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Brewing speculation?

Discussion in 'UO Botany and Nutrition' started by kelmo, Apr 13, 2011.

  1. kelmo

    kelmo Old and in the way
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    Any thoughts? Cooking, taste ID, alchemy? Plants and resources? I am gonna start training a character on Siege in anticipation.
     
  2. soulstoner

    soulstoner Guest

    • I'm thinking ... grow hops --- lots & lots of hops :pint: hehe
    • where to get the barley & malt ......??????
    • maybe mining some sand for special pint bottles
    • gonna need a big vat

      taste ID could actually be fun
    fun speculation

    Happy Springtime Kelmo :)
     
  3. kelmo

    kelmo Old and in the way
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    :heart:
     
  4. TullyMars

    TullyMars Sage
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    First they (the devs) have to figure out how to let you above 75.0 skill through normal methods.
    Right now without the satyr trick or SoT's, you cannot gain past this level as everything is, according to the crystal ball of knowledge, "too easy" to even attempt a skill gain check.

    *heads off to the twisted weald to GM Taste ID post-haste*
     
  5. Cailleach

    Cailleach Certifiable
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  6. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    I have added taste ID to my cook/alchemist. As for plants,I am collecting hops and sugarcane seed. Hopefully we will be able to make rum,hence the sugar.
     
  7. T-Hunt

    T-Hunt Sage
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    Brewing seems to be like alchemy.
    So all you can do with this is make booze? with your name on it or a name you pick to call it?

    If so its a waste of time on the devs part, use your time to fix other things.
    I see this new thing lasting maybe a few weeks tops , before people get borred and shelve it along with pirate hunting..

    Now if they added alchemy and brewing together some way. that may be different.

    Make it so your potions last longer or are stronger with brewing uo potions.
    Or adding a certain drink you made to a potion gives you a upgrade.

    Dont just add brewing so you can see your name on a bottle, sorry but thats just lame ass lazyness on devs part , trying to get player to stay in UO.

    The devs should come to the forums and ask players what they like to see, not take some wild ass guess and wonder wtf after when players ***** about something they add.

    Well thats my two cents for now..just hope it turns out to be beter then what there saying..
     
  8. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    "The devs should come to the forums and ask players what they like to see, not take some wild ass guess and wonder wtf after when players ***** about something they add."


    We have been asking for player brewing for years and years. I,for one,am on the edge of my seat awaiting the time I can do my own UO brewing. I,and many others,want this.So much so that I have turned my plot into a sugarcane and hops field.

    Are you one of the ones that insist that if an addition isn't PvP-centric,that should not be introduced into the game?
     
  9. aoLOLita

    aoLOLita Sage
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    Looking forward to Distillery:)

    What has me wondering is what and from who/where the stealable item will come from?
     
  10. Cailleach

    Cailleach Certifiable
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    I'm really hoping this isn't going to end up like the academical books, where only a few can get it, and the rest of us gotta wait til certain 'users' have their fill. Something more like monster stealing would be far, far better.
     
  11. soulstoner

    soulstoner Guest

    Interesting points,


    You did invoke concern regarding the brewed product kewelness &/or usefulness as I painfully reflect back to choclatiering
    Your idea of opening up a suggestion thread at one stop shop for short period on a given topic is good - it'd take an elevated effort of moderating I'm sure to keep it meaningful. That would be the most streamlined method to sincerely solicit ideas on a open floor approach. For many folks out 'there' the official feedback spot is located on the uohearald site [http://www.uoherald.com/feedback]- - - It'd haftah have a menu option for [ideas - Suggestions] or something to sift rants out though.

    *muse* Open feed back like an IBM style or TQM based management is a philosophy that exists or does not - merely asking with no intent to utilize is just a waste of everyone's time. It takes a dedicated pool of resources that - without a true hearted philosophy of end user input, will not be available.

    Good notion involving the alchemy.

    We still dig pirate hunting (w/ Ventrilo & couple adult pops) - but the miners need a break from sp mining every so often so that keeps it in check which was good design edit from feedback it seems.

    The brewing news & speculation from hints has launched renewed effort of working thieving up s'more - in competition style with buddy.:thumbsup:

    hAPPY dAY !
     
  12. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    I am disappointed that sacks of sugar will not be used in the making of any rums. Otherwise,I am happy with the way the distillery system has been set up.

    *Stows away 300 sacks of sugar*
     
  13. old gypsy

    old gypsy Grand Poobah
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    Has anyone discovered whether or not it matters what a character's skills are when brewing? Does it help to have a GM Chef, and does skill in Taste ID have any affect? (I have a GM Chef, but no skill in Taste ID).

    Also, if choosing the option to mark the finished product, does that over-ride the mark of the character who originally made the kegs (if different from the character doing the brewing)?

    Any feedback would be very welcome. :)
    ________________________________

    Never mind... I found the answers after making my first batches. Brewing is cool. :)
     
  14. Tuchman

    Tuchman Guest

    Just asking I bought two of the upgrades to get raised beds and stills, my acount shows that I have pruchased but does not show as enabled.
     
  15. old gypsy

    old gypsy Grand Poobah
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  16. Tuchman

    Tuchman Guest

    Got it fixed just needed to make a phone call