Do skill gains base on the real or the modified skill? I still see different opinions about this. Neither on UO-Playguide nor on Stratic pages I could find the ultimate answer. Example: A crafter takes on a +success chance talisman. So his chances to craft increases ergo he has to craft more difficult items to get into the optial gaining area. Another example: A Mage let himself getting discorded. So his chances to cast decreases ergo he has to cast less difficult spell to get into the optimal gaining area. Now this: A Bard with 100 Music has Bonus jewelry and starts peacing/discording/provoking. Whether he puts on or off the jewelry he always takes care that he is in the optimal gaining area (i.e. shown by the Skill Tutor Statuette). Are the gains in both cases equally fast? (Or you could take this example: A Tamer has 80 real skill in Taming and has +20 jewelry. Whether he puts on or off the jewelry he tames pets with the proper Taming difficulty (55 at 80 and 75 at 100).) The way I see it is that the gain speed is the same as long as the difficulty is the same. So I would say the gains are based on the real skill. At least I made this experience in different skills. Other players obviously made contrary experiences though. But I would prefer a less emiricistic and more logically consistent explanation for this. Is there any? Did the Devs affirm either standpoint in the past? Maybe on a Town Hall?