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Discussion in 'UO Spellcaster' started by lancelot99, Oct 18, 2011.

  1. lancelot99

    lancelot99 Guest

    I'm back after a few years away (left just after ML) and im wanting a good magic user build for pvm (mage/necro) ?.....

    can someone give me a good template.. (not know anything about the new magic schools)

    and what equipment should i be after?


    Thanks in Advance
     
  2. Gospel

    Gospel Seasoned Veteran
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    My advice is threefold;
    1. Spend more than 10 seconds reading forums.
    2. Do what the forums say.
    2. Profit.
     
  3. curlybeard

    curlybeard Seasoned Veteran
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    Welcome back. My necro mage has the following skills:

    120 magery
    120 eval
    100 med
    80 poisoning
    60 necromancy
    100 Spirit Speak
    120 Parry

    100 Lower Reagent Cost, 40 Lower Magic Cost, as much spell damage increase as you can fit on your suit, +mana regen, 2 Faster Casting (or 0 if you use protection), 6 Faster Cast Recovery

    80 poisoning gives you deadly poison fields. You could squeeze 120 resist instead of poisoning if you prefer, though not as useful in PvM. 105 necro allows you to never fail at wither.

    With 60 necro as you get everything but wither and poison strike, use earthquake in wraith form with the DP fields. Hold a one handed mage weapon and a shield.
     
  4. icm420

    icm420 Seasoned Veteran
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    Pvm mage will focus on high SDI, a way to leech mana back or keep a high mana return and will need a good tank.

    My personal favorite pvm character is a necro mage tamer.

    Spellweaving is also very good in pvm. Word of Death is the best peerless/boss killing spell in the game. The hard part about spellweaving is getting a level 6 focus.

    Mysticism is pretty decent in pvm also, the Rising Colossus is the best summon available but takes 5 slots to cast. The only thing with mysticism is the mana return can be rough, but if you can get into wraith form and use slayer books you will be fine. A lot of people run no med or low med with mysticism to take advantage of focus as the "eval" for mysticism but in my experience focus alone doesn't cut it. I am a mana hog however so it all depends on your playstyle.

    As for gear it all depends, most people go as much MR and SDI as possible. I don't know pvm suits I pvp so let someone else answer that part.
     
  5. Gospel

    Gospel Seasoned Veteran
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    I'm very curious as to why you have 120 Parry unless it was a typo. Also, I realize many people go for the Mage weapon but for purely PvM mages it is a common mistake and a terrible one at that. Slayer spellbooks or at the bare minimum SDI spellbooks are the way to go for PvM damage hands down.

    As for resist not being useful in pvm, enjoy trying to cast those EQs and poison fields with no mana while being paralyzed :sad3:
     
  6. icm420

    icm420 Seasoned Veteran
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    You carry a mage weapon as your main weapon, when you find the mob you want to kill you switch to your slayer books. To not use a mage weapon is stupid.. defense on a mage is a neccessity and not everyone wants to dedicate 120 points for it. And yes even in pvm it can save you.

    Trap Box for paras.. the paras arn't a big deal at all the worst in pvm with no resist is the mana vampires and mana drains. The thing with a no resist char is you must have a non mana offense.

    I don't know why he chose parry either.. but parry mages are nice. I like to do weapon skill parry mages so you make the most of having high dex. High defense means you will get your spells off without being in protection and will have to spend less time healing. Parry mages are very hard in stats tho.

    Really tho it's only pvm.. it's easy.
     
  7. curlybeard

    curlybeard Seasoned Veteran
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    True when I get mana vamped in PvM it gives me a sad, but it doesn't happen often enough to keep it on my template. If there is a specific situation that calls for resist I can stone it on, usually I make an even swap with parry (hence 120).

    I played a dexxer for years, so I am partial to poison and mage weapons in my spell casters. Swapping poisoning for 100 spellweaving is probably more effective for a necro mage, as wildfire is a good replacement for DP fields. If you do swap in smellweaving, set parry/resist to 100.
     
  8. Gospel

    Gospel Seasoned Veteran
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    Deciding against using a mage weapon isn't "stupid" in the slightest, keep in mind we are talking PvM here. 100 skill points to Anatomy is an easy trade for not having to carry some crap weapon around to switch to every time you think you might get hit.

    Trap boxing is also another useless point as you stated yourself no resist is only really viable with a non-mana offense, making it kind of a moot point in this thread.

    The first rule of PvM is don't be dead. This not only pertains to the obvious (dead means no damage), it also means getting up and recovering quickly is important. If a mob loots your potions or apples or whatever crutch item you use to replace a skill, then you're tasked with taking down the same mob with less advantage than the first time.

    In the end though it's like icm said, its pvm, don't overthink it.
     
  9. curlybeard

    curlybeard Seasoned Veteran
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    The question has 100 "correct" answers. Pick one you want to try, or think up something new, and most important have fun.

    I gave my opinion, it works for me where/how I PvM. As with any advice on stratics, your mileage may vary.

    I find that using fields and a mage weapon with hit area spell, plus some other tactics described above, make resist unnecessary in PvM. On a less crowded templates having resist does save a lot of hassle and will doubtless save you from more than a couple needless dirtnaps.
     
  10. Gospel

    Gospel Seasoned Veteran
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    So you actually use the mage weapon to do damage? That explains the parrying and it actually sounds pretty fun. Ive often wondered what the real damage potential of a mage weapon is.
     
  11. curlybeard

    curlybeard Seasoned Veteran
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    I like it. It is effective at clearing tons of low level spawn quickly.

    It might be worth trying to stuff bushido in there. With a forge tool, it just may be possible.

    870 is probably the upper limit of skill points. Since the goal is to fight spawn, I'll run protection so no FC. Just need 100 LRC and 40 LMC, 80 dex.

    120 Magery (+20 magery due to 1 handed mageweapon)
    120 Eval
    60 Necro (20 from midnight bracers, 5 from Tali)
    100ish Spirit Speak (10 from Tali)
    100ish med (possibly 10 skill from those elf pants)
    100ish bushido
    100ish parry
    80 poisoning
    50 weapon skill

    So that would be 850 skill points, give or take. 45 from suit (65 if using mask of travesty). 65 to 85 skill points on jewelery (max 106 on jewels). Might only have 5 FCR using chaos shield/night eyes or gauntlets

    Imbued armor using forge tool would only need 1 mod for resists, 2 mods LRC/LMC, 2 mods for Mana Regen/HP increase/something else.

    Might not be terribly effective, but seems like it would be a fun build to play. Though instead of Bushido/weaponskill, 120 spellweaving might be better for WoD and wildfire.

    I am partial to dexxers so I will have to try bushido.

    I am well aware that this is a "stupid" build. I only play stupid builds.