1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

cannot teleport to that spot

Discussion in 'UHall' started by Elric_Soban, Jul 14, 2011.

  1. Elric_Soban

    Elric_Soban Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Dec 7, 2004
    Messages:
    2,258
    Likes Received:
    14
    why not? half the tiles in the game are 'no teleport'. please fix this. Serious impediment to the teleport/shadowjump abilities.

    second, you know how ninjitsu animal form defaults to most recently used form if your walking while casting... can we get that same thing for Mysticism's 'enchant' spell? having to try and click in the heat of battle is irritating.

    Thanks
     
  2. PsychoKinetic

    PsychoKinetic Journeyman
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    252
    Likes Received:
    14
    I have to agree with the 'no teleport' problem. Entire dungeons such as Bedlam and Twisted Weald are marked this way.

    Is there a good reason why a simple low-level mage spell can not be used in these places?
     
  3. Barok

    Barok Grand Inquisitor
    Stratics Veteran Stratics Legend

    Joined:
    Aug 27, 2004
    Messages:
    4,894
    Likes Received:
    330
    The devs needed to nerf ninjas in someway, so they made shadowjump useless.
     
  4. longshanks

    longshanks Guest

    i played with a guy (fel pvp oriented) who used to spend hours seeing where he could teleport to in each of the dungeons. he viewed it as a game within the game i guess.
     
  5. Sevin0oo0

    Sevin0oo0 Guest

    maybe they're testing a new type of no-drop system. you probably can't drop anything in those spots either, just stays stuck on cursor?

    Found a spot in Cove dungeon where I can teleport thru the dungeon wall completely out of the dungeon. just makes the game frustrating to have everywhere blocked
     
  6. Elric_Soban

    Elric_Soban Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Dec 7, 2004
    Messages:
    2,258
    Likes Received:
    14
    also, the "poof" when a ninja changes in and out of animal form should not be visible to all when he's stealthed.. kinda blows his cover..
     
  7. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Joined:
    Oct 14, 2007
    Messages:
    1,897
    Likes Received:
    31
    i think that is intentional.

    same with the shadow jump sparkle and the fizzle sound.
     
  8. Zoeydamnies

    Zoeydamnies Visitor

    Joined:
    Dec 21, 2010
    Messages:
    27
    Likes Received:
    0
    You need flat ground as a landing spot for teleport/shadowjump, not sure why.

    I think that most of t2a was done this way to discourage illegal house placement (this is a vague memory, was it redone at some point?).

    Also, all the ML dungeons are no teleport, again I am not sure why.

    Yes, it is clearly a mage/ninja nerf that is way frustrating at times. I consider it a top ten issue for my play-style.

    ZO