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Building a Sampire......

Discussion in 'UO Warrior' started by popps, Dec 3, 2009.

  1. popps

    popps Always Present
    Stratics Veteran Stratics Legend

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    At least in theory, a best Sampire would probably have these skills, maxed out...

    120 swords/fencing/macing
    120 bushido
    120 tactics
    120 parry
    120 spell resist
    120 anatomy
    120 spirit speak
    120 necro
    120 chivalry


    Of course, since they total way over the CAP, a compromise need be found.

    Assuming that the ones that are a must to be maxed out are at least these 5 :

    120 swords/fencing/macing
    120 bushido
    120 tactics
    120 parry
    120 anatomy

    Of the other 4 what compromise could be best reached considering that skillwise another 120 points are available and in between ring and bracelet realistically another 120 points are obtainable ([15 x 4] x 2) ?
    That is, for a total of 240 more points.

    Are there wearable artifacts which help putting on more skill points among these ?

    spirit speak
    necro
    chivalry
    spell resist

    It seems the blanket is rather short, and pulling it towards some of these 4 skills leaves others uncovered......

    So how to allocate the 240 points at disposal plus whatever may be available from wearable artifacts ?

    Also, when using ring+bracelet all focused onto skills, other important modifiers are not used. Mods like Hit Chance Increase, Lower Defense and so on.

    For a more effective Sampire is it better to focus on skills, and the more the better, or limit skills in favour of attack/defense modifiers ?

    Bottom line is, where does the best template balancing in between skills and attack/defense modifiers lays ?
     
  2. Farsight

    Farsight Crazed Zealot
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    There are enough threads on the matter, including a sticky and several on the first page that your research time should be limited to mere minutes.

    I can't figure out from your post if you're trying to figure it out on your own or if you are just lazy and want a step by step guide to making a sampire.

    But to put it shortly, a sampire requires two things to be called a sampire:
    1: Bushido. It isn't a sampire without "Sam"
    2: 99 necromancy: This adds the "pire"

    After you have that, then you only need a weapons skill and parry maxed out to be able to survive.

    What you do with the rest of your skills is completely up to you.

    After you have read the sampire sticky and done a search on common sampire items, then perhaps you might want to come back with follow up questions.

    P.S. Anywhere you use the word "assume," your assumption is wrong.
     
  3. popps

    popps Always Present
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    As you correctly point out, there is a number of threads on the topic.

    Problem is, that even though they all discuss the Sampire, the suggested build ups can vary a great lot.

    Some rely more heavily on attack/defense modifiers, some on skills.

    That is, they can be quite confusing. From what I can get, the general approach is "what works best for you..." whatever that may mean.

    I hardly can find a build and mods set up that finds a general agreement to be the most effective. It seems all Sampires are relative and all roads lead to a Sampire whether relying more heavily on skills or on modifiers etc.

    This thread wanted to be an attempt at a more clear Sampire build that the general users of this particular template may agree upon as being the most effective Sampire build.

    If there is already one such thread I apologize, but I could not find it.
    The ones I could find seem to vary in schools of thought with some seeing one type of Sampire as better and some other seeing other types of Sampires as better.

    Perhaps there is no such thing as a most effective Sampire build ?

    Perhaps all of the various builds are all most effective ?

    That is unclear to me and so far I have been unable to find readings that may lead me to either conclusion.

    That is why I thought about this thread. An attempt at a final word on the most effective Sampire build, should this be possible.
     
  4. Farsight

    Farsight Crazed Zealot
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    Those questions are all answered in the sampire sticky on the top of the page.

    To sum up, there are two thoughts on the most effective sampire build. One relies heavily on skill gain items to fit healing into the template. This is effective in most situations and the template should never have to be changed.

    The other thought relies on a commonly agreed upon template which has the option of swapping skills to adapt for different situation. i.e. If you go to Doom, you could swap in resisting spells instead of anatomy. If you are fighting something which hits like a truck (Putrefier, Bone Demon, etc), then you could swap in spirit speak to take advantage of double leeching through vampire form and curse weapon.

    There are many other effective methods for running a sampire, but these two are the most commonly accepted "best" methods, as judged by a panel of frequent posters.

    As far as "whatever works best for you" goes, that's my answer to every single question I answer, specifically because what works best for me is VERY different than what works best for some of the other frequent advice givers on this forum. We can point someone in the right direction, but I don't much like spoon feeding templates and tactics advice to someone who hasn't even tried it out yet.
     
  5. Pazuzu

    Pazuzu Guest

    That's the thing with a super-flexible character building system like UO has. There's 100001 ways to do things, and you may find a way that works awesome for you but doesn't work at all for someone else. It's both at once annoying (because there's no "definitive" answer to most questions) and freekin' awesome (because you have near-infinite flexibility).

    :)
     
  6. If you can't figure out what works best for yourself, why would you expect anyone else to?

    As Farsight said, quit being so damn lazy and read the 1000000000000001 threads on the subject, do a little thinking for yourself, then if you have any specific questions on something you're having problems with, come back here and do more looking around before you make another thread.
     
  7. Lynk

    Lynk Grand Poobah
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    Read the sticky.
     
  8. Aibal

    Aibal Slightly Crazed
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    Read the sticky. Build a template. Try it. Modify as necessary. Otherwise, give me your account information and I'll do it for you. Thinking for oneself...priceless.
     
  9. pgcd

    pgcd Guest

    popps, I would like to point out that the WHOLE problem is that you have not, in fact, tried playing a sampire, and you're trying to figure out everything beforehand. Do not do this.
    Just go to TC1 and try building one (be prepared to spend quite a while crafting your armor, though) and then go and kill stuff. You'll see pretty soon what you need to change, and you should be able to read the gazillion topics on the subject with a lot more understanding. Perhaps, this approach might also help in reducing the amount of flames you seem to always generate =D