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Can we make it so Slayer talismans work for Spells to?

Discussion in 'UHall' started by Dan123The123Man, Apr 17, 2012.

  1. Dan123The123Man

    Dan123The123Man Lore Master
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    The problem right now is some talismans with slayer property on them can't be created on spellbooks and it really screws over casters because of it. So my question is can yall make it so spells do infact work with slayer talismans? I mean either make that change or if yal would allow people to have all the slayers that talismans can have on spellbooks... That way melee doesn't have the upper hand with slayer properties.

    It's just kind of messed up that talismans already don't affect our spells when the slayer property is on them
     
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  2. Mervyn

    Mervyn Certifiable
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    I would not be opposed to this, as it would simplify the game, as nowhere on the description of the talisman does it say "melee only"
     
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  3. Not untill bards get slayer propertys added to the bard masterys book and equipable instaments
     
  4. Mervyn

    Mervyn Certifiable
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    well sir, in theory, the slayer talismans should then work for barding too, and for pet damage for tamers.
     
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  5. Dan123The123Man

    Dan123The123Man Lore Master
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    that just doesnt make sense though tbh... As is slayer spellbooks do NOT affect pets damage... the fact that slayer talismans DONT affect spells though is like singling out casters... Melee have more of a variety of slayers they can work with that casters dont have the luxury of having. It doesnt make sense that talismans dont affect our spells because we have the property on something we're wearing already. Pets i dont know.... Bards though I still dont know... I think it would mess with bards though because slayer instruments would be obsolete... Pets might be considered alittle "OP" in pvE if they worked with our pets....

    They SHOULD though work with SPELLS for US since WE are the ones wearing the property on our paperdoll! It really doesn't make any sense that it doesn't currently affect our spells.
     
  6. Mervyn

    Mervyn Certifiable
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    i'll agree with you dan that it would make pets OP, and i'll agree with you that you can rule them out because the pet doesn't wear the talisman, however they should work for bards too though, i doubt it would make instruments obsolete as there's not that many slayer talismans out there, there's no demon slayer talisman on repond or reptile.... and slayers instruments like undead would not be obsolete as like spell books and melee weapons, you can stack 2 slayers.
     
  7. darkvulf

    darkvulf Adventurer

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    How about no? go get a spell book with the slayer you want.
     
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  8. yes fair for i I cry !! name the non meleeable monsters or the ones that NO magic works against or a Monster that pets can not attack we bards demand justice !!
     
  9. Mervyn

    Mervyn Certifiable
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    well sir, not every mage uses a spellbook but every dexxer does use a weapon, also, dexxers can double up on slayers with a talisman, why not a mage or a bard?
     
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  10. Smokin

    Smokin Guest

    Doubling up on slayers for melee does not do much now, other then a select few places. Melee is capped at 300 DI for pvm, where mages there is no cap for sdi. The damage output for a mage would be insane if they doubled up slayers. I would rather see more mods to spell books with the ability to imbue a slayer property to them.
     
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  11. Dan123The123Man

    Dan123The123Man Lore Master
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    If you can find a spellbook with a beetle slayer on it, please feel free to show it to me... Some slayers you CANNOT get on SPELLBOOKS! That is what im trying to say and the fact that it's not right that talismans don't affect SPELLS.
     
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  12. Viper09

    Viper09 Grand Poobah
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    Then perhaps the mage should go get a spellbook with the specific slayer property that they want much like the warrior must get the specific item with the slayer property they want.
    So then to the topic here it would be simpler if they were to just add the missing slayer properties to spellbooks to solve the issue. Doubling up on slayers, as mentioned, has issues dealing with caps. If mages could double-up then you'd be looking at some incredible damage outputs.
     
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  13. keel

    keel Sage
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    With one skill, mages are able to summon any element in game at whim, create mobs to tank, restrict movement, travel vast distances immediately, transport groups, change identity, instantly hide, buff themselves, debuff others...no, just no. Hell, you can even USE A WEAPON WITHOUT THE WEAPON SKILL if you have a Mage Weapon, something I've never thought was right. SDI has no cap in PvM, as a previous poster said, and you can find many slayers on spellbooks. In regards to Y U NO HAVE SLAYERS/SUMMONORC cries, I have to respond with a resounding nay. And yes, my main is a mage.
     
