1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Bane Dragon question

Discussion in 'UHall' started by UO-OU, Mar 4, 2014.

  1. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    I remember Bane Dragons were moved into the Slasher area after the event years ago, however, I don't see them spawn anymore. Did they move them to another location or just stop spawning them?
     
  2. Mark Trail

    Mark Trail Journeyman
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    163
    Likes Received:
    2
    Stopped spawning. There are no more.
     
  3. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
    Stratics Veteran Stratics Legend 4H

    Joined:
    Aug 28, 2004
    Messages:
    1,166
    Likes Received:
    504
    ya they had them in there for like a year, then said everyone who wanted one would have gotten one by now and *PLOINK* they where gone.
     
  4. Winter

    Winter Lore Keeper

    Joined:
    Mar 19, 2013
    Messages:
    996
    Likes Received:
    716
    Which shard are you on? I've got 5 on LS, and you can probably find someone in chat who has extras on most shards.
     
    G.v.P likes this.
  5. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    Thanks for the info. I'm on Pac. I'm not really looking for one. I was just curious if they just moved the spawn to another location. I have a 2 or 3 dread mares in the stables for it's replacement. So it's no biggie since they are very similar in terms of stats. Hopefully, the devs bring them back in the future. Speaking of devs, hopefully they give us some insight of what their plans on taming in the future It's kinda one of those skills that hasn't been really worked in years with and there are so much potential with revisions of it. There's so many creatures to work with. Hopefully, they can build a good foundation for expandability but at the same time keep it clear and simple. Customization would be great, in terms of proficiency in using a skill. Basically, tames are an extension of the tamer and should grow over time through experience like any living being would. Also, different types of modes of AI (aggressive and passive), like we see in the Despise - one, an all out attack and the other, a more defensive stance like healing or an aura ability that helps the tamer (an awesome way to make the skree relevant). Again, hopefully the devs come in and tell us what in store, so the player base can chime in and give feedback and point them are in the right direction.
     
    Tamais likes this.
  6. Smoot

    Smoot Grand Poobah
    Stratics Veteran

    Joined:
    Nov 17, 2009
    Messages:
    6,753
    Likes Received:
    3,546
    Awesome idea. would add a nice element to tamers. a pet grows stronger with training, and then grows old, gets weaker, and eventually dies. this would sure support a healthy market for new tames, and prevent hoarding of old uber pets.
     
    Tamais, UO-OU and Widow Maker like this.
  7. Widow Maker

    Widow Maker Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,391
    Likes Received:
    42
    This is an outstanding idea... outstanding!!
     
    UO-OU likes this.
  8. Winter

    Winter Lore Keeper

    Joined:
    Mar 19, 2013
    Messages:
    996
    Likes Received:
    716
    That idea also fits in well with adding a tamed date, IF it can be applied retroactively.
     
  9. DJAd

    DJAd Stratics Legend
    Stratics Veteran

    Joined:
    Aug 17, 2007
    Messages:
    7,937
    Likes Received:
    3,589
    Interesting idea. What about if the same thing happened to characters! #controversial
     
    Lord Kotan likes this.
  10. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397

    Sure kill off the dreads and banes. Kill off the black horses. Kill off prepub 16 frenzies. Kill off pets given as a gift from a dear friend no longer around. And lets just kill off rare colored pets that take a lot of luck and an act of the pixel RNG gods to get. There has been enough ball crushing of vet players already. Just add in a little heal twist and grind. I have a full set of high stat rare color predator hellcats. Ya those storks drop those in your lap all the time. Lets age players characters also and reduce their caps and add in random bouts of demensia. Aging homes would be the perfect goldsink for upkeep. Aging pets to death would be grounds for cries of "I'd quit in two shakes of a predator hellcat's tail."
     
  11. Winter

    Winter Lore Keeper

    Joined:
    Mar 19, 2013
    Messages:
    996
    Likes Received:
    716
    ESO characters age in looks I believe, but their abilities don't change. As Warpig points out, if you start killing off characters and pets due to age, there will be a general uprising!
     
