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Burning Crusade - Hunter Talents

Discussion in 'WoW General Discussion' started by Guest, Oct 10, 2006.

  1. Guest

    Guest Guest

    Below you can find the Hunter Talents as they will be within the Burning Crusade expansion. The original announcement can be found here. Please be aware that these talents might still be subject to change.
     
  2. Guest

    Guest Guest

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    <font color=blue>Improved Aspect of the Hawk (1/5) </font color=blue>

    While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 8 seconds.


    <font color=blue>Improved Aspect of the Hawk (2/5) </font color=blue>

    While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 8 seconds.


    <font color=blue>Improved Aspect of the Hawk (3/5) </font color=blue>

    While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 8 seconds.


    <font color=blue>Improved Aspect of the Hawk (4/5) </font color=blue>

    While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 8 seconds.


    <font color=blue>Improved Aspect of the Hawk (5/5) </font color=blue>

    While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 8 seconds.


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    <font color=blue>Endurance Training (1/5) </font color=blue>

    Increases the Health of your pet by 2% and your total health by 1%.


    <font color=blue>Endurance Training (2/5) </font color=blue>

    Increases the Health of your pet by 4% and your total health by 2%.


    <font color=blue>Endurance Training (3/5) </font color=blue>

    Increases the Health of your pet by 6% and your total health by 3%.


    <font color=blue>Endurance Training (4/5) </font color=blue>

    Increases the Health of your pet by 8% and your total health by 4%.


    <font color=blue>Endurance Training (5/5) </font color=blue>

    Increases the Health of your pet by 10% and your total health by 5%.


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    <font color=blue>Focused Fire (1/2) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your Kill Command Ability is increased by 10%.


    <font color=blue>Focused Fire (2/2) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your Kill Command Ability is increased by 20%.


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    <font color=blue>Improved Aspect of the Monkey (1/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Dodge bonus of your Aspect of the Monkey by 2%.


    <font color=blue>Improved Aspect of the Monkey (2/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Dodge bonus of your Aspect of the Monkey by 4%.


    <font color=blue>Improved Aspect of the Monkey (3/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Dodge bonus of your Aspect of the Monkey by 6%.


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    <font color=blue>Thick Hide (1/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Armor rating of your pets by 7% and your armor contributions from items by 4%.


    <font color=blue>Thick Hide (2/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Armor rating of your pets by 14% and your armor contributions from items by 7%.


    <font color=blue>Thick Hide (3/3) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Increases the Armor rating of your pets by 20% and your armor contributions from items by 10%.


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    <font color=blue>Improved Revive Pet (1/2) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Revive Pet’s casting time is reduced by 3 seconds, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.


    <font color=blue>Improved Revive Pet (2/2) </font color=blue>
    (requires 5 points in Beast Mastery Talents)

    Revive Pet’s casting time is reduced by 6 seconds, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.


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    <font color=blue>Pathfinding (1/2) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%.


    <font color=blue>Pathfinding (2/2) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%.


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    <font color=blue>Bestial Swiftness (Rank 1/1) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the outdoor movement speed of your pets by 30%.


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    <font color=blue>Unleashed Fury (1/5) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the damage done by your pets by 4%.


    <font color=blue>Unleashed Fury (2/5) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the damage done by your pets by 8%.


    <font color=blue>Unleashed Fury (3/5) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the damage done by your pets by 12%.


    <font color=blue>Unleashed Fury (4/5) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the damage done by your pets by 16%.


    <font color=blue>Unleashed Fury (5/5) </font color=blue>
    (requires 10 points in Beast Mastery Talents)

    Increases the damage done by your pets by 20%.


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    <font color=blue>Improved Mend Pet (1/2) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.


    <font color=blue>Improved Mend Pet (2/2) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.


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    <font color=blue>Ferocity (1/5) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Increases the critical strike chance of your pets by 2%.


    <font color=blue>Ferocity (2/5) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Increases the critical strike chance of your pets by 4%.


    <font color=blue>Ferocity (3/5) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Increases the critical strike chance of your pets by 6%.


    <font color=blue>Ferocity (4/5) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Increases the critical strike chance of your pets by 8%.


    <font color=blue>Ferocity (5/5) </font color=blue>
    (requires 15 points in Beast Mastery Talents)

    Increases the critical strike chance of your pets by 10%.


