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Beta needs more Fel testers...

Discussion in 'UHall' started by Shinobi, Sep 30, 2010.

  1. Shinobi

    Shinobi Guest

    Anyone on the beta recently has probably heard me in the chat complaining about the lack of Fel testers. Don't get me wrong, the beta is great and has exceeded my expectations, but we need Fel players.

    My laptop is officially crapped-out, so i'm going to be on the beta until the release. I need some thieves/pirates to roll with during the beta. There's a few plans i have that i'd like to try out in action. However, even if i can get a few pirate crews together, i still won't have anyone to test my tactics on.

    So, i'm asking for all Fel players possible to download the beta and start up some serious ship-to-ship PvP.

    P.S. If you get on and no one in the beta is in General chat, switch over to Help chat. It automatically starts you out in Help, and people are lazy, so most beta players are in the Help channel.
     
  2. Dryzzid of Atlantic

    Dryzzid of Atlantic Journeyman
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    I'll check it out. Anything that would interest a thief?
     
  3. Sevin0oo0

    Sevin0oo0 Guest

    i thinks most players don't like Fel. Are you surprised? There's only so far they can go to force people to go there. I'd go there if if they pay me [email protected] Good luck w/ that.
    Thanks for helping to point out all their mistakes (and adjustments needed), I'm sure it gets frustrating at times
     
  4. Beastmaster

    Beastmaster Guest

    All the Fellies are too busy whining on here about a classic shard or stealing in Trammel.
     
  5. Viquire

    Viquire Crazed Zealot
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    Shinobi,

    How many people, real players, do you think it would take to adequately man a boat? I'll see what I can dig up.
     
  6. Ls Jax Ls

    Ls Jax Ls Visitor

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    Why would you need fel testers when the booster adds absolutely nothing to fel?
     
  7. Does something run differently in Fel then other shards?
     
  8. Cetric

    Cetric Grand Inquisitor
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    Beta pvp concerns are rarely heard. Won't bother.
     
  9. Mervyn

    Mervyn Certifiable
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    I am not going to test the beta because the beta does not add any changes to pvp, ok they did something with boats, i use a boat to get to terra sanctum, that's it.
     
  10. Sevin0oo0

    Sevin0oo0 Guest

    I thought there was going to be boat to boat pvp combat in fel?
    sorry, maybe I misunderstood
     
  11. Mervyn

    Mervyn Certifiable
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    Yeah, but only if you choose to, i don't think there are new champs in the middle of the sea that my guild have to control.

    If people want to go out on an RP trip in fel seas, i'm not going to bother hunting them down.
     
  12. copycon

    copycon Guest

    No, I'm not surprised either.

    I'm also not surprised that the mentality of today's UO player revolves around getting more gold for ultimately no reason.
     
  13. Tina Small

    Tina Small Stratics Legend
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    Below are a few things I can think of that should be tested. Apologies in advance if anything on here is already under discussion or has been tested or tweaked already. Haven't kept up with the comments in the beta testing forum.

    Does ship-to-ship combat and hostile boarding of boats work as intended?

    Does the need to push through characters, NPCs (e.g., the tillerman), and animals in Fel cause any problems?

    Can you use the new boats (big ones and row boats) to transport sigils?

    Can you remain hidden while using mouse controls to move your boat (versus having to be visible to utter spoken boat commands)? (Maybe this is already available in the EC with boat movement "actions.") If yes, is this a good idea?

    Special issues for Siege that I think at least one person already pointed out (e.g., how do you get to your boat if you can't get close to land, can't use recall or SJ on a boat key because it's Siege, and gate command that does work on Siege doesn't work on boat keys).

    Is it time to revise the rule that prevents you from self-rezzing with Sacrifice on a boat?

    Are boat deeds and dry docked boats blessed or stealable? Are the items you received to complete a quest blessed? Are they reasonably sized for carrying around while you have an incomplete quest? Are any of them exploitable for PvP or faction use?

    How secure are the holds of the new boats? Do rowboats have holds? Has anything changed with regard to the security of holds of old-style boats?

    When using cannons to kill faction characters, whose faction status determines whether or not the killing shot from a cannon causes temporary skill loss--the ship owner or the character that fired the cannon? Does it matter if the cannon was loaded by one character but fired by a different character?
     
  14. Mervyn

    Mervyn Certifiable
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    I guess i should really test it, but the devs haven't fixed the pvp concerns from the last beta test.

    I'm opting out of the testing for protest reasons.
     