  12. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    Smoot, actually you bring up an interesting point that maybe something to explore. It's a control mechanism to keep things interesting but also deserves a counterbalance for the players that have attachments to their pets. It brings in some complexity to the system.

    One suggestion, would be creating offsprings from the original tames. The parents will become on the path of an elder (ie predatory hellcat leader) and then slow decay in stats until it expires (which should take awhile in real time). With training, the offspring will gain experience and more powerful than it's parent and quite possibly have a different skillset or abilities than it's parents. I would say offspring can be created by mating two like creatures, same family (ie dragon / dragon) or similar family (ie dragon / white wyrm) - kinda like a monster rancher type of scenario. This creates a unique opportunity to create unique combos of skills/abilities that can't normally be in normal creature spawns, if so, a VERY rare chance for it to happen. This is just something rough to start with, but further discussion with the players and devs is needed.

    It's strange we have the battle chicken system but nothing was ever expanded upon it. Some ground work has been laid already, but the system needs vast improvements and can be expanded to all tames.

    But something to consider. Think about the trading going on between pet owners to find something that fits their needs. It definitely creates a new market of possibilities and brings interaction within the game. We have pet vendors in Magincia, but it's under utilized in my opinion. I think this system or this type of system will definitely help increase pet trading and traffic in that area.

    Anyways, this is all hypothetical thoughts of sorts and won't really happen unless the devs actually chime in and explore this possibility. Hopefully, they get to read this thread and tell us what they think and what their plans are. This is an open discussion, so ideas are welcome. :)
     
    Spawn DF and Widow Maker like this.
  13. Smoot

    Smoot Grand Poobah
    Stratics Veteran

    Joined:
    Nov 17, 2009
    Messages:
    6,753
    Likes Received:
    3,546
    wonderful ideas :)
     
  14. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    Magincia breeding stalls. Toss a nightmare with a little blue pill in a loose unicorn stall and BAMM. We have a Horny Hell Horse. The triple H. Husbandry skill that is enhanced by your TRUE taming, lore, vet and herding skills. Should be more time consuming then plant crossing. Not like we are mixing potions here. Character with the required skill levels at taming 3 and husbandry with herding bonus bump can have a slim chance of finding breeding stock. So compound the chance of finding a five star tame and then the stars aligning and it being breeding stock once tamed. First tames by a skill block holder that are not breeders will be perma tagged as feral. Release retaming abuse avoided. To ease the whole gestation time thing limit to creatures that reproduce through eggs. We already have egg laying and incubators in UO matrix. Hatching by a tamer with enough skill to handle the creature type is an instant bond. A bonding that doesn't allow transfering of the pet. So, pop and "Mommy!" Raise train and and see how great the creature is. New lines of creatures that only can be created through husbandry. Hatched and raised by tamers. And if transfered to another gain the feral lable. Those held and kept and trained for a long duration by a husbandry template has a chance after a year or two to become a breeder. Year two is long enough for them to figure out what the next teir of cross breeding may produce. Could see some real nasty insane creatures with the AI to bite the hand that feeds them or failed to feed them.
     
  15. Speranza

    Speranza Slightly Crazed
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Mar 18, 2004
    Messages:
    1,451
    Likes Received:
    760
    This is was a bad call. I hope they bring them, or something equivalent back. I'd love to have one but there are only a handful on my server and once those players quit playing (or go to Atlantic) then they will be gone for good.
     
  16. Widow Maker

    Widow Maker Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,391
    Likes Received:
    42
    A bit heavy on the coding but what fantastic ideas.... OP and Warpig.. I am impressed :)

    Mesanna, this sort of thing would be huge...
     
  17. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    Ya, there would be a bit of coding to do. It won't a simple thing on the backend work to get this done, but again, these are ideas. Ideas are great, but with no implementation or feedback, they are just dead in the water. It's up to the devs to listen get some sort of movement going.