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    <font color=blue>Spirit Bond (1/2) </font color=blue>
    (requires 20 points in Beast Mastery Talents)

    While your pet is active, you and your pet will regenerate 1% of total health every 10 seconds.


    <font color=blue>Spirit Bond (2/2) </font color=blue>
    (requires 20 points in Beast Mastery Talents)

    While your pet is active, you and your pet will regenerate 2% of total health every 10 seconds.


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    <font color=blue>Intimidation (1/1) </font color=blue>
    (requires 20 points in Beast Mastery Talents)

    137 Mana
    100 yards
    Instant cast
    1 minute cooldown

    Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 seconds.


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    <font color=blue>Bestial Discipline (1/2) </font color=blue>
    (requires 20 points in Beast Mastery Talents)

    Increases the Focus regeneration of your pets by 50%.


    <font color=blue>Bestial Discipline (2/2) </font color=blue>
    (requires 20 points in Beast Mastery Talents)

    Increases the Focus regeneration of your pets by 100%.


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    <font color=blue>Animal Handler (1/2) </font color=blue>
    (requires 25 points in Beast Mastery Talents)

    Increases your speed while mounted by 4% and your pet’s chance to hit by 2%. The mounted movement speed increase does not stack with other effects.


    <font color=blue>Animal Handler (2/2) </font color=blue>
    (requires 25 points in Beast Mastery Talents)

    Increases your speed while mounted by 8% and your pet’s chance to hit by 4%. The mounted movement speed increase does not stack with other effects.


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    <font color=blue>Frenzy (1/5) </font color=blue>
    (requires 5 points in Ferocity, requires 25 points in Beast Mastery Talents)

    Gives your pet a 20% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.


    <font color=blue>Frenzy (2/5) </font color=blue>
    (requires 5 points in Ferocity, requires 25 points in Beast Mastery Talents)

    Gives your pet a 40% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.


    <font color=blue>Frenzy (3/5) </font color=blue>
    (requires 5 points in Ferocity, requires 25 points in Beast Mastery Talents)

    Gives your pet a 60% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.


    <font color=blue>Frenzy (4/5) </font color=blue>
    (requires 5 points in Ferocity, requires 25 points in Beast Mastery Talents)

    Gives your pet a 80% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.


    <font color=blue>Frenzy (5/5) </font color=blue>
    (requires 5 points in Ferocity, r25 points in Beast Mastery Talents)

    Gives your pet a 100% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.


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    <font color=blue>Bestial Wrath (1/1) </font color=blue>
    (requires 1 point in Intimidation, requires 30 points in Beast Mastery Talents)

    206 Mana
    100 yards
    Instant cast
    2 minutes cooldown

    Sends your pet into a rage causing 50% additional damage for 18 seconds. While enraged, the beast cannot be stopped by any means.


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    <font color=blue>Catlike Reflexes (1/3) </font color=blue>
    (requires 30 points in Beast Mastery Talents)

    Increases your pet’s chance to dodge by 3% and your chance to dodge by 1%.


    <font color=blue>Catlike Reflexes (2/3) </font color=blue>
    (requires 30 points in Beast Mastery Talents)

    Increases your pet’s chance to dodge by 6% and your chance to dodge by 2%.


    <font color=blue>Catlike Reflexes (3/3) </font color=blue>
    (requires 30 points in Beast Mastery Talents)

    Increases your pet’s chance to dodge by 9% and your chance to dodge by 3%.


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    <font color=blue>Serpent’s Swiftness (1/5) </font color=blue>
    (requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 4% and your pet’s melee attack speed by 4%.


    <font color=blue>Serpent’s Swiftness (2/5) </font color=blue>
    (requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 8% and your pet’s melee attack speed by 8%.


    <font color=blue>Serpent’s Swiftness (3/5) </font color=blue>
    (requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 12% and your pet’s melee attack speed by 12%.


    <font color=blue>Serpent’s Swiftness (4/5) </font color=blue>
    (requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 16% and your pet’s melee attack speed by 16%.


    <font color=blue>Serpent’s Swiftness (5/5) </font color=blue>
    (requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 20% and your pet’s melee attack speed by 20%.


