Lately we have two kinds of monsters in these repetitive "invasion" angles: 1 - The monsters that sometimes spawn a coveted item. 2 - Annoyingly tenacious and tough supporting monsters that give you absolutely nothing at all. As such, we get these "ME FIRST!!!" trample-villes. Everyone is stampeding over to the possible goodie monster and leading the useless supporting monsters to others. In short, there's no community, there's only competition. This game rewards selfish behavior but never, ever fosters any kind of community or teamwork for these events. There's absolutely no reward for helping others out, only for doing damage to the top baddie. These "community events" ONLY reward the people who do the most damage to a monster. Which just reinforces the "all for none and all for me" mentality. What about people like Queen Mum, who spend hours rezzing people and posting supplies? That's important, it's not as fun, and it helps others, not her. Doesn't that deserve something? So we get an opportunity for a drop every time we do a portion of major damage to a foe. Nifty. That doesn't need to change at all. However, why not have a chance for a drop when you are doing something like healing someone else, or ressing another character?