At least in theory, a best Sampire would probably have these skills, maxed out... 120 swords/fencing/macing 120 bushido 120 tactics 120 parry 120 spell resist 120 anatomy 120 spirit speak 120 necro 120 chivalry Of course, since they total way over the CAP, a compromise need be found. Assuming that the ones that are a must to be maxed out are at least these 5 : 120 swords/fencing/macing 120 bushido 120 tactics 120 parry 120 anatomy Of the other 4 what compromise could be best reached considering that skillwise another 120 points are available and in between ring and bracelet realistically another 120 points are obtainable ([15 x 4] x 2) ? That is, for a total of 240 more points. Are there wearable artifacts which help putting on more skill points among these ? spirit speak necro chivalry spell resist It seems the blanket is rather short, and pulling it towards some of these 4 skills leaves others uncovered...... So how to allocate the 240 points at disposal plus whatever may be available from wearable artifacts ? Also, when using ring+bracelet all focused onto skills, other important modifiers are not used. Mods like Hit Chance Increase, Lower Defense and so on. For a more effective Sampire is it better to focus on skills, and the more the better, or limit skills in favour of attack/defense modifiers ? Bottom line is, where does the best template balancing in between skills and attack/defense modifiers lays ?