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    <font color=blue>The Beast Within (1/1) </font color=blue>
    (requires 1 point in Bestial Wrath, requires 35 points in Beast Mastery Talents)

    Increases ranged combat attack speed by 16% and your pet’s melee attack speed by 16%.
     
  3. Guest

    Guest Guest

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    <font color=blue>Improved Concussive Shot (1/5) </font color=blue>

    Gives your Concussive Shot a 4% chance to stun the target for 3 seconds.


    <font color=blue>Improved Concussive Shot (2/5) </font color=blue>

    Gives your Concussive Shot a 8% chance to stun the target for 3 seconds.


    <font color=blue>Improved Concussive Shot (3/5) </font color=blue>

    Gives your Concussive Shot a 12% chance to stun the target for 3 seconds.


    <font color=blue>Improved Concussive Shot (4/5) </font color=blue>

    Gives your Concussive Shot a 16% chance to stun the target for 3 seconds.


    <font color=blue>Improved Concussive Shot (5/5) </font color=blue>

    Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.


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    <font color=blue>Lethal Shots (1/5) </font color=blue>

    Increases your critical strike chance with the ranged weapons by 1%.


    <font color=blue>Lethal Shots (2/5) </font color=blue>

    Increases your critical strike chance with the ranged weapons by 2%.


    <font color=blue>Lethal Shots (3/5) </font color=blue>

    Increases your critical strike chance with the ranged weapons by 3%.


    <font color=blue>Lethal Shots (4/5) </font color=blue>

    Increases your critical strike chance with the ranged weapons by 4%.


    <font color=blue>Lethal Shots (5/5) </font color=blue>

    Increases your critical strike chance with the ranged weapons by 5%.


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    <font color=blue>Improved Hunter’s Mark (1/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Increases the Ranged Attack Power bonus of your Hunter’s Mark spell by 3%.


    <font color=blue>Improved Hunter’s Mark (2/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Increases the Ranged Attack Power bonus of your Hunter’s Mark spell by 6%.


    <font color=blue>Improved Hunter’s Mark (3/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Increases the Ranged Attack Power bonus of your Hunter’s Mark spell by 9%.


    <font color=blue>Improved Hunter’s Mark (4/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Increases the Ranged Attack Power bonus of your Hunter’s Mark spell by 12%.


    <font color=blue>Improved Hunter’s Mark (5/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Increases the Ranged Attack Power bonus of your Hunter’s Mark spell by 15%.


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    <font color=blue>Efficiency (1/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Reduces the Mana cost of your Shots and Stings by 2%.


    <font color=blue>Efficiency (2/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Reduces the Mana cost of your Shots and Stings by 4%.


    <font color=blue>Efficiency (3/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Reduces the Mana cost of your Shots and Stings by 6%.


    <font color=blue>Efficiency (4/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Reduces the Mana cost of your Shots and Stings by 8%.


    <font color=blue>Efficiency (5/5) </font color=blue>
    (requires 5 points in Marksmanship Talents)

    Reduces the Mana cost of your Shots and Stings by 10%.


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    <font color=blue>Go for the Throat (1/2) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Your ranged critical hits cause your pet to generate 25 Focus.


    <font color=blue>Go for the Throat (2/2) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Your ranged critical hits cause your pet to generate 50 Focus.


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    <font color=blue>Improved Arcane Shot (1/5) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Reduces the cooldown of your Arcane Shot by 0.2 seconds.


    <font color=blue>Improved Arcane Shot (2/5) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Reduces the cooldown of your Arcane Shot by 0.4 seconds.


    <font color=blue>Improved Arcane Shot (3/5) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Reduces the cooldown of your Arcane Shot by 0.6 seconds.


    <font color=blue>Improved Arcane Shot (4/5) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Reduces the cooldown of your Arcane Shot by 0.8 seconds.


    <font color=blue>Improved Arcane Shot (5/5) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    Reduces the cooldown of your Arcane Shot by 1 seconds.


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    <font color=blue>Aimed Shot (1/1) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    68 Mana
    8 - 35 yards
    3.5 seconds cast
    6 seconds cooldown

    An aimed shot that increases ranged damage by 70.

