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Bag's of Sending.

Discussion in 'UHall' started by azmodanb, Jul 24, 2008.

  1. azmodanb

    azmodanb Grand Poobah
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    I would urge EA to make them either one of two ways...

    1. Putting them back how they were. Since sending a 400 stone pile of feathers of gold is just pointless now since it eats all the charges in one BAM.

    2. Leaving them the same but making them insurable. Reason would be since they are only good for sending that one good weapon you get "off loot" in that rare occasion, (since you can't send a big pile of feathers for example because you eat all charges because of weight of pile) ... most people just use them to send an item they dont want looted to their bank. Why not make it insurable now that they have made them worthless for sending gold, and other bulk items.

    Might as well make them worth carrying around again. If you can't loose it you will be able to at least use it here and there when you get that "good item" you wanna bank. Just an idea...

    EDIT!!!

    3. Remove them altogether cuz they are worthless! .. la
     
  2. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    or....Just get rid of them altogether...la
     
  3. Black Sun

    Black Sun Grand Poobah
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    Good luck with all that.

    :bdh:

    I'd love to see them fixed so they're useable again, but I'm not holding my breath.
     
  4. MissEcho

    MissEcho Slightly Crazed
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    All I know is the destruction of the use of a Bag of Sending has probably been the one thing that has made my enjoyment of UO less.

    I hate fighting for no purpose, and I hate thinking of those places I can fight that are worth the time and hassle to use 'alternative' ways of getting gold out, ie beetles, packies etc. Most of my fighting used to be in fel dungeons, now, not only is the spawn rate screwed, but really once your full there is no point in fighting any longer unless you want to spend half the day running in an out, odds are once I run out once I can't be bothered going back in as you know you will need to do the same thing in ten minutes.

    And yes I have played long enough to know all the ways to get gold out etc, it has just made it much less enjoyable and frankly was a poor fix for scripters. The excuse given that there was too much gold in the economy so they were 'tightening the tap' was just pure smoke. The reason was scripters and the abuse of the bags. This could have been addressed in all manner of ways other than the total nerf of an item used by most players to make their hunts worthwhile and enjoyable. Not only that it nerfed any point in doing the two solon quests, killed a nice money earner for those who did them, and basically screwed of lot of Ilshenar hunting, especially in the hard to get to areas.

    It is one change I wish they would review and modify so that the average joe hunter isn't penalised in all they do to stop the scripters who have not been stopped anyway.
     
  5. Basara

    Basara UO Forum Moderator
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    How about a 3rd option:

    Return powder use to its old form, but charge 50GP per stone transferred from the bag, coming from the pack (if that amount in the pack), or the character's bank box(the way vendor purchases do).

    By charging 50 gold per stoneweight, this would make gold farming using the bags just as (if not more) dead than currently, and that was one of the intents of the change.

    It would also remove gold from the economy, from resource gatherers, as few creatures I've ran into, with the of a few dragons & greater dragons (only a small percentage of those killed), have enough gold as loot to send the cut leather received from cutting the corpse (either with a BWC/skinning knife, or cutting the hides with scissors). This would allow normal players to loot the gold, and use it to send most of their leather to the bank, while pulling money from the banks of the "commercial" gatherers that wouldn't stop to loot the gold (and tend to charge 3-5x what the leather is worth, anyway).
     
  6. RoseBlue

    RoseBlue Seasoned Veteran
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    I TOTALLY AGREE WITH THAT !!!
    Please :bowdown: bring back BOS :bowdown:
     
  7. Olahorand

    Olahorand Slightly Crazed
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    make the bags functional again, but be oversaturated already after maybe 30 charges ...
    Would allow to keep them usable, but one would have to invest more time for replacement.
     
  8. MissEcho

    MissEcho Slightly Crazed
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    All I know is I am only pvm, and most of my hunting now is not based on the monster, but the ease of getting loot out. I don't even 'need' the gold, as I have plenty, however I just find no point in pvm if you don't loot. I have played UO for over 5 yrs, and everything I have obtained has been due to many hours of pvm, getting gold, buying and selling, doing the dungeons and crafting the ml crafted artis, running a large vendor mall etc.

    Yes I know the arguments about what did you do 'before' the bags of sending etc, but the main point is before the bos you didn't have to pay 15 mil for a 120 mage and other ridiculous amounts for other items. The change to the bos has not induced a reduction in the cost of these items at all, but has just made it even more difficult for new players, or casual players to have any hope of attaining this kind of gold without actually encouraging them to either 'cheat' or to buy gold off those who 'do cheat'.

    I would of thought the game should be doing everything to assist these kinds of players rather than make it more difficult for them to 'compete' in a game full of 10 yr vets.

    For those like me who are only really interested in pvm, crafting, fishing, player events, running vendors etc the only result this change has resulted in is a lack of variety and enjoyment in what I kill. Again, the game should be encouraging me to enjoy things, not make them tedious.

    As for the scripters, as predicted, they just altered their scripts and so we have them in 'different' areas doing the same old thing, painted caves, dojo etc and the gold just keeps racking up as it did prior to the change.

    The huge amounts of gold in this game are created by these players, normal players doing things legitimately take a long time to amass lots of gold, if ever. A lot of players in my guild get so frustrated as being mainly newer or returning players they find the cost in insurance often actually 'depletes' their bank accounts while fighting in areas difficult to get in and out of, ie most of the peerless dungeons and any no recall areas. This is totally frustrating because as we fight we have 50k gold or more on the ground rotting while their banks empty.

    I know the odds of a revert on the change are slim to none, as the devs seem to never actually 'understand' what it is to be a newer player in a game full of vets. I doubt they have any comprehension of how 'impossible' it is for a genuine new player to 'compete' with those of us who have been around and already 'have everything'. Yes, I could give them items or gold to help them along, however I know that this in the long run would take away all challenge for them as individual players, so I generally make sure they have a good suit to play in so they may actually 'live' long enough to make gold and prefer to help them train their skill to where they can make their gold. If only they had a way to actually go to those areas that are most 'rewarding' in terms of loot and get the damn stuff out easily instead of it being so much messing around that it becomes a pain to even bother.

    In my view, changing the bos to a fully charged 'throw away' item, which would need replacing after it expired, would have been sufficient, especially if you were only allowed to hold 'one' bag on a character at any time.

    This would result in making it extremely lucrative to actually 'provide' bos for sale on vendors, when 'farming' them would need to be done one at a time, so legitimate players could charge up to around 90k-120k per bos, ie 3000-4000 gps per charge. This would still be good for those using them as rather than leave gold on the ground they could still send it but pay a little more for the 'freight costs'. I would pay that if it meant to send 17k would cost me 3k. It is certainly better to enjoy fighting all things in the game rather than those i can loot with recall or have a beetle/packy able to be along. It would also mean those quests totally 'nerfed' by the change would be made viable again, and those players wishing to vend bos's would again have the opportunity to make gold this way.

    Sure the scripters will still script, but they are doing it anyway, the change to bos has made no difference to them. In fact to be a gold scripter now is even more lucrative, as the legitimate player has less and more players are being forced to 'buy gold' to compete rather than get it themselves. This coupled with the 'randomisation' of ore and wood spots, again "aimed at scripters" but resulting in another 'nerf' to the average players ability to mine or chop to get reward points for items to use or sell for gold is just another hindrance for the new or returning player, not only that has forced the price up of all reward items, if you can even 'find' them for sale now as the time taken to get them has resulted in a huge limitation on those available to 'buy'. Another quasi nerf aimed at scripters who are basically unaffected while reducing the ability of new players to compete or even obtain these items the vets already have.

    Until the devs actually 'STOP' the rampant scripting, duping and other cheating then the huge flow of gold will continue. The ONLY result to the above changes has meant that the legitimate player is the only one affected to the detriment of their game enjoyment and ability to compete with the scripters.
     
  9. Sunrise

    Sunrise Guest

    thy nerf on BOS. Did it hurt thy players or thy cheaters?

    I say bring it back to thy way it was. But again IM not holding my breath. I dont look good as a smurf.