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Bane change?

Discussion in 'UHall' started by Sevin0oo0, Sep 2, 2010.

  1. Sevin0oo0

    Sevin0oo0 Guest

    Paragons now have a limit to how far they can be lured away, what, they think they're in SA? They go poof like thet were dispelled, and return back to their spawn site.
    Not like they advance, or do anything. They also don't seem quite as hard to kill.

    I also got one of those polar bear masks w/ HPR2 off one, they change the loot?
     
  2. Yen Sid

    Yen Sid Guest

    No, it's a paragon artie. No change.
     
  3. Sevin0oo0

    Sevin0oo0 Guest

    paragon bane now hit for about 20 (& their Hit chance has been lowered), however, the wolves now hit for 60, in all 70's.

    chests are turned off for both?
     
  4. sablestorm

    sablestorm Certifiable
    Stratics Veteran

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    I don't think it's the paragons that poof. I think the Bane themselves teleport back to their spawn site if they are dragged too far away from it.
     
  5. Sevin0oo0

    Sevin0oo0 Guest

    yeah sorry, only been doing them a couple days, looks like the hound masters do that if separated from their hound& they go inactive. The masters also can't be damaged until their hound is dead.
    Still trying to figure out how/when they get their paragon+ (teleport like) speed after targeting you.