I'm making a viable faction thief. I believe even though there is armor that can take the hit of a faction trap, it's best not to take the chance. So I'm working Remove Trap. I'm in the 60's but have ground to a halt in raising skill. I heard that a relockable trapped box made by a tinker at 80 skill level can help with gains until 80 and then GM trapped boxes work through 95 or GM. I was graciously given a few GM trapped boxes. I now require a relockable trapped box made at 80 skill. Care to help a fellow sieger out? How much do they run? All responses welcome.