  14. Phangs_of_Phage

    Phangs_of_Phage Journeyman

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    SO give us hit mana leach on our spellbooks so we can chain flamestrike while being on mount without running out of mana. Lol you dexxer players or sad do you guys realize a mage has to stop to summon a spell?
     
  15. virtualhabitat

    virtualhabitat Lore Keeper
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    I play a pure 4 skill Bard: Music, peace, provo, disco. No eval, just magery and med. My only damage spell is Mind Blast, which is excluded from SDI and slayer damage even if I am holding a spellbook. My buff/debuff capabilities are nil as well. My slayer instruments do not cause more damage, they only increase my success chance.

    It would be nice if mind blast were included in slayer damage and SDI.
    But then Bards would obviously become too overpowered I suppose.
     
  16. Viper09

    Viper09 Grand Poobah
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    What does this have to do with the topic here? We're talking about slayer properties and mages.
     
  17. Dan123The123Man

    Dan123The123Man Lore Master
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    jesus thtas what im saying Viper.. can people stay on topic about Slayer properties on Talismans that dont affect SPELL DAMAGE?!
     
  18. Viper09

    Viper09 Grand Poobah
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    Think a good step would be to list all the slayer properties that can't be put into spellbooks.
     
  19. keel

    keel Sage
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    Let us remember that even though time has done its best to make this an item-based game, at heart it's still skill-based. If you don't like that your one skill doesn't everything, then make room on your template for another. And geez, with imbuing it's all too easy; case in point, my weird tamer mage has 784 points in skills thanks to the suit.
     
  20. darkvulf

    darkvulf Adventurer

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    List all the slayers you can't find on spell books.
     
  21. Lady Storm

    Lady Storm Crazed Zealot
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    Vermin is one but if you want more go look it up yourself. I am not your bookeeper!

    I second the request. Not every one runs a melee character. (I even know one lady who cant fight her way out of a paper bag on any of her characters - they are all crafters!)
     
  22. keel

    keel Sage
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    You have lots of character slots.
     
  23. Viper09

    Viper09 Grand Poobah
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    You suggesting that it's unreasonable to ask for all slayer properties be available for spellbooks?
     
  24. keel

    keel Sage
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    Considering all that magery has available to it? Yeah, I think that mages can cope without having everything that noncasters have.
     
  25. Dan123The123Man

    Dan123The123Man Lore Master
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  26. Viper09

    Viper09 Grand Poobah
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    Don't see why they shouldn't be added for spellbooks. Certainly wouldn't unbalance anything. Wonder if these the reason that they weren't added was because they came after the addition of slayer properties on spellbooks?
     
  27. Merus

    Merus Babbling Loonie
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    I would be happy if we could start out getting the current slayers that currently impact spell damage to work for ALL spells. Why can a Mage ebolt for slayer damage, a Mystic can hailstorm for slayer damage, but a Necro can't wither for slayer damage?
     
  28. Dan123The123Man

    Dan123The123Man Lore Master
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    The same can be said about holy light as well merus :(
     
  29. Merus

    Merus Babbling Loonie
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    I am not sure I fall into the camp of blanket slayers for all skill types. If you are holding a melee weapon with a slayer property I think the slayer damage should apply to your melee damage. If you are holding a spellbook with a slayer property the slayer damage should be applied to your magic. A slayer instrument should apply the slayer success chance just to your bard skills. If you suggest that you would like to be able to use a spellbook to achieve a slayer bonus to Holy Light I suppose I would support that logic, but I'm not sure how realistic that is in actual game play.

    As to the original question of the thread, should talismans worn be applied to all damage? I think that would be reasonable since it seems that they affect incoming damage i.e. If my sampire is wearing an undead tali I seem to take extra damage from both repond melee and spell damage, why shouldn't it work in reverse?
     