  15. Tina Small

    Tina Small Stratics Legend
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    One other thought: Make sure that the faction monster alignment rules don't affect any of the new monsters that come with the booster pack. Also, make sure Siege's special Evil/Hero rules in factions don't unwittingly give anyone any special advantages.
     
  16. [JD]

    [JD] Guest

    PVP on a boat would be fun

    How would it differ from existing pvp?
     
  17. Tina Small

    Tina Small Stratics Legend
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    Also, does ship tracking work correctly in Fel? The booster notes say it doesn't work for some types of boats... And if you are tracking ships, do you really get to see up to five different arrows? Also, can you still use the regular Tracking skill to track characters/NPCs/animals while you are tracking ships?
     
  18. ohmyGED

    ohmyGED Visitor

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    Where the hell did you come from?
     
  19. Shinobi

    Shinobi Guest

    Ok i'm going to have to quote basically everyone to answer all these questions:

    Lol, long time no see oblivion. I was quitting, then heard of the pirate booster. I've been asking for a pirate expansion since i started UO, so i had to come back.

    Plenty. There are reasons for Fel players to be busy on the seas. Scallis seems to be the same as a Yellow Crystal, as far as summoning goes. Not sure what summons him, but the fact is a player can summon him anywhere they choose in the water. Any smart player will want to summon him in open ocean, so that ships can get in and use their cannons. Taking him head on from a dock seems to be suicide in comparison. I'm not sure about the other spawn, but it's another reason players will be adding traffic to the seas.

    A thief-run fleet of ships can work together to track down, disable, and board player ships. When damaged enough, any ship can be boarded with or without permission from the player. After boarding, the more cut-throat thieves can get to killing, while others can steal from backpacks and loot the hold. I've already tested it, there's no worry of turning red as a thief attacking another boat. Unless you FLAG the player, cannons you fire will only damage the boat, not the enemy player. This allows thieves to disable ships, and board them without worry of splash damage turning you red. Plus, we won't be thieves anymore, we'll be pirates, lol.

    It depends on the boat being used. I'd like to eventually have a group of thieves/pirates running at least one of each ship as a fleet at all times. The tokuno ship has less cannons, but is significantly faster. It also seems to be the only ship that can use tracking, which makes sense. The other two are larger and have two more cannons.

    As far as an amount, that all depends. At the very least, i'd say for a tokuno ship you'd need 6 players, 8 for the other two ships. One player to steer the ship (if you wish, you can also set the NPC pilot of the boat to steer by voice-command, like the old boats...this does not change how smooth the boat runs on the water, it works just the same), the others to man at least one player per cannon. Cannons have several steps until they can be fired, and supposedly the more players per cannon the quicker it moves, although i've yet to be able to test this.

    It adds a new form of PvP, ship-to-ship combat.

    The ship-to-ship combat needs to be put into action. It seems that practically everyone on the beta loves to stay in tram and not fight real players in boats. It needs to be tested just like everything else, not to mention we can get a head start on techniques for ship combat.

    Question 1: Yes.

    Question 2: It doesn't seem to change anything, we're used to it now.

    Question 3: Not sure, needs to be tested.

    Question 4: Yes, to an extent. If you start the ship moving, then hide and continue moving in the same direction, yes you stay hidden. However, it seems that if you are hiding, then change direction in your ship, it reveals you. Is this a good idea? Yes, considering i could ride on the old ships while hidden. There's no reason they should change this.

    Question 5: There's no need to worry about recalling off of ship keys anymore. Ship keys do not exist in this booster. The second you place a ship in the water, you are given 2 runes. One goes in your hold, another in your bank (it's placed in your backpack if the bank is full). These runes work just like any other rune, and will recall you directly onto the deck of your ship. However, if another player doesn't have permission to board your ship (i'm not sure how to grant permission) then it won't let them recall onto your boat. I haven't tested gating onto ships, so that should be checked out.

    Question 6: Not sure.

    Question 7: I'll just answer the first portion of this. Ship deeds are stealable, but the moment they're placed in the water they become a blessed ship in your backpack. Rowboats, however, remain in your backpack in deed form constantly, and if uninsured, can be stolen at any time. Also, there seems to be no way of dry docking someone else's ship, so you can leave your boat anywhere at anytime without worries of it being stolen.

    Question 8: Holds can be looted by anyone, but without permission to board your ship, and without your ship being damaged to the point of free boarding, no one can hop on and loot the hold.

