the change for rotation of ore and lumber was added I was getting alot of oak and ash trees ..... now i rarely get ash. Of all things. Is it possible the down turn in the ore/lumber color and amount is a programming issue?