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BlizzCon: Class Panel

Discussion in 'WoW Stratics Announcements' started by WoWNews, Oct 10, 2008.

  1. WoWNews

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    Class Panel



    DK Talent Trees: Blood (Melee/Healing),
    Frost (Burst/Control), Unholy (Disease/Minions)



    Hunter:


    • Pet overhaul: talent trees,
      training, stable slots

    • Clean up shot rotations

    • Disengage

    • Freezing Shot

    Priest:


    • Let Shadow do dps

    • Let Discipline heal a raid, make
      disc viable for raiding

    • Mind Sear; no racials

    Mage


    • Frostfire Bolt

    • Mirror Image

    • 3 (or 4?) DPS Specs

    Druid


    • Balance: real CC and DPS, no more
      Oomkin

    • Resto: Nourish (flash heal) and
      Wild Growth (AE)

    • Feral: cat or bear or hybrid

    • Out of combat res

    Shaman


    • Totem consolidation

    • Lava burst, Riptide

    • Hex

    Rogue


    • AE: Fan of Knives

    • Valid Sap Targets

    • Return of poisons

    • Return of the dagger

    Warrior


    • Protection: more toys, fewer
      mitigation stats

    • Arms: Overpower, Bladestorm,
      Sudden Death

    • Fury: Titan's Grip

    Warlock


    • Pet diversity

    • More interesting rotations

    • Demonic Circle

    • Metamorphosis

    Paladin


    • Seal and Judgement overhaul

    • Protection: needs to care about
      tank gear

    • Holy: needs heals for movement and
      group

    • Retribution: needs dps, mana and
      got replenishment

    30 specs but 25 raid spots


    • More viable specs and death
      knights, but no room

    Buffs felt out of control


    • Complex, inconsistent, stacking
      problems

    • Curse of Shadows – GG Mages

    • Bloodlust Rotations

    • Jimmy can't come -> No WF - >
      Cancel the raid

    Buff and Debuff overhaul


    • Most buffs affect the entire raid

    • Multiple ways to get the same
      benefits

    • But no slacking

    • Plenty of room to bring who you
      want

    • Bring the player, not the class

    • Everyone buffs, everyone does DPS!

    • Downplay consumables

      • Potion cooldown, gg drums

    • Gear and skill >> Buffs and
      Pots

    • Just bring good players

    • More Shared Gear

      • eg, spell power, healers might
        not need second gear sets

    • Four main tank classes

      • Overlap niches

      • Healing and coordination >>
        threat

    • Dual specs are coming – MORE
      FLEXIBILITY, not a whole lot of running back into town can switch
      specs in a raid

    Q&A

    Some dual gear utilities may come into
    the UI.

    Affliction will be coming back into
    raiding.

    Infernals/doomguards, want to get rid
    of randomness of holding onto it, you get it for a duration and you
    have it for that time.

    Trying to repurpose pets systems.

    More bosses to be affected by poisons,
    don't feel compled to use WF over poisons.

    Mage is more damage avoidance class
    rather than recovering from damage.

    Enhance Shaman, possibly removing WF
    cooldown; as long as they can get people to use FT on the OH





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