Well I have been utterly disgusted with the one un-named MIN guy that walks through bagballs and everything to re-capture sigils. I racked my brain to figure out a way to gain control of at least one town. Now this HAS been tested on another shard and WILL work. I was gonna keep this to myself, but this is just too good to pass up giving it to you all. You want your war horses? You want to control a town? Sick of this jerk cheating his way to get the sigils back? Read on my friend... First we all know about the 10 hour timer. If you steal a sigil and it gets stolen back you have 15 minutes to re-capture it or the timer resets right? Why not use this to your advantage? The world is HUGE! So many places a thief can hideout for 10 minutes and die. The timer does not stop during this 15 minutes, it will only reset if it goes PAST. Not understanding what I am saying yet? Well first you will need a thief in the faction you WANT to control the town. Dont matter what faction, just steal as many sigils as you can, place them all. Now the funny part, this can only be done by someone with a second account in a DIFFERENT faction. Bring your second thief in, steal the sigil and stealth and hide somewhere for 10 minutes, then kill yourself. The Sigil will return to your factions base, then just steal it with another mule or the same mule, hide and stealth away and repeat until 10 hours is up. The funny part about this is, if they kill your thief mule, the sigil will always return to your base. Always have a thief mule there waiting for it to reappear and re-steal it. As long as your mule thief is not placing a sigil you will ALWAYS have it return to your base. The only way for them to take it back is to know which faction has it and have a thief there ready and waiting to steal it back. But if you got more than one thief mule, well it will be rather hard for this guy to do it. I mean hes not gonna sit there in your base for 10 minutes, alive and well is he? no, kill him lol. Better still is if your thief mule is in the SAME faction and they kill you, no stat loss! The best way to pull this off is to put sigils at two or more bases doing the same thing at the other bases with your main faction guys. MIN wont know where which sigil is, since the gump dont show you that, it only shows who is controlling the town. So split em up, do it at multiple bases, if the heat gets to be too much at one base, place the sigil at another base. Remember all you need is one sigil to get your war horses and this has to be about the easiest way to do it. You dont need to defend, all you need is to be able to steal and hide. After all if you placed it and then stole it back, even if they kill your thief mule, remember, the sigil will ALWAYS go back to your base. Yes I had some people pretty frustrated with me when I did this over the coarse of 10 hours to make sure it worked. But it does, just dont go over the 15 minute time limit of grace period or you have to start all over. The best way for this to work is obvious, get TB, CoM and SL all working together, dont kill each other, have the guild leaders all get together, decide who is gonna get what town to get their horses, let your factions know who the thiefs are that are gonna steal the sigils to keep them out of MIN hands, dont kill those thiefs, let them take the sigil cause you know they are just gonna die so it gets put back. And in the same aspect, the other factions dont kill the theif mules from the other faction. Remember the goal is simple... 1. Control at least one town per faction to get your war horses. (From then you got 3 days to fill stables) 2. DO NOT let a real MIN thief get the sigil. 3. Keep the sigil OFF the base monolith for as long as possible with your thief mules. 4. Make sure the sigil is BACK ON the monolith BEFORE 15 minutes is up so the timer dont reset. And it is best if you can make MIN thiefs. Then the only way they can kill your thief mule is with reds. Cause if they kill someone in the same faction on a blue, you can give them murder counts. And I know not ALL blues will want to be red and it will happen if they do enough killing over 10 hours of a blue in their faction, they WILL turn red. Now, I can always use an extra horse for some of my guys, but know this, I already got 3 horses for my guys, not all of them need them. I posted this up so many dont have to spend millions transfering toons from other servers with stables full of horses. I hope this helps TB, CoM and SL get their horses. And when you can finally get horses, if you have the means to get more than one, I suggest filling your stables to help out others later who might not have one. I mainly posted this due to what I read in "Ask the Devs". This has got to be by far the easiest way to get control of a town. And if the other three factions work together for this, they can ALL get a town and their horses. I have a thief I would be willing to help with this, just let me know when and where. I got a thief in more than one faction too, so let me know what faction your want me to bring. I will NOT just run out to the first yahoo who sends me a pm to do this. This has to have some kind of co-ordinated effort from a few people at least. I am assuming if a guild wants to do this, they will be big enough that I will know who you are. But please, at least plan this if your gonna do it, I dont wanna be wasting my time to help and its not planned out and we wind up failing. And let me know in advance what faction you need to help, so if I have to drop faction on one of my accounts to switch I have time to do so. As it sits right now I have TB and another opposing faction. But I am more than willing to help so the shard can get their war horses, as I know how difficult it is here. By the way I am un-guilded and would like to stay that way, but will join a guild for the duration of this if it makes things easier.