    Question 9: No clue, needs testing.

    Yes it works amazingly. It seems only tokuno ships can track, but that's fitting. You do see multiple arrows, however there's no way to tell the difference between an arrow pointing at an NPC ship and a player ship. I haven't tried real tracking at the same time as ship tracking yet, but i'm sure it gets real confusing.


    I hope i answered everything you guys were wondering about. Now, download the beta and get on.
     
  20. puni666

    puni666 Slightly Crazed
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    Lol are concerns aren't heard with the game that exists already. Wtf would they care about that in beta for?

    I can see the new combo already . Spell Plague, Cannon, Yumi Double shot.
     
  21. weins201

    weins201 Certifiable
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    Yes things need to be tested BUT

    :sad3: Is there any real reason to go on a boat in Fel, not unless the champ spawns in fel will give off powerscrolls like other champs, but sadley these will just get camped (on Atl) buy the zergs and wont really be worth it. Unless they make it so most of the special fish can only be caught in fel or fel specific champs there will be no reason for people to boat in fel and they won't. Soo testing is sadley not going to get its fair shake :sad3:
     
  22. Macrophage

    Macrophage Journeyman
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    Exactly this... Development ressources spent on a paying so called expansion and paid by our current subscriptions...
     
  23. Sturdy

    Sturdy Guest


    What is up with you? The reason to go on a boat in Fel is because it is fun. You get that people who pvp do it because its fun? If its not your thing stay away. Your sub money isnt any better than anyone elses so put a sock in that garbage. Also if your not interested in beta testing...dont.
    Dont want to buy the expansion? Thats right, then dont.

    Also I gotta say if the game ticks you off so much that you need to crap on people who are volunteering their time to help improve it, cancel. Spend the money on meds or something.

    Fishing in tram: Zzzzzzzzzzzzzzzzzzzzzzzbootzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzfish!ZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzbootZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzetc.

    Fishing is the one skill that I actually lost consciousness training.

    :gee:
     
  24. the 4th man

    the 4th man Lore Master
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    Saddly, the majority of fel. players are deadbeats intrested in getting scrolls to sell.

    They lack imagination, and playing for the fun of it. If there's nothing in it for them, why bother. Typical of todays society.

    sad.
     
  25. Snakeman

    Snakeman UO Forum Moderator
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    Shinobi ya forgot to tell them there was free ammo & cookies at the Yew Gate :lol:
     
  26. puni666

    puni666 Slightly Crazed
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    No this statement is what's typical of today's society. Ignorant and uninformed.
     
  27. JC the Builder

    JC the Builder Crazed Zealot
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    I attempted to get some interest in testing out boat PVP by having an event this weekend. But a lot of people feel scorned from bad PVP design decisions, a lack of focus on PVP issues and being teased with PVP updates that never come. While it was great to finally see some focus on Factions earlier this year, it was just a huge punch to the gut to have it sidelined for the 100th time.
     
  28. Macrophage

    Macrophage Journeyman
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    I never "crapped on people who are volunteering their time to help blabla", I crapped on the managers of this game. I doubt they re volunteering...
    I crap on a company who farms us as much as they can, and probably thinking, let s farm them as long as it lasts.

    Every serious company would first fix his game before releasing an expansion, use payed Q&A bug testers instead of their paying customers to test their expansions and release what is close to EM event quality for free.

    Our paid subscriptions go to the developers, and instead of fixing bugs and balances, they develop a new expansion that they will later sell to us. Only reason people accept this "scam" is that they are completely addicted, but not as much as EA thinks, and wantspeople to be which ends up with the game slowly dieing...
     
  29. Shinobi

    Shinobi Guest

    Ok, before this thread turns into another Thieving in Trammel fiasco (which i'm sad to say even i have lost interest in reading, and it needs to be locked already), i'm wondering who plans on playing the beta in fel? Just please reply with a "me" or "here", haha. Also, if you have a typical time of day you play, mention that as well please.
     
  30. Ls Jax Ls

    Ls Jax Ls Visitor

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    Hmmm...if you haven't noticed the only thing you can do in tram is obtain more pixels to store in your pixel house. Competition drives fel players, pixels drive tram.
     
  31. cdavbar

    cdavbar Lore Master
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    You use fabeled fishing nets to summon scalis. There is a never ending spawn of them by the banker on the docks. When you toss the white net it has a "chance" of spawning scalis if it doesnt spawn scalis then you still have a chance to spawn leviathon etc.