  30. Mervyn

    Mervyn Certifiable
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    to be honest, i don't actually care whether or not the slayers work for spells, i'm merely concerned with the fact that the talismans do not state that the slayer works only for melee damage, if each talisman was described as "melee flame slayer" etc etc, i would die a happy man.
     
  31. Sevin0oo0

    Sevin0oo0 Guest

    Messed up, or something else to go on my GRIND list? How badly is the ground literally littered with books in search of that One Slayer type? What if you wanted Two?
    Fighter, Mage, Bard, it's one big pain getting what you need, craftable or not. Perhaps when the Abyss slayer arrives or a use for Essence of Persistence, maybe we'll also get the tools we need to make what we need, and Not the 'Needle in a Haystack' methods we have currently.
     
  32. Bob the Merchant

    Bob the Merchant Adventurer

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    Any non specific area effect spells of any type do not do slayer damage. However, any area effect spells that hit a target directly (hailstorm, meteor swarm, ect.) will do slayer damage. As for the why, area damage follows a set of rules like any other system in the game.
     
  33. Driven Insane

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    I don't know why everyone keeps referring only to melee. Pretty sure slayer talismans work for Archery and Throwing as well :)

    But I agree with the OP. This is just another example of how inconsistent the Dev teams have been over the years and how confusing and simply stupid those inconsistencies are. Every Slayer type should be available on weapons, spellbooks, talismans and instruments.

    Also on a somewhat related subject, Why can't a GM carpenter have a chance to create Slayer instruments in the same way someone with Inscription can randomly create Slayer spellbooks?
     
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  34. G.v.P

    G.v.P Stratics Legend
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    You know the talismans used to give slayer bonus to spells, right? Then the devs changed it because they said it was an error, and not intended. Not sure if someone said this yet in the thread but in case you didn't know. Anyway, I'd much rather have a reason to craft more spellbooks, but it used to be fun to kill WWs w/ reptile & ice.
     
  35. Raptor85

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    I say go ahead and make talismen slayers work for spells....but on the condition that one of these is also done

    Either...
    1. Remove Damge Increase cap for melee/ranged weapons...
    2. Add a SDI cap for spells

    G.v.P since the change in lesser slayers post that Dragon Slayer books do the same damage to WW's as that used to do anyways.
     
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  36. Raptor85

    Raptor85 Certifiable
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    not to nitpick too much, but melee is close quarters combat which would be swords/fencing/macing . "Weapon Damage Only" would be a better description since the talismen also work on throwing and archery and melee does not include such skills.
     
  37. Dan123The123Man

    Dan123The123Man Lore Master
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    if thats the case then what's the reason for allowing certain slayers to be on Talismans that can't be on spellbooks? Why not allow the certain slayers on talisman to also be on spellbooks as well?
     
  38. G.v.P

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    Good point
     
  39. Bob the Merchant

    Bob the Merchant Adventurer

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    I sincerely hope you are kidding. Why?

    1) Mages cannot even hit 100 SDI unless using a scrappers.
    2) Damage over time is higher for a dexxer than for a mage in MOST instances (even with 3X slayer dmg)
    3) Dexxers have no need for a rest phase. Mages need mana to swing, dexxers do not.

    All conditions would do is cripple an already underpowered (pvm mage) class. Already mages cannot use SC slayer weapons for the dmg bonus to mage spells. No reason they should also be penalized on talismans too.
     
  40. G.v.P

    G.v.P Stratics Legend
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    That brings up a question I had when AOS first came out, as to why a SC weapon w/ slayer property didn't give my caster extra damage. We instead were given the slayer spellbooks but I always thought it would be neat if slayer props on a wep would help mages as well. I guess they didn't want mages to have their cake and eat it too, as far as using a mage wep for defensive purposes while still being able to get the offensive PvM perks.
     
  41. Bob the Merchant

    Bob the Merchant Adventurer

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    It seems to me that the weapon issue was an oversight that was never corrected. Perhaps it should be added to the bug forum.