    One thing I wanted to chime on was why do players play warrior classes (ie archers, sampires, etc.). It seems to me the system that was designed well in the terms that it was more engaging and exciting to the players. In other words, players decided what actions to take on how to respond to the situation by using strategies and what skills and abilities to use. Also, the system had a way to enhance warriors, through different weapons and abilities from different skills. Lastly, we have crafters who help build weapons and customize them for their specific needs. As a result, we diverse range of decisions to make in terms on how to prepare for battle (armor and weapons) and adjusting our strategies vs. the computer AI/player intelligence. It was an engaging and rewarding to players.

    Now, when you look at the current state of taming and how we control pets, there isn't much choice involved in battle. We basically say... ALL KILL.. and the AI decides what spells to cast. No decisions are made besides picking the monsters to target. After that, the tamer either heals or goes more offensive in their strategy. But majority of the time, I see most tamers just heal and let the AI do all the work. When you look it at that perspective, it's not really engaging. We don't make decisions on what spells the pet is casting or how it uses it's special abilities - the AI decides all that. What the tamer does have control over is the pet that we use in battle, when to heal the pet, and how to protect themselves in battle. But other than that, it's quite boring - ALL KILL, wait for kill, loot, rinse and repeat. Also, when you look at it tamer from an opponents perspective in PVP, its frustrating to go against them because there is NO SKILL in saying ALL KILL and have the AI make all the decisions. This needs to be addressed and looked at from multiple perspectives.

    In regards to warriors, they have crafters to build their suits and weapons. What do tamers have? Our main weapon is our pet, but yet we can't customize them for our needs. What tamers do is kill spawn until the "perfect" tame comes out. Countless hours of just waiting for the perfect tame to come out. Why should tamers do this while crafters can build a customized weapon in a few minutes and go on with their business? Warpig had a great idea that I really never thought of in Animal Husbandry. It's basically "crafting" for tamers. Definitely, need more opinions on how this can go further. But that's the basic gist of it.

    Lastly, I want to ask the community, what is the true role of a tamer in a party, more so, in the game? Honestly, I can't really think of what specific this role this class excels at. Warriors deal damage and act as tanks. Spellcasters do major range damage and heal. Bards are the ultimate party buffers and debuffers. So, what does a tamer do? Say ALL KILL and heal the pet? I'm very curious on how people reply to this. This should be very interesting.
     
  18. Aibal

    Aibal Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,292
    Likes Received:
    170
    Uh, no. Do it and I'll shut down my three accounts immediately. Not a "threat", just a fact. I have spent far too long in this game, grinding spawn sites, to assemble impressive collections of pets for my various tamers. Individually, I can almost always find a tamer that has a better example of a particular pet, but I'll put my stables up against anyone's from top to bottom. I did that so that when I played a tamer, that they would have the best "weapons" I could find for them. This has literally consumed 1000's of hours over the last decade. Start killing them off and I'm out of here. Not to mention how much harder it is these days to get a really good example. Look no further than gdrags, they do not spawn with as impressive of numbers as they did originally. I farm them every week looking for examples to tame and sell, and its gotten progressively harder to find good ones.
     
    Baheshtur and The Zog historian like this.
  19. Widow Maker

    Widow Maker Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,391
    Likes Received:
    42
    Holding on and being resistant to change is normal.. not healthy.. but normal. I do completely understand. But... step out of your "what is mine is mine" mind set. Think about the possibilities of "crafting" your pets, after much hard work developing the parents before they grow old and die. THAT is an amazing idea with possibilities for tamers that were heretofore unheard of. I haven't played for a couple years now but that...that could bring some amazing results and the thought of it beckons my credit card. I had 10.0 perfect stats examples of every creature I chose to tame. Dragons, Bakes, Dreads, etc. The thought of "breeding" them..yeah... that has possibilities. Long term possibilities.
     
