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Cant Sacred Journey?

Discussion in 'UHall' started by DVDA, May 9, 2011.

  1. DVDA

    DVDA Guest

    Ok I am a little confused (forgive me if this might be dumb, I have never used chivalry)

    I just got +30 Chivalry Jewelry and I am able to cast "Cleanse by Fire," "Close Wounds," and "Conscrete Weapons"

    However when I open runebook and select Sacred Journey, it takes me no where. Sometimes it uses my mana, sometimes it doesnt but regardless I go nowhere. I switch to recall and it works everytime.

    I tried emptying my hands, moving the rune book into/out of bag, casting directly off the rune book and removing the rune and casting off that, nothing works.

    Any ideas?

    My Template is this by the way, incase thats whats messing it up:

    120 Archery (Real)
    120 Tactics (Real)
    120 Anatomy (Real)
    120 Healing (Real)
    120 Resist Spells (Real)
    100 Magery (Going to soulstone it if I can get Chiv to work)
    30 Chiv (Jewelry)

    I also have 200 Tihing and 100% LRC
     
  2. lankdogg03

    lankdogg03 Journeyman
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    Do you not even get the fizzle sound? I know that at only 30 chiv it can be a pain at times to get sacred journey to cast successfully.
     
  3. Chad Sexington

    Chad Sexington Lore Master
    Stratics Veteran Barter Town

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    Try a Luna Lance for +10 more?
     
  4. DVDA

    DVDA Guest

    No Fizzle, but I am confused, dont you need 15 to cast it? at 30 thats already double...

    Also the others are working?
     
  5. lankdogg03

    lankdogg03 Journeyman
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    Not to derail the thread, but Chad I played your game a while ago. I didnt finish it but it was pretty enjoyable. Nice work.
     
  6. lankdogg03

    lankdogg03 Journeyman
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    Have you tried different runes to different spots or only a single spot?
     
  7. DVDA

    DVDA Guest

    Every rune in my book
     
  8. Viper09

    Viper09 Grand Poobah
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    Cross a server line? Log off and back? Die and res?
     
  9. DVDA

    DVDA Guest

    I tried everything, maybe I need more than 30 chiv to sacred journey now?
     
  10. Viper09

    Viper09 Grand Poobah
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    Give it a run on test. Maybe something unexpected changed. Or there might be a bug with sacred journey.
     
  11. DVDA

    DVDA Guest

    Wouldnt work on Test either, at 30, 40 or 50...got annoyed and set it to 100 and it worked...

    So confused, considering min skill is 15
     
  12. Viper09

    Viper09 Grand Poobah
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    Weird it wasn't working even at 50. Guess we got a bug?
     
  13. aarons6

    aarons6 Certifiable
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    you do know that chiv spells dont fizzle right?
    not like magery spells do.. they just dont work and the sound is a little different.
     
  14. Beastmaster

    Beastmaster Guest

    How much mana is required and do you have it?
     
  15. Lord X

    Lord X Sage
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    You need 65 chivalry to Sacred Journey 100% of the time. Maybe the RNG just doesnt like you.

    Also casting the spell and targeting your runebook (default location) gives you slightly better odds as well for some reason.
     
  16. curlybeard

    curlybeard Seasoned Veteran
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    I noticed that when using the crystal ball of knowledge that chivalry spells seem to have a double roll for skill level. This indicates that when you would expect a 25% success chance for a given spell, it is actually a 6.25% success chance.
     
  17. Zyon Rockler

    Zyon Rockler Guest

    Check system message. I have to change my journal because in the enhanced there are different tabs.

    Check to see if your character is imcumbered.
     
  18. Farsight

    Farsight Crazed Zealot
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    It's actually an odd chivalry bug.

    Sometimes, when you don't have 100% casting rate, it succeeds but doesn't take you anywhere. Sometimes it does. I noticed it some time back (Start of this year) when training chivalry...

    But like an idiot, I never reported it, I just accepted it and moved on.
     
  19. Cetric

    Cetric Grand Inquisitor
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    To never fail sacred journey, dont you need like 55 or something? Why bother with sacred journey, just put recall scrolls in your runebooks - no need for any magery skill.
     
  20. DVDA

    DVDA Guest

    I agree with this however I was trying to save myself the effort of making scrolls...

    I figured if Sacred Journey need 15 skill then 30 would be more than enough because Recall (without scrolls) needs 40 min and at 40 it works almost everytime.