    Trainable ranks listed below:

    Rank 2: 115 Mana, 125 Damage
    Rank 3: 160 Mana, 200 Damage
    Rank 4: 210 Mana, 330 Damage
    Rank 5: 260 Mana, 460 Damage
    Rank 6: 310 Mana, 600 Damage


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    <font color=blue>Rapid Killing (1/2) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    After killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 10% additional damage. Lasts 20 seconds. In addition, the cooldown of your Rapid Fire ability is reduced by 1 minute.


    <font color=blue>Rapid Killing (2/2) </font color=blue>
    (requires 10 points in Marksmanship Talents)

    After killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes 20% additional damage. Lasts 20 seconds. In addition, the cooldown of your Rapid Fire ability is reduced by 2 minute.


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    <font color=blue>Improved Stings (1/5) </font color=blue>
    (requires 15 points in Marksmanship Talents)

    Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%.


    <font color=blue>Improved Stings (2/5) </font color=blue>
    (requires 15 points in Marksmanship Talents)

    Increases the damage done by your Serpent Sting and Wyvern Sting by 12% and the mana drained by your Viper Sting by 12%.


    <font color=blue>Improved Stings (3/5) </font color=blue>
    (requires 15 points in Marksmanship Talents)

    Increases the damage done by your Serpent Sting and Wyvern Sting by 18% and the mana drained by your Viper Sting by 18%.


    <font color=blue>Improved Stings (4/5) </font color=blue>
    (requires 15 points in Marksmanship Talents)

    Increases the damage done by your Serpent Sting and Wyvern Sting by 24% and the mana drained by your Viper Sting by 24%.


    <font color=blue>Improved Stings (5/5) </font color=blue>
    (requires 15 points in Marksmanship Talents)

    Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%.


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    <font color=blue>Mortal Shots (1/5) </font color=blue>
    (requires 5 points in Aimed Shot, requires 15 points in Marksmanship Talents)

    Increases your ranged weapon critical strike damage bonus by 6%.


    <font color=blue>Mortal Shots (2/5) </font color=blue>
    (requires 5 points in Aimed Shot, requires 15 points in Marksmanship Talents)

    Increases your ranged weapon critical strike damage bonus by 12%.


    <font color=blue>Mortal Shots (3/5) </font color=blue>
    (requires 5 points in Aimed Shot, requires 15 points in Marksmanship Talents)

    Increases your ranged weapon critical strike damage bonus by 18%.


    <font color=blue>Mortal Shots (4/5) </font color=blue>
    (requires 5 points in Aimed Shot, requires 15 points in Marksmanship Talents)

    Increases your ranged weapon critical strike damage bonus by 24%.


    <font color=blue>Mortal Shots (5/5) </font color=blue>
    (requires 5 points in Aimed Shot, requires 15 points in Marksmanship Talents)

    Increases your ranged weapon critical strike damage bonus by 30%.


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    <font color=blue>Concussive Barrage (1/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Your successful Auto Shot attacks have a 2% chance to Daze the target for 4 seconds.


    <font color=blue>Concussive Barrage (1/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Your successful Auto Shot attacks have a 4% chance to Daze the target for 4 seconds.


    <font color=blue>Concussive Barrage (1/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Your successful Auto Shot attacks have a 6% chance to Daze the target for 4 seconds.


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    <font color=blue>Scatter Shot (1/1) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    123 Mana
    15 yards range
    Instant
    30 seconds cooldown
    requires ranged weapon

    A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect. Turns off your attack when used.


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    <font color=blue>Barrage (1/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Increases the damage done by your Multi-Shot and Volley spells by 5%.


    <font color=blue>Barrage (2/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Increases the damage done by your Multi-Shot and Volley spells by 10%.


    <font color=blue>Barrage (3/3) </font color=blue>
    (requires 20 points in Marksmanship Talents)

    Increases the damage done by your Multi-Shot and Volley spells by 15%.


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    <font color=blue>Combat Experience (1/2) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases your total Agility, Stamina and Intellect by 3%.


    <font color=blue>Combat Experience (1/2) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases your total Agility, Stamina and Intellect by 6%.


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    <font color=blue>Ranged Weapon Specialization (1/5) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases the damage you deal with ranged weapons by 1%.


    <font color=blue>Ranged Weapon Specialization (2/5) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases the damage you deal with ranged weapons by 2%.


    <font color=blue>Ranged Weapon Specialization (3/5) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases the damage you deal with ranged weapons by 3%.


