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Battlemage for PvM?

Discussion in 'UHall' started by donjn, Jan 18, 2012.

  1. donjn

    donjn Journeyman
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    I am thinking of changing my Paladin into something more fun.

    Does anyone ever run a Battlemage type character? By Battlemage I mean someone who has classic skills for far and up close combat. Here is an example:

    Magery
    Eval Int
    Meditation
    Tactics
    Anatomy
    Swordsmanship
    Parry

    This character could clearly hold his own from distance or up close. What are the disadvantages? My idea is to soften them up from far away then come in and finish them off up close.

    Here is my current Paladin:

    Swordsmanship
    Tactics
    Resist Spells
    Anatomy
    Parrying
    Focus
    Chivalry

    My only issue is that I have a "Valor" suit of armor that will be useless now because it has no LRC.

    Please no Sampire talk. I already have one in the works :)

    Thanks
     
  2. Mirt

    Mirt Certifiable
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    Mana will be an issue as will be healing. The suit will cost a fortune your losing a weapon mod with spell channeling and will need to run protection which will lower your swing speed. Your also going to find that at only GM your not going to be hitting as much as you want or casting your upper tier spells as reliably as is nice.
     
  3. donjn

    donjn Journeyman
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    The real issue is, I am trying to combine 5 characters into 4. Maybe it is an OCD thing...I want a treasure hunter really badly. And I would love it if my Necro or mage could do it. But I cant manage 5 characters. Actually I wont. Four is enough..

    Markus the Paladin
    Swordsmanship 97
    Tactics 89
    Resist Spells 86
    Anatomy 83
    Parrying 76
    Healing 54
    Chivalry 89
    Focus 96

    Jareth the Necrofencer
    Necromancy 88
    Spirit Speak 87
    Meditation 88
    Fencing 77
    Anatomy 68
    Tactics 62
    Magery 55


    Almidar the Mage
    Meditation 100
    Magery 90
    Eval 93
    Inscription 72
    Resist Spells 85
    Imbuing 85


    Lothgar the Crafter
    Blacksmithing 88
    Lumberjacking 67
    Arms Lore 34
    Carpentry 55
    Tailoring 78
    Tinkering 86


    Bentic the Treasure Hunter
    Mining 91
    Cartography 65
    Lockpicking 60
    Mysticism 86
    Magery 73
    Meditation 70

    Stone
    Peacemaking 85
    Provocation 85
    Musicianship 88
     
  4. Mirt

    Mirt Certifiable
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    See that’s the rub there are so many skills that to be really effective you need to pick one thing and do that. Anything else requires to many tradeoffs in already cramped templates. I recommend using a mystic mage for a t-mapper or a bard it works out well and with peace and provo you can have most of the monsters do the fighting for you. Other then that the mage warrior is pretty much dead. It’s better to pick which one you like best and go with that.
     
  5. donjn

    donjn Journeyman
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    Mysticism confuses me, especially with Magery combined templates. To Focus or not to Focus? should you have Focus AND Imbuing? Is Meditation good for both Magery AND Mysticism?
     
  6. Mirt

    Mirt Certifiable
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    You only need one or the other focus or imbuing. You need focus or imbuing to have any damage with your spells with focus doing better because it provides some mana regen if you can fit both on your temp its great but in this case you probably couldn't of course its not that important as your going to cast RC and then use the magery for travel and some additional healing. You could really drop the mage part altogether for a t-mapper.
     
  7. donjn

    donjn Journeyman
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    Yes but what about Tele and Invis? And having to depend on charged Runebooks for travel seems like a pain to me.

    If I keep Meditation I wont need Focus, then I can have Inbuing and then immediately unravel the treasure!

    Hmm, maybe I had the answer all along...Whatcha think?
     
  8. LordDrago

    LordDrago Certifiable
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    You still need to be at a soulforge to unravel, and to unravel well, you want ot be at 120 and be at the queens forge.

    I have 120/120 mysticism/focus, and the RC really rocks (no pun intended).

    you might want to try a mystic thrower for more fun.
     
  9. Mirt

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    Imbuing is hard to train but it is viable. Also you can drop eval and use other things for damage if you go the bard route. Its a good route and your right if your willing to work up the imbuing that would work.
     
  10. donjn

    donjn Journeyman
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    Think I'm gonna go this route on my Treasure Hunter

    Mining
    Cartography
    Lockpicking
    Mysticism
    Magery
    Meditation
    Imbuing

    Just hope I am not mana starved but Meditation will help.
     
  11. goldenpower

    goldenpower Guest

    Imbuing is for crafting only. it's stupid to have on any type of PvP or PvM combat character.
     
  12. Mirt

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    Well if you go with focus instead that will help your mana regen.
     
  13. donjn

    donjn Journeyman
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    Yes I am going to swap out Imbuing for Focus. I will put Imbuing on my crafter. Also I will decode all my maps and then stone Cart for Eval Int when I go into battle.

    Thanks for the help guys..
     
  14. Mirt

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    Your welcome you will find that the eval helps.