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Basic Sampire Suit Advice

Discussion in 'UO Warrior' started by LowdownandShifty, Jan 19, 2014.

  1. LowdownandShifty

    LowdownandShifty Journeyman

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    I followed the advice of several threads/guides and put together the suit below. Does anyone have any suggestions? ArmorSampire.gif Thanks!
     
  2. DJAd

    DJAd Stratics Legend
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    Only 69 fire resist? Remember you want about 95 fire resist if your going to be having a sampire using necro and vamp form.
     
  3. CorwinXX

    CorwinXX Babbling Loonie
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    1. Only 90 DI (DI on a quiver doesn't count to the cap and doesn't work with fencing weapons).

    2. For a sampire there is not much difference between INT-Mana and DEX-Stamina.

    3. Horned leather: 2-4-3-3-3. 3x: 6-12-9-9-9 (15 energy in your chart).

    4. Stormgrip has two mods - 25 DI and 8 INT. You could replace 8 LMC with 25 DI on the bracelet and imbue 8 LMC, 8 MI on a gloves. As a result you get the same stats but with three free slots to imbue on the gloves.

    5. Fey Leggings - the same as above (see Refinement as well).

    7. There is 10 HPI on Crimson and 0 HPI on Primer (not 2 and 2). You need 25 HPI.

    8. Refinement. Almost any monster in the game does at least 20% physical damage so refinement physical resist is very profitable.

    9. You can get 5 INT 3 HPI on a robe slot (shroud of condemned is cheap). It looks better then 3 res.
     
  4. Ender

    Ender Crazed Zealot
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    His spreadsheet includes vampiric embrace as -25. Now corpse skin will drop him to 54, but if he knows that he won't be fighting anything with necromancy he's just fine there.

    Aside from that I don't know. The stormgrip -> studded gloves suggestion is a good one. And Mace and Shields, even faction version doesn't have intelligence. Unless they added that a while back.
     
    CorwinXX likes this.
  5. Tuan

    Tuan Slightly Crazed

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    Looks like you built the suit out of horned leather, then imbued. If you make the items out of normal leather, imbue, then enhance you can get better resists - which could potentially save you the need for imbuing a property at all if you plan it out right. I spent about 10,000 leather on my gorgot alone to get the stats "just" right on the resists.

    Also, you can remake your arms so that you get a set with the full 5 HCI not 4, so then if you do the legs/gloves suggestion, then you collect some essence (its probably the 2nd easiest to collect) you can imbue the full 15 on a ring/bracelet, and then you get another property freed up on a jewel. Move the LMC into the gloves/legs and you end up with the full 40 lmc, plus another property freed on the jewel.

    I'm not sure I agree with Corwin that refining for more physical is worth it. I haven't dusted my ABC archer off really since coming back a few months ago - focused on my Vampiredin, but isn't part of the "point" of archery not to get melee'd? So if you're not taking much physical damage from melee, doesn't it make sense to refine for more Fire resist, than Physical? The same arguement holds true for refining away some of your DCI to get more resists - if you're not going to take a lot of melee damage, than DCI isn't that important to you.

    Also, it looks like you have free places on your studded stuff - again I am assuming that you won't be taking a lot of melee damage with this guy - why not move some of your STR increase over to DEX/STAM increase? It looks like you could get to 180 stam pretty easily by shuffling some things around/ moving away from the stormgrip and imbuing the gloves. That saves a whole .25s from your swing delay. I use a swords/parry Vampiredin template - and I generally find that my ~140 HP to be OK. I haven't yet gotten around to trying my hand to solo any peerless/navery/Doom yet, though against Niera I was pretty well off to solo her w/o potions.
     
  6. LowdownandShifty

    LowdownandShifty Journeyman

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    Thanks for all the help everyone! I took some of Tuan's and Corwinxx's advice about beefing up the stamina and using a Shroud of Condemned; however, I was unable to imbue the Stormgrip and Fey Leggins. I can easily take the Baracoon spawn now, but Dreadhorn (DH) is still too difficult--5+ min in to my battles with DH I get combo'd to death.

    I wanted to solicit some advice/help from some of you seasoned sampires out there. First of all, is my template/equipment below sound and do you have any suggestions (without of course having to rework the entire suit... again I'm a poor guy)? Second, do you have any recommendations for taking on DH? And finally, after defeating DH, do you have any suggestions for taking on the next peerless/champ/etc? Thanks in advance for the help!

    Skills current (goal):
    120 Tactics
    120 Mace Fighting
    110 Resist (can swap for 110 Anatomy)
    100 Bushido (120)
    99 Necromancy
    85 Chivalry
    80 Parrying (66)

    Stats with pots (without pots):
    150 str (125)
    150 dex (125)
    77 int
    149 hp (136)
    174 stam (149)
    97 mana

    My Armor: Final resists are 70/67/70/70/75. Final stats on the suit (excluding weapon) are 45HCI, 45DCI, 55DI, 30 HLD, 37LMC, 25EP, and a few other small bonuses.
    Artifacts: M&S (Faction), Crimson Cinture (Faction), Primer on Arms Dmg Removal, Despicable Quiver (Cold), Fey Leggings, Stormgrip, Shroud of Condemned

    Imbued:
    Ring 7Str, 7Dex, 7Int, 13HCI, 12DCI
    Bracelet 7Int, 25EP, 13HCI, 13DCI, 7LMC
    Studded Gorget Of Slaughter 8SI, 5HCI, 5HPI, 7LMC, 7/23/9/14/10
    Vicious Studded Sleeves 8SI, 5HCI, 7LMC, 7/23/12/21/14
    Vicious Studded Tunic 8SI, 5HCI, 7LMC, 8/23/11/21/11
     
  7. Garm The Green

    Garm The Green Lore Master
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    BASIC SAMPIRE SUIT ADVICE = thats a great suit.
     
  8. Garm The Green

    Garm The Green Lore Master
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    Only things i might suggest is maybe move away from arties except mace and shield... imbued items serve you better generally
    if you can organise your suit so only 1 imbue is spent on resists (enhance after imbuing is silly expensive unless ur a vet with nothing better to spend millions of gold on) then loosing 1 imbue aint so bad.

    You could always try reforging to get 5% DCI/HCI ona suit but i've moved away for this.

    The advice you've taken on board is grand, the most helpful thing I've found is max hp is important ...go for that +4hp, if you can do 5hp, great. +7/8 stam to get to 180 is critical...i mean 150 does ok with some SSI but 180 is a buffer and then some to keep you hitting and healing.
    I really like maxing LMC for chained AI, but thats just me....

    by the way making out of leather, and then enhancing (with eg horned) doesn't do anything more than making it out of special (horned?) leather in the first place, try it and add up the resist points...im pretty sure this is the case.

    that suit is WAAAAY better than the one i started using to do paragon succubi, balrons and dreadhorn....you should be more than ok. it might be down to having the wrong weapon and gettin used tot eh charecter....?

    Good luck,

    G.
     
  9. Garm The Green

    Garm The Green Lore Master
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    His post was called....

    BASIC <=====

    SAMPIRE SUIT <===

    not complex archer suit :p
     
  10. Tuan

    Tuan Slightly Crazed

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    Yeah, not sure why, but when I read the first post, I somehow got it into my mind that this was an archer's suit.
    So what are you reforging, or are you not using reforging at all.