The template is archer sampire and will be used for SOLO BOSSES, not spawns, but I'll go into skill choices later on. First off, can someone confirm the following spells are wiped upon death? My assumption is you now use a soul stone to swap magery and inscription on, cast these two spells, then swap out. Seeing as better gear is now available, it may be possible to not worry about inscription and just case these flat-out, though. Magic Reflection Reactive Armor Gear -- Are there any items that are pretty much best-in-slot and must be bought? I think I have ~200mil to spend to get back to peak gear. Previous gear was 170-ish stam with 150 dex, 125 HP, all 70's with 75 energy resist, 45 hci, 45 dci, 100 damage increase (this was possible with a 2-hander that had 40% damage increase) Talisman - The Undead Slayer appears to be a viable option against almost everything (looks like this was a halloween reward at some point) Tinker Legs - Swing Speed Increase - Is there a cap to swing speed increase (Edit - I just found 60% is the character max, so maybe 35% on a weapon plus 5% on ring plus 10% from leggings of insane tinker)? 10% damage increase would work with 25% ring 25% bracelet and 40% on a weapon, too) Gladiator's Collar - I was using Jackal's. My assumption is this is the upgrade (better resists and HCI); I can drop str by 20 (due to +10hp on this) and bump dex by 15 to make up for the lack of dex from Jackal's with 5 stat points left over, probably going right back into str. Robe and Cloak -- I'm assuming there's better than the 3% phys resist items from years ago Earrings - I think there are earrings out there with slight bonuses to a specific resist. Are there other options? Boots - Are Snake Skin Boots the way to go? Jewelry - It looks like imbued items may be best (e.g. I saw a ring with 5% SSI 15 hci 15 dci 25 DI plus 25% enhance pots for example) Weapon: I was previously using a crossbow with 30+ ML 30+ SL 45ish HLD 40% SSI 40% DI; I'm not sure if there are better item properties out there now but am thinking about swapping to a balanced, imbued short bow with similar stats to allow for potion chugging. Now to the template for solo mobs, not champ spawns (although I may swap to that at some point): 120 Archery 120 Tactics 120 Anatomy 120 Spirit Speak (or 90) 100 Necromancy 90 Chivalry (or 120 depending on changes) 50 Bushido I was able to solo Dread Horn, Paroxy, and Grizzle much more easily than when I tried as a melee character (previous template made use of healing). I believe the above template will be better able to handle the heavy-hitters due to curse weapon. I tried 120 bushido for lightning strike but didn't find the damage output to matter much. The suit already has 45 HCI, so LS was only for the random big hit. Spirit Speak could be dropped by 70 to allow for 120 bushido, though. Adjustments to the above template are welcome, but I can swap to melee if it's a lot better. I have 120 bushido, 120 parry, 120 fencing, swords, and mace-fighting on stones if needed. It sounds like the big debate is parry vs anatomy, and vamp vs wraith form. I've tried both and am open to opinions. Thanks in advance.