  20. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    Don't take this as a flame, but "change" in and of itself is not necessarily good, and most of us don't want that kind of play. What's next, a random hurricane that blows through an area, destroying all houses? Bank robberies (random EM events) in Tram that kill all players around? How about reds coming to non-Fel facets for PKing and full looting? You yourself said, "step out of your 'what is mine is mine' mind set." Just think of all the PKs no longer playing whose credit cards would "beckon," and all the possibilities of players needing to recraft suits.

    You may find this pet idea appealing, but most players will not. Keep in mind that while telling Aibal he shouldn't be so concerned with his own desire for game mechanics, you would be imposing yours on his. If you think it's such a terrific idea for pets to get old and "die," you already have the ability to RP so, discarding them and finding new ones.
     
    Aibal likes this.
  21. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

    Joined:
    May 12, 2008
    Messages:
    4,850
    Likes Received:
    1,310
    I never quite understood that decision.
    They added them to give an alternative to the dreads and then just went and created a new "dread" scenario by removing the bane spawn as well. Even if all the people who played at that time had one or more there´s always gonna be new or returning players that might never be able to get one for whatever reason.
    I don´t see the harm in just letting it be a permanent spawn for tamers.
     
    kRUXCg7, UO-OU and Speranza like this.
  22. Aibal

    Aibal Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,292
    Likes Received:
    170
    It has nothing to do with being resistant to change. I don't see the need for this type of change just for the sake of change. I'll also call BS on your claim of having perfect pets of every type that you had. That would be a (10.0) in your vernaculum. Ridiculous. Not to mention the fact that you mention ONLY stats, and not resists or skills. Again, ridiculous. If we use Kitiara's calculator, which, btw, only goes to 5.0, I would bet everything I have in this game that every pet you had was NOT a "perfect" 5.0. By your own admission you haven't played in "a couple years" so you have probably forgotten exactly how difficult and time consuming it is to find truly superior pets. I urge you to come back and try and find them now. Perhaps it's my own bad current roll of the RNG, but I'm not seeing as many elite pets of ANY type compared to how they spawned a while ago.
     
    The Zog historian likes this.
  23. Lady Storm

    Lady Storm Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Feb 20, 2006
    Messages:
    3,752
    Likes Received:
    1,563
    UO-OU if you need free up a space in the stable and dont need one of the dreds on pac I got a little girl tamer who would be a good momma and would like a mare hehe.
     
    UO-OU likes this.
  24. PlayerSkillFTW

    PlayerSkillFTW Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,020
    Likes Received:
    430
    Bane Dragons no longer spawn. Bane Dragons do have very similar stats to Dread Warhorses, but they have the added advantage of their poison. When fed for that day, and hit in melee range, they can DP their attackers. Ranged attackers will often times be hit with a Poison Breath that can poison them as well. The Bane Dragon's weakness (for PvP), is that they are vulnerable to Dragon Slayer, unlike Dread Warhorses, which have no Slayer vulnerability.

    Some types of creatures, Dragons for example, can live for over a thousand years however, and are known to actually get bigger and stronger as they age. In fact, i still have a WW that i tamed within the first few days of T2A coming out, Hades, and he's seen more action than you can believe. He survived absolutely everything that i threw him at during the pre-bonding days (and he was one of my main hunting pets), and was already 6xGM by the time they allowed us to actually see what a pet's skills were, only his Resist wasn't GM, but was damn close to it. By now, he'd be 192 years older than he was when i tamed him (12 Sosarian Days for every 1 Earth day), and considering WWs are already considered "Elder Dragons", he'd qualify for "Ancient White Wyrm" status if pets actually evolved by age in UO.
    I also still have a Pure, Long Mane Nightmare, Apollo, that i tamed within the first week or two of T2A coming out. Unlike Hades, Apollo didn't see much action during the pre-bonding days, considering Pure Nightmares became worth millions (which was alot back then) when they stopped spawning for several years. Apollo is now 7xGM, and like Hades, 192 years older than when i tamed him.
     
