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Can someone please educate me on item properties?

Discussion in 'UHall' started by Anderuin, Sep 2, 2008.

  1. Anderuin

    Anderuin Guest

    I've just returned to the game and I'm wondering about item properties? Back in the day it was alot simpler. But now it's like there's all these %'s and i'm very confused by them. How do I distinguish items that will help versus ones I don't need? I mainly play my warrior/pally person, any advice would be very helpful! Thanks!
  2. right here - sall you need for the basics.
  3. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    I played UO from the day it went public to about 8 months after Trammel went live.

    I am still struggling with some of the Item Changes, let alone some of the game changes.

    Things that are not so apprent.

    LRC=Lower Reagent Cost. This is a percent value from 0 to 100+ (>100 is a waste). It governs the chance that you will or will not actually use reagents. Such that at 100% you will not use reagents and do not need to carry them.

    Mage Weapon -N. Where N can be any number from 0 to .... what ever. When this is on an item, it means that the Magery Skill will be used as the Weapon Skill, minus the N value. Such that 0 means no deduction from the Magery Skill. This in turn has a defensive computation that is akin to a passive Block of an attack. Others can give a more detailed explanation of the formula but it is basically your mage skill compared to the opponents weapon skill (mob would be wrestling) to decide if you were hit or not.

    DCI=Defensive Chance Increase. This is caped at 45%. It is, in simple terms, attack avoidance/mitigation. Roughly means, at cap, you would have a 45% chance to avoid being hit. Stacks with Weapon Block.

    Resistance %. Caps are at 70%. This means you would take the damage and reduce it by the percentage as the final damage amount. Simply put, it is damage avoidance/mitigation.

    Slayer weapons. Slayer Types are MoB groups. When applied to the correct Group you do double damage. When applied to the opposite group, the damage done to you is doubled. When applied to a group outside the correct or opposing group, the weapon acts as normal. When on a Barding Instrument, vs the correct Group, you will increase your chance to successfully bard the mob by 15%. Versus the opposing group, you reduce your chance to bard the mob by 15%. Versus any mob that is not in either group the instrument acts as a normal weapon. On this note, an exceptional (player made) barding instrument gives a 10% increased chance to bard the mob. On Spell Books, your spells do additional damage when cast on the correct group.

    And thanks T_Amon I had never seen that page. It was helpful.

    You might also want to consider creating characters on TC1. Use the Give, set Commands etc. This will enable you to get most of the Artifacts, that can demonstrate the value of the components. You also get premade-complete sets of things, as well as enough resources to make items.

    Using the resources and the set command you can experiment around to find out what the best template is for you and what things make that template work the best. I did this for 2+ Weeks to get my feet on the ground, while scouting all the shards to determine the one I wanted to select to be my shard.
  4. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    May 12, 2008
    Likes Received:
    Welcome back.




    (nothing like going straight to the source).

    Also feel free to ask here as you need.

    My advice to you as someone who is not used to this new system would be to at first, stick to the following.

    •For armor, resistances. (Other properties can be kind of a nice bonus.) If you're a mage, find leather armor or armor with the "mage armor" property.

    •For weapons, hit chance increase, swing speed increase, damage increase.

    If you intend on PvPin, however, then you have no choice but to intimately learn the property system as quick as possible.

    Good luck, feel free to ask here or at UOFORUMS.com. Also consult the UO PlayGuide and UOGUIDE.com.

    -Galen's player
  5. Anderuin

    Anderuin Guest

    Thanks alot for the info guys. I really appreciate it! Yeah for now I just plan on going PvE until I can build up some good income to venture into the pvp aspect of the game. I remember I tried pvping about 2-3 years ago and I got killed in like 3-4 hits.... lol anyways thanks alot!