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[General] Benefits of a non-Gargoyle crafter

Discussion in 'UO Craftsman' started by covert, Feb 6, 2011.

  1. covert

    covert Journeyman
    Stratics Veteran

    Jan 15, 2009
    Likes Received:
    Are there any? I know gathering is a different story, but I can't find any reason to be anything but a gargoyle for strictly crafting.
  2. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Jun 4, 2008
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    The only reason to have a "non" Gargoyle Imbuer, is for training the skill. Once you hit 120, eat the race change token or soulstone the 120 skill to a Gargoyle char.

    Or if your Imbuer is really just for unravelling loot into MR and EE ingredients, human, elf or orc is fine:) To do the High End imbuing with the least amount of loss and to increase your chances of unravelling to Relic Fragments, Gargoyle and Queens Forge are needed.

    After all, Imbuing is a part of the Gargoyle-centric SA expansion. I am surprised that human characters were even allowed to learn Imbuing and/or Mysticism.
  3. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
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    I can't think of a reason for a crafter to be a gargoyle, if not an imbuer.

    To get the most skill points out of a carpenter, it would need to be Elven (to allow the use of the Song woven mantle, to save 10 skill points). An elven carpenter can make musical instruments by getting all 45 points in music from craftable equipment and a talisman; humans require the same (minus the mantle) plus 5 real points, or the Bard version of the Mark of Travesty.

    To be a tailor and/or smith, one is best human for the heavier carrying capacity without being overweight (important for crafting, as well as turning in BODs and hauling the rewards back home).

    Gargoyles can't use mining gloves, and 101.1 or higher mining is ESSENTIAL for maximum ingot return from recycling crafted smith items. After all, ingots are a lot harder to get than residue and essence, which is all you'd get from unraveling failures instead of smelting them back to reuse.

    Gargoyles shouldn't even have the option of having the Bowcrafting skill, and again the weight allowance of a human is more useful for doing quest runs trying to get runic fletching tools from Heartwood.
  4. Risso

    Risso Babbling Loonie
    Stratics Veteran

    May 15, 2008
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    You get to wear nicer clothes? :dunce: