1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

*bangs head against the wall* Template help please...

Discussion in 'UO Siege Perilous' started by Podolak, May 20, 2010.

  1. Podolak

    Podolak Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 18, 2008
    Messages:
    3,075
    Likes Received:
    658
    I have been tossing a ton of things over in my head for a Siege mage template and am having trouble deciding on something...

    I am trying to build a support mage with relatively good survivability. This will not be a 1v1 mage.

    I am OK using any skills except Hiding/Stealth. I understand the need for ninja (if dismounted) and would consider this as an option.

    Suit suggestions along with the template are a plus.

    I'd like to evaluate both faction and non-faction configs.

    If I am asking too much just ignore me...
     
  2. Kage

    Kage Crazed Zealot
    Stratics Veteran

    Joined:
    May 31, 2008
    Messages:
    3,471
    Likes Received:
    81
    I will throw u a few template when I get home... posting from my cell is a pain in the ass. I will probably be home from work around 8:30am eastern time.
     
  3. Podolak

    Podolak Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 18, 2008
    Messages:
    3,075
    Likes Received:
    658
    Thanks a lot Kage!
     
  4. Hugibear

    Hugibear Guest

    dont listen to kage he cant play a mage to save his life.
    Here is the temp that I like, kinda of have to when I play a mage because I am even worse than kage.

    100 mage (crystaline ring +20 mage)
    120 eval
    100 anatomy
    100 spellweavin
    120 parry
    80 ninja
    100 med

    You can run high dci fairly easy, shield +15, dci glasses +25, fey legs +20, I like the rune beetle carapace. It helps to be in factions. You can run the orni or a nice 1/3 with 10 ninja, 25 pot, a little dci and run throwaway arcane shields. 100 str 125 int and 60 dex (that is after all the bumps from equipment.) Chug a dex pot to get to 80 dex when fighting a dexxor and use attunement. Be sure to get a level 6 arcane focus. This isnt a power 1 on 1 temp, you will struggle to get kills 1 on 1. But in a group with the pixies, attunement and essence of wind combined with mage spells is very useful.
     
  5. Kage

    Kage Crazed Zealot
    Stratics Veteran

    Joined:
    May 31, 2008
    Messages:
    3,471
    Likes Received:
    81
    Drop the Spellweaving... Put resist at 120.

    100 Mage
    100 Focus
    120 Eval
    120 Resist
    120 Parry
    90 Ninja
    70 Med.
     
  6. Diablo FTW

    Diablo FTW Visitor

    Joined:
    Jun 14, 2009
    Messages:
    2,288
    Likes Received:
    0
     
  7. Kage

    Kage Crazed Zealot
    Stratics Veteran

    Joined:
    May 31, 2008
    Messages:
    3,471
    Likes Received:
    81
    Yes I meant Anat turd face. xD
     
  8. Diablo FTW

    Diablo FTW Visitor

    Joined:
    Jun 14, 2009
    Messages:
    2,288
    Likes Received:
    0
    i dont have a turd face look at my avatar its me in a years or so :gun:
     
  9. AEowynSP

    AEowynSP Certifiable
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    1,819
    Likes Received:
    3
    ROFL Your going to be a pimply geek who dances like a fool?
     
  10. nightstalker22

    nightstalker22 Lore Master
    Stratics Veteran

    Joined:
    Mar 13, 2007
    Messages:
    1,099
    Likes Received:
    8
    If it's just a support mage, I'd consider dropping the eval int, parry, anatomy. No need to be the main offense if you're a support mage, I would think your strategy is to disrupt the offense of the opposition instead of dealing huge damage. As such, I offer this suggestion:

    100 Magery ( jeweled to 120 )
    120 Meditation
    120 Resist
    100 Poisoning
    120 Archery
    _90 Tactics
    _70 Ninjitsu

    Eval int isn't needed for summons, heals, or a vast majority of Magery spells, just the offensive ones you wont be using.

    Putting poisoning on template will allow you to cast high level poison fields ( which will disrupt the opponents offense and cause them to drink cure pots, which in turn puts a timer on them drinking heal pots instead ), you can cast very high level poison from 1 tile away, throw DP stars, and shoot serpent arrows. Keeping the enemy poisoned while your team deals damage is a good supporting mages role, imho.