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[Imbuing] Basara, couple questions about info you've posted.

Discussion in 'UO Craftsman' started by AxiamInc, Dec 17, 2010.

  1. AxiamInc

    AxiamInc Seasoned Veteran
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    Hi there,

    First off, I wanted to thank you for the info you've taken the time to put up in the chest, as well as the unraveling into relics sticky.

    Now, I just got finished creating a spreadsheet that I have loaded all of the ML recipes items into. I've crossed all of the recipes with property weights and item properties added for all ores, as well as minimum/maximum weights added by runic hammers. I'm trying to map all possible outcomes to the ML made items for unraveling purposes. With that said:

    You mentioned in the sticky that there is a diminishing multiplier for items that have more than 5 properties, but didn't see it mentioned as to what those multipliers are. I wonder if you happen to know the multipliers for items that have 6, 7, 8, item props? This info is really crucial for a lot of the recipes out there in regards to my sheet. :)

    And second, in response to a post I tossed up a short while back. You mentioned that there is something you called a "material modifier". I'm curious if you could possibly detail a little more what you meant by that? Did you mean simply the added weights of the different ores, or something entirely different?

    Thank you much for your time.

    Ax
     
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Ironically, I know little about these myself.

    Most of the info I've seen comes from other unravel calculators people have done. I've personally never understood exactly how the 6+ property modifier worked.


    Edit:

    Here's what the Publish 62/63 Material bonuses were. Note that some of them were changed afterward, to nerf a means of creating relic fragments using imbuing & enhancing (specifically bloodwood, but not sure if others were as well).

    Dullcopper : *1.02
    Shadow : *1.03
    Copper : *1.04
    Bronze : *1.05
    Gold : *1.07
    Agapite : *1.09
    Verite : *1.12
    Valorite : *1.20
    Spined : *1.01
    Horned : *1.02
    Barbed : *1.04
    Oak : *1.01
    Ash : *1.03
    Yew : *1.07
    Heartwood : *1.10
    Bloodwood : *1.15
    Frostwood : *1.20
    All Scales : *1.03
     
  3. AxiamInc

    AxiamInc Seasoned Veteran
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    Ahh, wonderful! I was under the impression that using a special material might actually hurt your chances, glad to see that it is the opposite.

    I'm focusing mainly on the smithing recipes as fletch runics are not as easily found. Plus, I can make all the hammers I need myself.

    These numbers will help me tremendously, thanks yet again.

    Now I'm off to keep looking for the extra property modifiers.. I don't see why they would even add such a thing. It's not like mining gems are horribly easy to come by, at least from a time invested stand point. The imbuing thing I completely understand, but straight crafted items.. bleh. :D