  25. SlobberKnocker

    SlobberKnocker Slightly Crazed

    Joined:
    Mar 4, 2012
    Messages:
    1,388
    Likes Received:
    446
    I lol'd when someone suggested pets aging and dying as I knew the next post was coming.

    I'm really happy I was around for the dreadmare event. I remember the first nite it went live and I had guildies that stayed up 24 hours to try and get one cause people were killing the dreads when the rider was dismounted. we got ours at cove by loring them over the server line and parking them there, than taming them during the cooldown.

    I know they're rare now and a good one will trade well north of 100 mln but I'd love to see an event like that again. would gladly be o.k. with redoing the dread event but even another mount would be great as well. the rider was tough to kill and that was before any of the imbuing or reforging was around so the suits were no where near as good as today.

    fun times indeed.
     
  26. Smoot

    Smoot Grand Poobah
    Stratics Veteran

    Joined:
    Nov 17, 2009
    Messages:
    6,753
    Likes Received:
    3,546
    Those things all actually sound really fun. Wonderful ideas :)
     
  27. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    Skimming, but two thoughts--

    1) I don't want my pets to die from old age lol this isn't the Sims

    2) Bane Dragons are ultimately non-efficient due to needing to be fed specific, craftable-only food...useful, I guess, if you can't find a Dreadmare, but meh...;P
     
    kRUXCg7 and Merus like this.
  28. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    You should be aware I wasn't suggesting them seriously. Any of those would cause enough account cancellations that the plug would be pulled on the entire game.
     
    kRUXCg7 likes this.
  29. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    Zog, your leading a mass exodus of tamers! ;)
     
  30. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    Scroll up a little. I wasn't talking about tamers. I mentioned a few intentionally absurd things, which someone then said "all actually sound really fun." They're only a step up from having to keep retraining pets.
     
  31. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    After reading alot of the posts, many tamers are attached to their pets - which is perfectly fine. I have a couple pets, I'm attached to: my white wyrm, G-Dragon, and my very 1st nightmare (when they were super rare and only spawned at the bottom of terathan keep).

    The reason the idea of life span was interesting is that it creates a "healthy" mechanism to create demand for pet trading - it creates a life cycle for the pet. The pet "enters" the system and "leaves" the system. The current system we have now with taming is that once a pet is bonded, the pet never "leaves" the system, unless it unbonds and dies or a UO bug deletes it (which has happened in the past). As durability is to equipment, the life cycle is for pets.

    Now, I understand players (tamers) maybe very hesitant about this because it's a forced change on the existing rules. So how bout this, we give the tamer the option to opt into this system.

    All existing tames in stables are will function as they normally are today. They will not age or die off. So it keeps all existing tamers happy.

    However, the new rules set in if you want to start breeding your pet. So here's my proposal (same species: dragon + dragon):

    1. Pet goes through a rite of passage (some sort of quest explaining how breeding goes)
    2. Pet becomes capable of bearing offspring
    3. After 1 month of real time, pet can lay it's first egg.
    4. Pet lays 1st egg. (this is when the age timer kicks in for the parent)
    - 1st egg is always tradeable to other tamers (animal lore to identify the egg and also see its capacity of stats/skills/resistances).
    - Capacity of stats and skills 90-95% of it's parent. 1% chance of getting 100% stat/skill capacity of parent
    - Skill change of the new offspring is 1% chance of happening. (Skill change - ex. G-Dragon loses special move: bleed. In exchange, G-Dragon might gets a new special move: paralyzing blow, or whirlwind, etc)​
    5. After 3 months (real time), parent lays 2nd egg. (parent has accelerated aging - parent becomes greater/elder status (stats/skills are increased) Parent - 6 month lifespan . Example: hellcat turns --> hellcat leader; dragon --> greater dragon; greater dragon --> elder dragon
    - 2nd egg has skill/stat capacity of 95-100% of parent. 10% chance of getting 100% stat/skill capacity of parent
    - 2nd egg is tradeable (still debating on this)
    - Skill change of new offspring is 2% chance of happening​
    6. After 3 months (real time), parent lays 3rd egg. (parent has accelerated aging - and loses stats tremendously - after 1 real time (parent dies)) At death, parent leaves a momento item in memory of the pet.
    - 3rd egg has 100% capacity of parent (100% chance). 5% chance of getting an increased stat/skill capacity greater than parent. (Example: Wrestling: 120 cap (parent); offspring: 121 (cap)
    - 3rd egg is not tradeable
    - Skill change of new offspring is 5% chance of happening
    Notes: Offspring time may very between pets. Less powerful pets have shorter "egg laying" time. More powerful pets will have a longer "egg laying" time. Also, all numbers are placeholders and need fine tuning.