    Had I known you need 55 to sacred journey I would have made +30 Magery jewelry
     
  21. Cetric

    Cetric Grand Inquisitor
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    for what the crystalline blackrock is worth to make your skill jewels, you could probably buy 100s/1000s of recall scrolls :danceb:

    Also, i think you are slightly mistaken on almost never failing recall at 40, unless you are doing it in wraith form for some reason.
     
  22. DVDA

    DVDA Guest

    I know however I already spent the few mil on crystalline blackrock so I am a little angry...

    The point I was making was that If i knew I wasnt going to be 100% successful (or atleast 80%) I would have made Magery jewelry...

    It doesnt make sence because at 80 Magery recall will work 100% (Double the Points - Need 40 to cast)

    Therefore at 30 Chivalry, Sacred Journey should work 100% (Double the Points - Need 15 to cast)

    Hence why I am angry it doesnt work at all
     
  23. Fat Midnight

    Fat Midnight Visitor

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    Recall works 100% of the time at 64.0 magery, has been like that for years.
    You need 65 chiv to SJ 100% of the time.
    Wilki gave us this formula for casting:
    Chivlary spells requires 25 skill points above the minimum requirement to be cast 50% of the time, and 50 skill points above the minimum requirement to be cast 100% of the time.
    Therefor:

    Casting difficulty for Sacred Journey: 40

    Your chance to cast=%30. Now since our RNG is screwy, I would give your chance to cast closer to %5

    You spent a few mil on CB? You got ripped off.



    This is what I run my archer with
    120 Archery
    120 tactics
    120 anat
    120 bushido
    110 healing
    80 chiv
    80 resisting spells
    150/134
    150/182
    30/74
     
  24. Cetric

    Cetric Grand Inquisitor
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    The rule of thumb for 100% success isn't double the skill, typically with most skills its the minimum + 40skill

    If something takes 12skill to cast, it will never fail at 52.

    Recall for instance takes 24.1 skill to cast it, and 64.1 skill to cast it with 100% success

    A look at this chart for your sacred journey also shows that, it needs 15 but you need 65 to cast with 100% success.

    Chivalry

    This goes against the "40 rule" but not everything is. Check out stratics and uoguide.com for this kind of stuff... it really is your friend.
     
  25. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Oh, BTW - you have to have the minimum amount of tithing points to use any Chivalry spell, even if you have 100% LRC.

    And the skill windows are mostly 50, not 40. Chivalry is an oddball with 40. Imbuing is even more an oddball with a window of 70 for gains via unraveling.

    Most skills:

    50-point gain window (forget at the moment what the term the devs had for it).
    IF property/action starts at X skill, it is actually 0.2% chance at X.1 skill, going up 0.2% per 0.1 skill gained, until 50 points later when you hit 100%. Unless you've used a powerscroll, this is where you stop getting gains from the action. If you've used a PS, it increases the cap for gain to make equal to success chance = PS% (105% for 105 PS, etc.) This amounts to 2.5 additional points range to gain for every 5 points of skill in the PS over 100.
    Variants: Blacksmithing and Gargoyle cloth armor use this. Most other crafting skills have items start at 50% base to make, so you only get the upper 25 points (plus the 2.5 to 10.0 from PS, for tailor) as your skill gain window.

    40 point windows:
    Gain is 0.25% per 0.1 skill. the additional skill range from PS is 1.6 skill per 5 points over 100.
    Many of the spellcasting skills use this, BUT have their spells start out at odd values when possible (for example, IIRC, Spellweaving starts out at 12.5% chance of success for its spells at the minimum level to cast each spell, instead of 0, removing the bottom 5 skill points of the 40 point range.)
     
  26. Jhym

    Jhym Guest

    Well, there was the dev's relatively recent fiddling with base required skill for certain spells, perhaps journey got rolled into that by accident.

    As I recall (heh) spells that have a base level start with a 50/50 chance for you to cast them and then each 0.1 adds 0.2% (might be .1, I can't remember the exact chances for spells). So anyone at 15 would be 50/50, 100% would be at 40.

    My lumberjack has 11.2 real and pretty much can't use the spell off a runebook, so instead of wasting the tithing money I just use recalls or walk.
     
  27. mjolnir131

    mjolnir131 Guest

    1000 times the cost of recalls would be worth it ,having to reload a runebook 10 times a day is a pain in the butt