1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

best way to make bow

Discussion in 'UO Craftsman' started by Lorddog, Jul 28, 2010.

  1. Lorddog

    Lorddog Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Oct 25, 2004
    Messages:
    3,115
    Likes Received:
    298
    my friend wants me to imbue a bow for him
    scnp
    balanced
    lightning 50%
    ssi 30%-40%

    what is the best way to go about this? (i have all the skills - gargoyle too)

    i am supposing maybe craft it with runic for a scnp balanced starter
    then enhance ash
    then pof
    then imbue the rest

    so my questions are
    1) after enhancement doesnt whatever was added to bow add to the weight of the bow on imbuing?
    would for the highest possible bow be to make 5-6 of them and then enhance at the end to get 1-2 final bows?

    2) if I have a balanced fc +1 starter then add spell channeling then it auto makes it scnp balanced? or does would any value on fc matter when imbuing spell channeling?

    3) if there any difference between 10% enhanced ash or created with ash?

    4) if i initally enhance with ash 10% ssi and then imbue will it allow me to go to 40% now instead of 30%?

    Lorddog
     
  2. Kellgory

    Kellgory Certifiable
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,639
    Likes Received:
    1
    If you enhance with ash before finishing imbuing, then the ash lower requirements will count as a mod, but if you still wanted to do it that way and still have 40 SSI, then it would be best to POF, imbue 30 SSI, then enhance with ash.

    I don't know if a runic crafted bow that has SC with no neg would count as having two properties or one since I know that if you imbue SC it automatically puts the -1. I guess you can always go to the test shard and make a bunch of bows using ash kits until you get a SC no neg bow and see how many properties it has when you go to imbue it.

    Either way, I would try for making a SCNP bow first since that would save you two imbues (SC and FC), but the odds of getting a bow with those mods are pretty low so most likely your going to get a SC -1 or balanced bow to start off. I would POF before enhancing and then imbue. You will get a bow with the following mods:

    Balanced
    SC
    FC 1 to offset the negative
    30 SSI
    DI

    You can then enhance with ash if you want 40 SSI. If you started with a ash bow, you can only imbue SSI to 30.
     
  3. Gelf

    Gelf Guest

    lets see

    SC-1= 100%
    FC 1= 140%
    Balanced= 150%
    50% hit lightening= 140%
    30%SSI= 110% or 20%SSI= 72%

    max. possible for a non ex. bow = 450%

    since you can't use a ex. bow and imbue 5 properties(due to damage increase mod), and runics only give a 4 mod max, i'd say its your friend will probally need to be lowering his wishlist abit.

    the only way i know of getting those kinda mods on a bow is to use a heartwood kit, bow recipe,and ash. that and hope you get alot of lucky rolls.(note the mystical shortbow and lightweight shortbow recipes are the only ones i know of where this would be possible)
     
  4. weins201

    weins201 Certifiable
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,686
    Likes Received:
    266
    Your mods are 5 Mods

    what you want?

    1 and 2 = scnp
    3 = balanced
    4 = lightning 50%
    5 = ssi 30%-40%

    Now if you make an exceptiona bow you have DMI of 40 and thats on MOD

    Heres one i made
    ML 15
    Demon
    HCI 25
    SSI 40
    DMI 40
    LR 20

    now the bow was made with 40 DMI and 10 SSI and 20 LR are from enhancing with ASH The 4 mods added were ML Demon HCI 30 SSI

    I made 5 bows and got luckt and enhanced bow number 2 and 4 breaking 1 and 3 and number 5 i never botherd to enhance and gave away to a freind.

    SOOOO
    40 DMI
    SC -1
    Balance
    Lightning 50
    SSI 30

    I would not worry about the -1 FC and just make it up with jewelry or other items.

    If you really want the 40 SSI i would make 5 of them and hope to get lucky enhancing.

    If you are on ATL ill be happy to make them if you bring all the imbuing ingredients. Ill make the base and enhance for you. If you make 5 and break 1 - 4 i would just settle with the 30SSI

    Good luck
     
  5. TrackStar

    TrackStar Guest

    So are you guys saying to make the bow with regular wood using a runic kit, then imbue it and use PoF on it and then last enhance it with heartwood?
     
  6. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Jul 16, 2003
    Messages:
    8,457
    Likes Received:
    582
    No, mostly they're saying it can't be done.

    You only hope would be to make one of the recipe shortbow types (mystical shortbow or lightweight shortbow, which would give you one of the properties automatically).

    It would have to be made OUT OF ASH, with a HEARTWOOD RUNIC. And you'd have to have insanely good luck to come close to the desired properties.

    It will NOT be imbuable, and nothing even close can be made via imbuing.
     
  7. TrackStar

    TrackStar Guest

    ahh ok thanks.
     
  8. [JD]

    [JD] Guest

    the way i see it..

    exceptional bow, 500 weight:

    DI (drop to 1 if you need to)
    sc -1
    balance
    ssi 30

    pof and imbue above.
    then he has 2 choices. either make the FC 1 up elsewhere in his suit and add hit lightning, or be a mystic hybrid and use the enchant spell to get hit lightning and imbue fc1.
    finally enhance ash and cry when it breaks. ;)

    if the weights the guy listed a few post above are correct he's asking for too much to use a non exceptional bow.
     
  9. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Jul 16, 2003
    Messages:
    8,457
    Likes Received:
    582
    Frankly, why does he even need SC-NP?

    non-SC Hand-held weapons don't interfere with passive meditation at all (SC is NOT the same as Mage Armor), and drop out of hand when you actively med (during which you can't use the weapon, anyway). Bows can't be used to parry, AFAIK, either, and few archers have Parry as a skill, anyway.

    He could save 200 points (times whatever modifiers) just to forgo the SC no penalty altogether, and make an in-game macro with UOA (classic client) or in the Enhanced client to arm the weapon, whenever he had to actively med.
     
  10. ZidjiN

    ZidjiN Babbling Loonie
    Stratics Veteran

    Joined:
    May 18, 2006
    Messages:
    2,307
    Likes Received:
    53
    Maybe because hes got magery on the template... just saying.
     
  11. [JD]

    [JD] Guest

    or mystic melee hybrid. which he may not want anyway due to tc patch 69 changes
     
  12. Lefty

    Lefty Lore Keeper
    Stratics Veteran

    Joined:
    May 17, 2008
    Messages:
    894
    Likes Received:
    67
    If you drop your weapon and do not have Wrestling or Anat + Eval your Defense is 0 and most likely take auto hits.
     
  13. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Jul 16, 2003
    Messages:
    8,457
    Likes Received:
    582
    I didn't think bows counted for defense like that, except in melee.

    Besides, if someone's attacking you, you AREN'T going to be actively medding, anymore (you'll either be moving out of range, especially with a melee attacker, or getting hit) in which case the point of SC is moot. An "arm weapon" macro would be started and finished by anyone at their keyboard right after they are first attacked, so the "auto hit" will be present whether or not you have a weapon armed, and the idea of actively medding is long gone at that point.

    Unless you're playing a hybrid template where you auto-disarm with a non-SC weapon (and therefore NEED SC, with or without penalty), it's a non-starter.

    Worrying about SC solely for the "active med" aspect is like worrying about the placement of the deck chairs on the Titanic, when the water's already up to the Boat Deck (not only is the ship irretrievably sinking, the decks with the chairs are already underwater).