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Can Dungeon fishing have a faster fish respawn please ?

Discussion in 'UHall' started by popps, Jan 29, 2012.

  1. popps

    popps Always Present
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    Most dungeons have limited dungeon fishing areas.

    This means, that once a water tile has been depleted of fish, there is not that many options to move to another farther away either because there is not much waster in some dungeons, or because moving too farther could mean a whole lot of problems with the nasty spawn that is down in some dungeons.

    So, it would help if, considering the extra danger and the limited water areas available for fishing, fish respawn down in dungeons would be faster than on open sea.

    At least, the wait in between water tiles respawning fish would be shorter.......

    Fishing in dungeons would still be dangerous, but at least less time consuming as in the open sea one just moves farther when a water tile finishes up fish but in dungeons this is often not an option....
     
  2. MalagAste

    MalagAste Belaern d'Zhaunil
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    Actually I was of the opinion that Dungeon Fishing should give Gains in Fishing... GM+. But seems that Dungeon Fishing is treated like shore fishing... and you gain absolutely nothing while you do it.

    Seems silly that when you fish in somewhere dangerous like a dungeon that you don't get more credit than fishing of the safety of a dock or the relative safety of your boat.
     
  3. popps

    popps Always Present
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    Fishing gains in dungeons would be cool, yes, but if that's too complicated to get I'd settle with just a faster fish respawn when fishing down in dungeons.....

    Usually, there is only one or 2 water tiles that can be fished in a dungeon full of dangers and with limited fishing spots, and the current respawn timer which may not be a problem for surface fishing, it becomes quite a chore and very annoying, IMHO, when one is fishing down in a dungeon.
     
  4. Warpig Inc

    Warpig Inc Babbling Loonie
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    Mushroom cave on the way to Swoop. Shames first bridge on second level. Doom Bell Beach. Ones I use. Each one fished from end to end has refresh when returning to start. There should be a NPC at the Sea Market that for a fee teleports you to a pier in Doom's waters. No marking rune on the rare wood there.

    The scripters must have some special spots. There vendors always stocked with 100s of dungeon, lobster and crabs. If I fished enough to always have over 400 of one type, I'd be in a rubber room nuts. Just one those no brainer vendor named MR. Obvious that alway has 100s of Hummers. Standing next to vendor Pickaxe of Excuvation endless supply of ingots and wood. Hell let them have their junk account and just bust the account restocking theese vendors. Might cure some that gold problem.


    See there is greater needs then wanting to fish the same 5 steps of water. ANd the mushroom cave never has a recall fisher.
     
  5. popps

    popps Always Present
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    And what about the Prism of Light where only a couple of spots close to the waterfall are viable ?

    Once you fish those up dry then the only one option is wait for respawn............

    Moving upwards towards the Hydras is of course not an option for obvious reasons........
     
  6. Warpig Inc

    Warpig Inc Babbling Loonie
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    And the waters by the healers? Maybe a long pier added?