    <font color=blue>Ranged Weapon Specialization (4/5) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases the damage you deal with ranged weapons by 4%.


    <font color=blue>Ranged Weapon Specialization (5/5) </font color=blue>
    (requires 25 points in Marksmanship Talents)

    Increases the damage you deal with ranged weapons by 5%.


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    <font color=blue>Careful Aim (1/3) </font color=blue>
    (requires 30 points in Marksmanship Talents)

    Increases your ranged attack power by an amount equal to 15% of your total intellect.


    <font color=blue>Careful Aim (2/3) </font color=blue>
    (requires 30 points in Marksmanship Talents)

    Increases your ranged attack power by an amount equal to 30% of your total intellect.


    <font color=blue>Careful Aim (3/3) </font color=blue>
    (requires 30 points in Marksmanship Talents)

    Increases your ranged attack power by an amount equal to 45% of your total intellect.


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    <font color=blue>Trueshot Aura (1/1) </font color=blue>
    (requires 3 points in Scatter Shot, requires 30 points in Marksmanship Talents)

    325 Mana
    Instant cast

    Increases the Ranged and Melee Attack Power of party members within 45 yards by 50. Lasts 30 minutes.

    Trainable ranks listed below:

    Rank 2: 425 Mana, 75 Attack Power
    Rank 3: 525 Mana, 100 Attack Power


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    <font color=blue>Improved Barrage (1/3) </font color=blue>
    (requires 3 points in Barrage, requires 30 points in Marksmanship Talents)

    Increases the critical strike chance of your Multi-Shot ability by 5% and gives you a 33% chance to avoid interruption caused by damage while channelling Volley.


    <font color=blue>Improved Barrage (2/3) </font color=blue>
    (requires 3 points in Barrage, requires 30 points in Marksmanship Talents)

    Increases the critical strike chance of your Multi-Shot ability by 10% and gives you a 66% chance to avoid interruption caused by damage while channelling Volley.


    <font color=blue>Improved Barrage (3/3) </font color=blue>
    (requires 3 points in Barrage, requires 30 points in Marksmanship Talents)

    Increases the critical strike chance of your Multi-Shot ability by 15% and gives you a 100% chance to avoid interruption caused by damage while channelling Volley.


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    <font color=blue>Master Marksman (1/5) </font color=blue>
    (requires 35 points in Marksmanship Talents)

    Increases your ranged attack power by 2%.


    <font color=blue>Master Marksman (2/5) </font color=blue>
    (requires 35 points in Marksmanship Talents)

    Increases your ranged attack power by 4%.


    <font color=blue>Master Marksman (3/5) </font color=blue>
    (requires 35 points in Marksmanship Talents)

    Increases your ranged attack power by 6%.


    <font color=blue>Master Marksman (4/5) </font color=blue>
    (requires 35 points in Marksmanship Talents)

    Increases your ranged attack power by 8%.


    <font color=blue>Master Marksman (5/5) </font color=blue>
    (requires 35 points in Marksmanship Talents)

    Increases your ranged attack power by 10%.


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    <font color=blue>Silencing Shot (1/1) </font color=blue>
    (requires 5 points in Master Marksman, requires 40 points in Marksmanship Talents)

    137 Mana
    8 - 35 yards
    Instant
    20 seconds cooldown

    A shot that deals 75% weapon damage and Silences the target for 3 seconds.
     
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    <font color=blue>Monster Slaying (1/3) </font color=blue>

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.


    <font color=blue>Monster Slaying (2/3) </font color=blue>

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.


    <font color=blue>Monster Slaying (3/3) </font color=blue>

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.


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    <font color=blue>Humanoid Slaying (1/3) </font color=blue>

    Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.


    <font color=blue>Humanoid Slaying (2/3) </font color=blue>

    Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.


    <font color=blue>Humanoid Slaying (3/3) </font color=blue>

    Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.


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    <font color=blue>Deflection (1/5) </font color=blue>

    Increases your Parry chance by 1%.


    <font color=blue>Deflection (1/5) </font color=blue>

    Increases your Parry chance by 2%.


    <font color=blue>Deflection (3/5) </font color=blue>

    Increases your Parry chance by 3%.


    <font color=blue>Deflection (4/5) </font color=blue>

    Increases your Parry chance by 4%.


