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Discussion in 'UO Europa' started by THP, Jul 10, 2008.
Were is then ??
Suposed to be outside the jewelers at the bank?? is he stealthing then???
as far as I know we're still waiting for phase 3 to go live, unless I missed the announcement?
Well i Just uploaded the latest patch when i logged in 10 minutes ago???
Seems the latest patch 54 went titsup!!!
So get ready!!! My bulging store 1818 is bursting at the seams ready to dump in that new Bufford npc!!!
The thing you downloaded was a client patch, the next phase of Spring Cleaning won't go live untill the server publish.
Which by the looks of it is due any moment?!!
err no....it was p54 which went tits up like i said....
anyways it makes no dif...
Orff to see bufford right now!!!!- Eat those corrupted trees,crystals and musherooms you son of a gun!! eat em!! eat em all!!! mauahhahahaaaaaa......
Regardless of wether or not you understand the difference between a server and a client, you should at least see Leto is right by using some logic.
You patch your CLIENT: nothing happens
They patch the SERVER (which made the SERVERS go down half a day): the magic Bufford appears.
So... you still saying the "client update" went "tits up" and you are right?
As you said in your previous post, it doesn't matter. But if it doesn't matter, why do you insist on being right when you're wrong eh?
@THP: Why do I even bother with you..... I really should know better. Anyway, thanks for reminding me. I'm off!
@Leto and Alcelstis ...Why make a mountian out of another molehill???? Why ???...It went tits up!! Sorry but thats what i read on uo.com.
Publish 54 Is Live Robert Mull 10 Jul 2008 15:24:32Edit: 3:23 PM: Servers are back online now.
Edit: 12:36 PM: We are bringing the servers down at 12:50 PM EDT to update to Publish 54.
Edit: 11:22 AM: Publish 54 has not gone live yet. We are planning on pushing it live later today. Thanks for all your patience and keep checking back here for the latest info.
Arf none of your "quotes" have anything to do with the fact there's a difference between servers and clients which you seem to fail to understand!
The server is what handles the world, and mechanics, of UO.
The client is what allows you to access that world.
When you do something in the client, the data is sent to the server. The server then performs the bulk of the necessary calculations, and sends data back to the client. That data is then represented by the client.
A client patch, in effect, modifies the interpretation of the data sent by the server, in an intended manner. For example new graphics, or localisation strings, or adjustments to the interface of the client.
A server patch, or publish, modifies the "world" and its mechanics. A turn-in NPC, and its associated mechanics, is a server-side object (imagine what would happen if that was all worked out client-side).