    Claiming new offspring: Give the egg to the NPC tamer and it will create the offspring. Pet needs to be retrained to it's full capacity.


    Enhancements:
    New Skill - Animal Breeding/Husbandry (rough draft - needs input)
    Points in this skill increase the chances of causing a mutation to happen (skill change switch, improved stats/skills/resistance)
    Before parent lays egg, breeder has the ability to choose what skill/stat/resistance to increase and the amount. Egg (offspring) will have an increased chance of selected skill/stat/resistance improvement

    Raising skill of Animal Breeding/Husbandry:
    -Due to the long time frames of breeding, increasing the skill might take awhile to hit GM or above. So here's a proposal on raising the skill:

    1. Breeding lower power pets (short breeding times)
    2. Tamer specific quests (like imbuing) - Rewards: Scroll of Transcendence; Powerscroll
    -Taming collections and turn ins
    - Egg turn in
    Again, all these are suggestions/ideas on improving the current system as is. Tamers and taming itself have been on the back-burner for a long time. And since the devs already stated that Taming has a planned changes, I might as well throw out an idea that makes tamers relevant again. They can give us new tames and all, but seriously, what will that do? The novelty wears out fast. If the tame is a special event, then tamers will just horde them in stables until the event ends and wait until they stop spawning. At least the above proposal, we don't have wonder whether a certain pet will spawn again, we can just breed it and keep them alive. Either way, the proposal is open to discussion and improvements on it is always welcome.
     
  32. Aibal

    Aibal Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,292
    Likes Received:
    170
    The amount of developer time spent coding an option like that is incredible. I'd much rather it be spent fixing bugs that we've had to live with for years. JMO.
     
    The Zog historian likes this.
  33. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    Yes. It's a nice thought, UO-OU, with the opt-in idea. However, we could easily wind up with another system like refinements, used by hardly anyone.
     
  34. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    Throw another dread type event. Just change the horse hide color. Abysmal Appaloosa
     
    kRUXCg7 and G.v.P like this.
  35. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7
    Coding? Like coding imbuing or any new system? As with bugs, bugs will always exist. If it's game breaking, they will prioritize a patch for it. But if not-gamebreaking or non-urgent, it gets thrown in the bucket list with all other bug reports. They'll get to it in the future.


    Refinements - A good idea to begin with, but the execution of it was too complicated. It's hardly used because not everyone understands it and I think many players didn't see a need for it. It's like they added this system for feature sake and not really thinking through the purpose of it.
    At least with breeding proposal tackles multiple fronts with it's system - respawning old tameables, customization of pets, increased player interaction with egg trading - It moves the decision making to the player, which in turn, creates a better experience for them. Again, it's an opt in system like many other systems in this game. You can choose to use it or not.
     
  36. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    lol. seriously though, the way they absolutely trashed every rare equippable in this game, they have to bring back the dreadmares in one way or another. it just isn't fair for PvP.

    my favorite idea is for them to somehow improve upon the gauntlet, but I'm not sure if it would be worth it now that I think about it, since so many shards are dead. not trying to be emo, just being a realist. as it is now, you can solo the gauntlet if you want. if they "upgrade" it, im sure theyll make it unplayable unless you have a group at any hour.
     
    kRUXCg7 likes this.
  37. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    Do you realize that everything you said about refinements would apply to this new breeding? Even with opt-in, how many tamers would go for what you're talking about? None of my circle of friends have ever done the battle chicken lizards. Only one tried refinements. We and just about everyone else in the game would stick with the greater dragons we already have, rather than go through a cycle we'll have to do repeatedly, for a pet that won't be significantly more powerful than our existing pets that won't die.

