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Discussion in 'UO Test Center' started by Logrus, Jul 22, 2010.
Has anyone tested the bard changes?
Been testing the bard stuff on TC a bit today. I love the changes, loooove em.
● Bard Skill Timeout reduced to 8 Seconds.
● Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.
So with provocation mastery I will have a skill timeout(for provocation) of 6 seconds right? I believe that is what my test concluded with on TC and it worked very well.
● Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
Can we get some details on this please? 1 mana per gm additional bard skills?
-1 If an additional skill is above 100 (real)
-2 If both additional skills are above 100 (real).
equal to 100 and above?
Speaking of timers...how come I can't use Animal Lore until the Bard timer says I can???
I Disco a beast and wait a long time before I can Lore my pets.
The increased resistance to Poison seems to be working. Casted/low level always cures, Rotting Corpse Poison took several ticks suggesting that it is a roughly 50% chance.
The descriptions in the masteries book no longer reflect the correct "up to's".
Inspire: Do the HCI/DI go over the cap? Is the DI part of the 300% cap or the 100% cap from items? If neither overcap both seem fairly pointless as they are usually the first two properties dexxers will max. Does the SDI overcap in PvP?
Invigorate: Is it intentional that Poison blocks the healing part of this effect or should it work like gift of renewal?
Resilience: Are the regens part of the item caps?
Perseverance: Does the DCI go over the cap? Does the damage reduction stack with the armoured Swamp Dragon reduction? Does the Casting Focus stack with items &/or Scribe CF?
Haven't had chance to test the Discord ones, but did the limited number of ticks go in? I didn't see it in the notes. Do they also have reduced mana cost for having multiple Bard skills?
The new upkeep costs seem much more reasonable.
Shard just went down...
They stack with items, and are subject to the same caps.
Invigorate intentionally won't heal through poison.
I'll have to revisit the code to see if casting focus allows you to exceed the cap. (I think it might.) It does definitely stack with the scribe bonus.
For Discord/Tribulation, the number of ticks ranges from 5 - 14 depending on skill level.
(Magic Resist factors in PvP and can lower this)
Preservance Damage Reduction will stack.
The Mana reduction affects upkeep of all mastery abilities (including discordance)
The timeout between skill use is 10 seconds. This is shared by all skills even bard skills. The timeout itself is just reduced when using the bard skills.
The poison resistance varies with the bard skill. So if your skill is high enough most lower level poisons will be resisted on the very first round. A 4x legendary bard will probably even shrug off lethal poison fairly easily.
Minor thing I noticed...
In the pages of the mastery book the second Peace spell is called Perseverance, on the gump for the same spell it is called Preservance.
I have to ask twice. Do I need to have 100.1 or more to get skill bonus?
I think "above" means 100.1 minimum. Though it might be 100. Who knows
Looking at current image quality in EC client it can be 99.999912992765 or above skill level