    <font color=blue>Deflection (5/5) </font color=blue>

    Increases your Parry chance by 5%.


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    <font color=blue>Entrapment (1/5) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Immolation Trap, Frost Trap and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 seconds.


    <font color=blue>Entrapment (2/5) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Immolation Trap, Frost Trap and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 seconds.


    <font color=blue>Entrapment (3/5) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Immolation Trap, Frost Trap and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 seconds.


    <font color=blue>Entrapment (4/5) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Immolation Trap, Frost Trap and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 seconds.


    <font color=blue>Entrapment (5/5) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Immolation Trap, Frost Trap and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 seconds.


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    <font color=blue>Savage Strikes (1/2) </font color=blue>
    (requires 5 points in Survival Talents)

    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.


    <font color=blue>Savage Strikes (2/2) </font color=blue>
    (requires 5 points in Survival Talents)

    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.


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    <font color=blue>Improved Wing Clip (1/3) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Wing Clip ability a 7% chance to immobilize the target for 5 seconds.


    <font color=blue>Improved Wing Clip (2/3) </font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Wing Clip ability a 14% chance to immobilize the target for 5 seconds.


    <font color=blue>Improved Wing Clip (3/3)</font color=blue>
    (requires 5 points in Survival Talents)

    Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.


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    <font color=blue>Hawk Eye (1/3)</font color=blue>
    (requires 5 points in Survival Talents)

    Increases the range of your ranged weapons by 2 yards.


    <font color=blue>Hawk Eye (2/3)</font color=blue>
    (requires 5 points in Survival Talents)

    Increases the range of your ranged weapons by 4 yards.


    <font color=blue>Hawk Eye (3/3)</font color=blue>
    (requires 5 points in Survival Talents)

    Increases the range of your ranged weapons by 6 yards.


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    <font color=blue>Clever Traps (1/2) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.


    <font color=blue>Trap Efficiency (2/2) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.


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    <font color=blue>Survivalist (1/5) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases total health by 2%.


    <font color=blue>Survivalist (2/5) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases total health by 4%.


    <font color=blue>Survivalist (3/5) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases total health by 6%.


    <font color=blue>Survivalist (4/5) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases total health by 8%.


    <font color=blue>Survivalist (5/5) </font color=blue>
    (requires 10 points in Survival Talents)

    Increases total health by 10%.


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    <font color=blue>Deterrence (1/1) </font color=blue>
    (requires 10 points in Survival Talents)

    Instant
    5 minutes cooldown

    When activated, increases your Dodge and Parry chance by 25% for 10 seconds.


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    <font color=blue>Trap Mastery (1/2) </font color=blue>
    (requires 15 points in Survival Talents)

    Decreases the chance enemies will resist trap effects by 5%.


    <font color=blue>Trap Mastery (2/2) </font color=blue>
    (requires 15 points in Survival Talents)

    Decreases the chance enemies will resist trap effects by 10%.


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    <font color=blue>Surefooted (1/3) </font color=blue>
    (requires 15 points in Survival Talents)

    Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by 5%.


    <font color=blue>Surefooted (2/3) </font color=blue>
    (requires 15 points in Survival Talents)

    Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by 10%.


    <font color=blue>Surefooted (3/3) </font color=blue>
    (requires 15 points in Survival Talents)

    Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by 15%.


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    <font color=blue>Improved Feign Death (1/2) </font color=blue>
    (requires 15 points in Survival Talents)

    Reduces the chance your Feign Death ability will be resisted by 2%.


    <font color=blue>Improved Feign Death (2/2) </font color=blue>
    (requires 15 points in Survival Talents)

    Reduces the chance your Feign Death ability will be resisted by 4%.


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    <font color=blue>Survival Instincts (1/2) </font color=blue>
    (requires 20 points in Survival Talents)

    Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 seconds.


    <font color=blue>Survival Instincts (2/2) </font color=blue>
    (requires 20 points in Survival Talents)

    Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 seconds.


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    <font color=blue>Killer Instinct (1/3) </font color=blue>
    (requires 20 points in Survival Talents)

    Increases your critical strike chance with all attacks by 1%.


    <font color=blue>Killer Instinct (2/3) </font color=blue>
    (requires 20 points in Survival Talents)

    Increases your critical strike chance with all attacks by 2%.


