1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Battleship/factions

Discussion in 'UHall' started by Doubleplay, Nov 30, 2012.

  1. Doubleplay

    Doubleplay Lore Keeper
    Stratics Veteran

    Joined:
    Mar 3, 2007
    Messages:
    754
    Likes Received:
    150
    My disclaimer is that I know nothing other than what I have read here about factions. So I am familiar with the issues as stated.

    My young grandson stayed at my house over thanksgiving. I loaded up a battleship program on the old computer, and we had a ball. One scenario was that you could pick 5 ships from those available to fight against your opponent (who was making his own choices). You could pick from battleship, pt boat, submarine, destroyer or carrier. You could have 5 carriers if you liked. The key was that each of the ships had unique offensive and defensive capabilities. It became apparent real quick that you needed both luck and skill to balance your offense and defense to win.

    It struck me, what if factions operated in this way? Perhaps there could be 5 to 10 decked out gear sets that could be used by a player. He could choose which set to play with for a specified time. You could have a Wrestling get up (maxed out), a mage set up, a dexxer set up and on and on. The players, perhaps could design the sets to be available with the devs. In my mind, the strategy would still recognize player skill (that is how effective they are with a particular set up) and the distribution of the various set ups across the group.

    If you flame me, if you call me an idiot, please read my first sentence. I only submit this because as a "trammie", I could see myself trying out such a system, where as things stand now, I don't.
     
    Mentiras likes this.
  2. kelmo

    kelmo Old and in the way
    Professional Stratics Veteran Alumni Dread Lord

    Joined:
    May 12, 2008
    Messages:
    17,380
    Likes Received:
    4,701
    Actually, this is kid of interesting.
     
  3. CovenantX

    CovenantX Babbling Loonie
    Stratics Veteran

    Joined:
    Sep 9, 2009
    Messages:
    2,790
    Likes Received:
    1,424
    Maybe that's what the battle-ground shard is going to be =D
     
  4. Widow Maker

    Widow Maker Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,391
    Likes Received:
    42
    Not a bad concept at all.. pretty easy to code as well.
     
  5. LordDrago

    LordDrago Certifiable
    Stratics Veteran

    Joined:
    Jun 26, 2004
    Messages:
    1,500
    Likes Received:
    393
    hmmmmm...if they don't want it to be shard wide, might be an interesting concept for arenas.....
    certain sets available based upon rules selected by both parties to the fight, and nothing gets to leave the arena...

    Sets could range from simple GM sets up to maxed out suits geared to particular templates.