1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Bring back Weapon Special Toggling while pre-casting...

Discussion in 'UHall' started by Arcades, May 15, 2010.

  1. Arcades

    Arcades Sage
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    551
    Likes Received:
    94
    This change alone castrated all the hybrid templates that made UO so unique and IMO set it apart from all other stringent "class" based games. If I remember correctly, this was removed b/c the combined power of an uncapped Weapon Spec and the uncapped SDI damage that people were doing before everything was nerfed to oblivion. Now we have a bit more balance to this game, can we please restore this toggling ability to allow for hybrid templates to be more viable now?

    Anyone else agree?
     
  2. I think spell channeling weapons should act as they currently do with special moves...

    But non spell channeling weapons should allow a:

    Pre-cast,

    Equip,

    Choose Special,

    Hit,

    Cast the pre-cast/Weapon Drops to backpack.

    This will allow for high damage combos while avoiding gimp insta-kills.
     
  3. Death Adder

    Death Adder Guest

    Personally, I didn't like that change but switched up to GE potions instead of spells. You can still use special moves with a GE target cursor up (and also cast certain spells that don't create a target cursor e.g. Wither, though obviously you can't do all 3 at the same time as the special would toggle off when you cast the Wither).
     
  4. Stupid Miner

    Stupid Miner Guest

    Hm, seems like a good idea. So casting skills that don't require SC would be able to use specials while casting, but Magery and Mysticism would be a bit more restricted.