    <font color=blue>Killer Instinct (3/3) </font color=blue>
    (requires 20 points in Survival Talents)

    Increases your critical strike chance with all attacks by 3%.


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    <font color=blue>Counterattack (1/1) </font color=blue>
    (requires 1 point in Deterrence, requires 20 points in Survival Talents)

    45 Mana
    5 yards
    Instant cast
    5 seconds cooldown

    A strike that becomes active after parrying an opponent’s attack. This attack deals 40 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged or parried.

    Trainable ranks listed below:

    Rank 2: 65 Mana, 70 Damage
    Rank 3: 85 Mana, 110 Damage


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    <font color=blue>Resourcefulness (1/3) </font color=blue>
    (requires 25 points in Survival Talents)

    Reduces all damage taken by 2%.

    <font color=blue>Resourcefulness (2/3) </font color=blue>
    (requires 25 points in Survival Talents)

    Reduces all damage taken by 4%.


    <font color=blue>Resourcefulness (3/3) </font color=blue>
    (requires 25 points in Survival Talents)

    Reduces all damage taken by 4%.


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    <font color=blue>Lightning Reflexes (1/5) </font color=blue>
    (requires 25 points in Survival Talents)

    Increases your Agility by 3%.


    <font color=blue>Lightning Reflexes (2/5) </font color=blue>
    (requires 25 points in Survival Talents)

    Increases your Agility by 6%.


    <font color=blue>Lightning Reflexes (3/5) </font color=blue>
    (requires 25 points in Survival Talents)

    Increases your Agility by 9%.


    <font color=blue>Lightning Reflexes (4/5) </font color=blue>
    (requires 25 points in Survival Talents)

    Increases your Agility by 12%.


    <font color=blue>Lightning Reflexes (5/5) </font color=blue>
    (requires 25 points in Survival Talents)

    Increases your Agility by 15%.


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    <font color=blue>Thrill of the Hunt (1/3) </font color=blue>
    (requires 30 points in Survival Talents)

    Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.


    <font color=blue>Thrill of the Hunt (2/3) </font color=blue>
    (requires 30 points in Survival Talents)

    Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.


    <font color=blue>Thrill of the Hunt (3/3) </font color=blue>
    (requires 30 points in Survival Talents)

    Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.


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    <font color=blue>Wyvern Sting (1/1) </font color=blue>
    (requires 3 points in Killer Instinct, requires 30 points in Survival Talents)

    115 Mana
    8 - 35 yards
    Attack speed
    2 minutes cooldown

    A stinging shot that puts the target to sleep for 12 seconds. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 seconds. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

    Trainable ranks listed below:

    Rank 2: 155 Mana, 420 Damage
    Rank 3: 255 Mana, 600 Damage


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    <font color=blue>Expose Weakness (1/3) </font color=blue>
    (requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)

    Your ranged criticals have a 10% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.


    <font color=blue>Expose Weakness (2/3) </font color=blue>
    (requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)

    Your ranged criticals have a 20% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.


    <font color=blue>Expose Weakness (3/3) </font color=blue>
    (requires 5 points in Lightning Reflexes, requires 30 points in Survival Talents)

    Your ranged criticals have a 30% chance to apply an Exposed Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility in 7 seconds.


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    <font color=blue>Master Tactician (1/5) </font color=blue>
    (requires 35 points in Survival Talents)

    Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2% for 8 seconds.


    <font color=blue>Master Tactician (2/5) </font color=blue>
    (requires 35 points in Survival Talents)

    Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 4% for 8 seconds.


    <font color=blue>Master Tactician (3/5) </font color=blue>
    (requires 35 points in Survival Talents)

    Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 6% for 8 seconds.


    <font color=blue>Master Tactician (4/5) </font color=blue>
    (requires 35 points in Survival Talents)

    Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 8% for 8 seconds.


    <font color=blue>Master Tactician (5/5) </font color=blue>
    (requires 35 points in Survival Talents)

    Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 10% for 8 seconds.


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    <font color=blue>Readiness (1/1) </font color=blue>
    (requires 1 point in Master Tactician, requires 40 points in Survival Talents)

    Instant
    5 minutes cooldown

    When activated, this ability immediately finishes the cooldown on your other Hunter abilities.