    How many players on a small shard would bother with pet breeding? Five? How many on Atlantic, maybe a dozen? Twenty at most? Such "player interaction" wouldn't be worth the development resources. There are better things for the Devs to do with their limited time. If you want something for pets, a "shampoo" allowing for different colors would please far more people while being simpler to implement.
     
    Baheshtur likes this.
  38. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    I should add, then there's the problem of a new pet system possibly introducing bugs. Think of players' old pets starting to die because the game misidentified them as "new" instead of "legacy," and the only recourse being a revert. It's too much risk for what too few would use.
     
    Aibal likes this.
  39. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7

    I hear your concern, but we don't know the true numbers unless its tried out, plus this is just an idea/suggestion. The numbers you're throwing out are all hypotheticals and the sample size you're using and people supporting your argument is statistically insignificant to be even considered a factor. Until we get a true polling/survey on what players think, don't make statements on saying that the taming community will reject this idea, because we truly don't know. You don't like the idea. I get that. Several others don't either. But there's others that are on the other of the spectrum that would like to see things more options in taming.

    Yes, there's risk. But guess what, there's risk in everything we do and the decisions that we make. That's why we beta test to see if it actually works. Tweak it and get it up and running before bringing it out live. If Devs are players are afraid of that risk, then this game will never progress and will stagnate and dwindle over time.
     
  40. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    I don't know how many times I must repeat myself. Yes, I know it's only a suggestion, but it will take time away from more important things, and there is not enough interest in such a thing to warrant the resources. The Devs are working on a new PvP system which is of far more interest, and they really have no time to work on something that hardly anybody wants.

    You shouldn't even start trying to talk statistics with me. Notwithstanding I wasn't attempting to offer anything statistical, let's see you drum up support for this. How many people have voiced any support for pet lifespans? You go make a poll. You go post on the taming forum to gauge interest. Until then, the silence in this thread speaks volumes about how most people prefer the status quo. Why don't we talk about a system with instant kills for everybody on the screen? By your standard, we can't dismiss such a thing "Until we get a true polling/survey on what players think."

    With the extremely low interest in such a system, how many people do you think would beta test it? Nowhere near enough. I don't know about you, but most players are not in the habit of logging in to test something they won't use, just to make sure they won't get screwed up.
     
  41. UO-OU

    UO-OU Adventurer
    Stratics Veteran

    Joined:
    Jul 18, 2008
    Messages:
    90
    Likes Received:
    7

    Ah! PvP changes. So that's what you referring to in terms of "more important" issues to work on. Fair enough. PvP has been in a pretty bad state. I'm not really concerned with PvP, because it's not my interest - so it's not a big deal for me. They've been promising PvP changes for a while, but it seems they can't deliver. Maybe, you start a thread and remind the devs how important it is.
     
  42. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Joined:
    Feb 25, 2010
    Messages:
    2,165
    Likes Received:
    870
    If you had paid attention, you'd have noticed a couple of recent posts that the changes are still in progress. There are far more people interested in the new system than most any possible changes to pets, opt-in or not.

    If the Devs are too busy working on that to communicate with the playerbase, then what makes you think they have any time to devote to a system of pet lifespans that hardly anybody wants? Where's your poll?
     
  43. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    I'm sure this has been discussed before, but I'm curious how old are our dudes in UO time? assuming 15 years? according to UOGUIDE, 1 earth day is 12 sosarian days... http://www.uoguide.com/Time ...so that means, I guess, a 15 year old character is 180 years old right now :O

    P.S. got to love a train of thought that's gone off the rails ;D
     
    Widow Maker likes this.