1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Caldron Bonus? Why not?

Discussion in 'UHall' started by Lord Sir Scott, Sep 11, 2008.

  1. Lord Sir Scott

    Lord Sir Scott Lore Keeper
    Stratics Veteran

    Joined:
    Nov 15, 2006
    Messages:
    932
    Likes Received:
    6
    Some one Asked me today that if you had a caldron in your Pack If that Would give any Bonus to Alchemy? I sadly had to say no.

    It should though, i think it ought to help in making high end potions and Hovering wisps.
    A player would have to get a spoon from a tinker(hey a use for spoons) To sir the Caldron... (You Obsorbe The fumes and feel you might Succed At a Higher Potions Better)
    It also Might Help Glass Blower.Maybe...Imbueing fumes? Your Glass takes on the color of your potion hehe Boiling down granite for the valorite Hourglass or Hued Bottle.
    Discuss...
     
  2. Interesting ideas here. I always love when they take any object, that has pretty much just been pixel crack, and make it useful. It's nice to be able to make tons of decorations, but it's also nice when decorations can be worthwhile.

    Why does the alchemy table not add to anything? It can't even be used for storage. I would like to be able to use it other than just decoration.

    I would like to see them add alembics, retorts, and stills to glassblowing. Then make the higher end potions require the use of these items in order to make. It always seemed kind of odd that you could just grind up a reagent, toss it in a bottle, and voila' you have a potion. They could at least require you to have water to make potions with. Never really understood why alchemy was so easy.

    Some people like things being easy, I myself enjoy taking the steps to craft items. It gives you a sense of actually working your skills.

    Since I have been talking just about alchemy, I would like to see a couple skills added to that.

    Metallurgy would be a good skill to compliment both alchemy and blacksmithing. Perhaps this runs hand in hand with the forthcoming imbuing. Perhaps alloys like brass could be made to craft things. Or should we continue to make brass candlesticks with iron ingots?

    Chemistry should be added to compliment alchemy. Here is a quote from the chemistry side of alchemy about the Philosopher's Stone.
    In the Middle Ages alchemy was considered a philosophical and spiritual discipline. It would be nice to add a skill like philosophy that would add bonus to alchemy (much like anatomy adds to warrior skills, or eval adds to magery.)

    It would be nice to see some of the crafter skills offer enhancing skills. I feel that it would cut down on the amount of people running around with one char that can craft anything, and it would bring back some pride in the crafting professions.
     
  3. Eslake

    Eslake Guest

    IMO, a better use for a cauldron would be creating Multiple Potions at a time.

    After you GM Alchemy, there is really no reason to have to sit there and click Make Last 100 times to fill each keg.

    A cook can barbeq 4900 fish steaks at a time.
    Let Alchemists make 100 potions at a time. :p
     
  4. Great Idea! :scholar:

    :postcount:
     
  5. Viper09

    Viper09 Grand Poobah
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    6,680
    Likes Received:
    824
    Now that would be cool. I always though the cauldron should apply to alchemy. Be it a bonus or multiple potions at a time. Therefore we could be able to make a full kegs worth at most.
    When making multiple potions there should then be a greater degree of skill required to make more and more potions at one time. So making a full kegs worth in one try should be harder than making the potions one by one. Yet making 50 potions at once is easier than 100.

    :stir: